Subject: WMI port
To: None <email@example.com>
From: PEYROUX Jean <firstname.lastname@example.org>
Date: 05/14/2004 17:00:26
I make a wmi port for NetBSD (http://www.phear.org/~alnix/wmi/).
Official web site: http://wmi.berlios.de/
WMI is a new window manager for X11, which combines the best features of LarsWM , Ion , TrsWM , evilwm and ratpoison into one window manager.
WMI is new: it is developed from scratch wit h C++ without any ancient code and design dependencies to antiquated window managers.
WMI is minimalistic: it has no build- or runtime dependencies except the C++ Standard Template Library (STL) and the X11 Library (XLib).
WMI is highly customizable: it is designed with keyboard users in mind. Each action (e.g. resizing the frame, creating a new workspace, launching an app, note that WMI provides hundreds of actions) can be bind to a shortcut. So say good-bye to the rodent :)
WMI is the vim among the window managers: its main user interaction is oriented on the two modes of the famous vi editor - command mode and normal mode. In WMI the command mode is called input mode and supports the context-sensitive execution of actions. Outside this mode, only actions which are bind to a shortcut can be invoked.
WMI is flexible: it is able to arrange multiple clients in one frame in a maximized way, like Ion does, or to arrange them floating within groups of the workspace. The track behavior of larswm can be emulated through using two or more frames in a neighbor arrangement.
WMI is evil: The snap to border behavior of evilwm and its fast window moving through mouse grabbing can be emulated with floating clients too (just try mod1 + mouse move over floating clients).
WMI is simple to customize: there's no Lua bungling for customization of the WMI, like Ion or TrsWM does. Only simple property files, which are maintainable without the knowledge of yet another tu ring complete scripting language.