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Re: on Amiga, 16 color mode

Jukka Andberg wrote:

> Working solution seems to be creating the shadowfb with 8bpp and
> depth 4, and then handling conversion from 8bpp pixels to 4
> bitplanes in the shadow update function.
> For the conversion it needs a new shadow update function, which is
> pretty similar to existing shadowUpdateAfb4, just reading 8-bit
> input pixels instead of 4-bit pixels.
> Patch attached. Any thoughts?

I think this could work. Nice work!

Maybe it makes sense to optimize at least the inner loop of the
shadowUpdateAfb4x8() routine into assembler, once it works.

Frank Wille

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