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Re: building modules by build.sh (Re: exec: /sbin/init: error 8)



On Sun, May 10, 2009 at 12:25:17AM +0900, Izumi Tsutsui wrote:
> Quentin Garnier wrote:
> 
> > I definitely agree with Andrew that there is no need to overthink the
> > name of the set.  While "modules.tgz" might not reflect the exact
> > reality, it is well know what it is about, and I don't think there'd be
> > any confusion about it.
> 
> Well, it would be really painful to change the set name
> (too many files to be fixed, including sysinst per ports),
> so I'd like to confirm there is no strong objection :-)

I understand your concern.  My feeling is that modules.tgz will never be
right, but always close enough to the reality.

> Current other sets (base, comp, text...) are somewhat meaningful
> even for users who don't know NetBSD internals (though some of
> them are not so clear), so I wonder if the kernel module set should
> have the similar naming scheme.

I think it's use that got them meaning, except maybe for games.tgz.
I don't worry too much about that.

[...]
> >  - add an option to build.sh's sets and install targets to only install
> >    the sets listed, so  you'd use e.g. ./build.sh -s modules install=/.
> 
> How about "build.sh install_module=/dir" as darcy@ suggest
> on current-users?

Well, my point was that it'd be useful for other stuff to be able to
install only a selection of sets through build.sh, but I won't fight it,
if someone implements what darcy@ suggests, I'll just be glad :-)

-- 
Quentin Garnier - cube%cubidou.net@localhost - cube%NetBSD.org@localhost
"See the look on my face from staying too long in one place
[...] every time the morning breaks I know I'm closer to falling"
KT Tunstall, Saving My Face, Drastic Fantastic, 2007.

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