Subject: Re: can't build
To: R.o.s.s H.a.r.v.e.y <ross@ghs.com>
From: Greywolf <greywolf@starwolf.com>
List: current-users
Date: 02/07/2002 20:43:43
On Thu, 7 Feb 2002, R.o.s.s  H.a.r.v.e.y wrote:

# Date: Thu, 7 Feb 2002 17:09:23 -0800 (PST)
# From: R.o.s.s  H.a.r.v.e.y <ross@ghs.com>
# To: fredb@immanent.net
# Cc: alexander.spassov@textilmash.bg, current-users@netbsd.org
# Subject: Re: can't build
#
# There is nothing wrong with him using the old-style make build to "update
# his whole system". The new religion has some benefits but is not required.

The new religion will have even more benefits as soon as it stops
blowing up in /usr/src/games/boggle and actualy completes building a
release.

Is there any way we can convince a make release to draw from the current
whatever-is-built under DESTDIR and build a release from that, instead
of insisting on going through and rebuilding the world?

If this is the way that we are going to make things build in the future,
we'd best make sure they work.  I don't see any fixes forthcoming to the
problems I have described thus far.

But then, I've not read all my mail for the day, yet, either, so if
something I've bitched about has actually been addressed, I withdraw
the above paragraph.  If not, however, it still stands, and "get it
together".  A cross-build-release -- let alone a
NATIVE-build-release! -- should not need to be this painful.

				--*greywolf;
--
NetBSD: It's not Windows.