Subject: Re: netbsd counter-strike & quake3 server fire tested
To: Brett Lymn <blymn@baesystems.com.au>
From: Jan Schaumann <jschauma@netbsd.org>
List: netbsd-advocacy
Date: 06/18/2002 22:52:32
Can we take this thread into our testimonials on the website? Might
make a nice addition...
-Jan
Brett Lymn <blymn@baesystems.com.au> wrote:
>
> Folks,
> People may or may not recall that I posted here about building
> a NetBSD machine that was running the Linux dedicated servers for
> Half-Life and Quake3. I decided to do this because I was sick of the
> frailty of the Win32 server I was using before.
>
> This machine received it's first play-test on the weekend and I am
> happy to report that it performed like a champ, absolutely rock solid
> game serving, it was a bit slow loading the new counter-strike maps
> but I am putting that down to the slow CPU (200Mhz PPro) more than
> anything else. The machine served up Counter-Strike and Quake3
> deathmatch/instagib/excessive[1] for the whole day - I had no complaints
> from the other gamers which was great.
>
> I will try to get the dedicated servers packaged up when I can work
> out how and also how to get the files down - a lot of game files are
> put on file servers that make you jump through hoops to get the files
> out of them (any hints on this would be welcome :-)
>
> [1] The instagib and excessive Quake3 modifications were just copied
> over from my NT machine to the NetBSD machine and just worked straight
> up. There is a lot to be said for OS independent code :-)
>
> --
> Brett Lymn
--
-Jan
--
http://www.netbsd.org -
Multiarchitecture OS, no hype required.