Subject: Re: zsnes: unsynchronized sound
To: Soren Jacobsen <firstname.lastname@example.org>
From: =?ISO-8859-1?Q?C=E9sar_Catri=E1n?= C. <email@example.com>
Date: 07/17/2004 13:14:03
On Tue, 13 Jul 2004 08:58:03 -0700
Soren Jacobsen <firstname.lastname@example.org> wrote:
> On 07/11 21:33, C=E9sar Catri=E1n C. wrote:
> > > Buy a Super Nintendo ;) At least then you can use a decent controlle=
> > I mean, a workaround of the software problem, not of the situation :p~
> > Well, I forgot it was a SDL issue. Thanks for the reminder ;)
> OT, but I stumbled into this recently, and someone might find it useful:
yeah, cool, there are many toys around, even adaptors for ps =3D)
Eh, there is no delay with SDL-esound installed for icebreaker and mplayer,=
but zsnes is still the same.
I remember the sound in zsnes was different before native threads in SDL.