Subject: Re: Mesa and friends
To: None <firstname.lastname@example.org>
From: Jan Schaumann <email@example.com>
Date: 03/02/2003 23:25:24
On Tue, 21 Jan 2003 18:37:29 -0500, I sent the message below. I didn't
get any feedback whatsoever, so I over the next couple of days I'll go
over the diff and start committing these changes. Unless, of course,
somebody foresees any problems with this...
Jan Schaumann <firstname.lastname@example.org> wrote:
> As discussed previously, I've been working on the Mesa update to 5.0.
> This entailed:
> o creating a clean chroot for a clean pkgsrc tree
> o apply patches from PR pkg/19302 to update Mesa and friends to 5.0
> o move Mesa,glu,glut to LOCALBASE, so they can be installed regardless
> of XF version
> o bump PKGREVISION on all packages including Mesa*,glu,glut buildlinks
> o only include Mesa/buildlink2.mk if the package requires all three of
> MesaLib, glu and glut - else only include the necessary buildlink2s.
> o verify they compile/run with both Mesa version 3.4.2 and 5.0
> o verify that they only depend on Mesa-5.0 et al if MESA_REQD=5.0
> The patch at
> http://guinness.cs.stevens-tech.edu/~jschauma/netbsd/mesa.diff is the
> All packages build and function fine with either version. The GL, GLU
> and GLUT APIs seem to be fully backwards compatible, which is good news.
> I was unable to test emulators/rewind -- I don't have any windows apps.
> I was unable to test emulators/wine -- I don't have any windows apps.
> I was unable to test games/quake -- I don't have the quake maps.
> I was unable to test games/quake6 -- I don't have the quake apps.
> They all compile fine, though, with either version.
> misc/molden compiles fine, but I can't test it, due to the license.
> graphics/gtkglext doesn't compile with either version currently.
> The Mesa*,glu buildlinks should check for MESA_REQD >= 3.4.2. I was
> unable to determine an efficient way to match the version numbers, so I
> just match for 5.x.
> I'd like to have as many people as possible review and test this patch.
> All suggestions, corrections and improvements are appreciated.
> I always said there was something fundamentally wrong with the universe.
A common mistake that people make when trying to design something completely
foolproof is to underestimate the ingenuity of complete fools.