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silly behavior of factor(6)
observe:
% /usr/games/factor 2 1 0 3 4
2: 2
1: 1
%
factor.c has:
if (BN_is_zero(val)) /* Historical practice; 0 just exits. */
exit(0);
This has been this way since our -r1.1; the comment was added when
4.4-Lite was merged.
Does anyone know of any reason to maintain this silly behavior?
(And does anyone want to bikeshed about whether 0 should generate
0: 0
or
0:
or nothing at all but continue to the next number?)
--
David A. Holland
dholland%netbsd.org@localhost
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