Subject: Re: libGLU in mesa-dri
To: Juan RP <firstname.lastname@example.org>
From: Blair Sadewitz <email@example.com>
Date: 04/16/2007 11:18:40
On 4/15/07, Juan RP <firstname.lastname@example.org> wrote:
> On Sun, 15 Apr 2007 16:34:28 -0400
> "Blair Sadewitz" <email@example.com> wrote:
> > Is there a reason libGLU is being built in this package? All existing
> > pkgsrc packages depend on graphics/glu, and libGLU depends on libGL.
> > When I've used this package, I SUBST_SED out all references to
> > -lpthread and remove glu and glut/glx from the list of build
> > directories. I know this isn't strictly on-topic, but please, you
> > will avoid a whole lot of headaches if you don't link *ANYTHING* in
> > Mesa with -lpthread (it has to be removed from
> > src/mesa/drivers/dri/glcore/Makefile in addition to in the configs).
> > Then, make sure libX11 is built WITHOUT the X thread stubs and not
> > linked to -lpthread. XTHREADLIB should be set to "-lpthread", though.
> > This way, the NetBSD thread stubs will actually work, and everything
> > will be automagically thread-safe.
> > By my lights, we should switch to individual packages for each
> > library. Moreover, we should completely scrap the Mesa-provided build
> > system and use our own BSD makefiles. OpenBSD's Xorg build does this,
> > as does our own xsrc.
> > It might even make sense to package Mesa's GL headers seperately,
> > perhaps even generating a pkg-config file (see mk/fuse.buildlink3.mk
> > for an example of this) for them so that we could pull them in when
> > x11/glproto is outdated or otherwise insufficient.
> As you may know this package is a hack... I made it very quickly just
> for testing. Now that you know how to make things work properly, why
> don't you send a patch with all required changes to graphics/MesaLib?
> Juan RP's blog - NetBSD/pkgsrc news in Spanish
Does MesaLib really need dependencies on libXi/libXmu/libXdamage for
the libGL/driver build?
Also, do applications have to be linked against libXxf86vm and libdrm
as is done by the buildlink file? I would've thought linking to libGL
should be enough to get this at run-time.
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