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Re: Audio - In kernel audio mixing
Hi,
My audio changes have been committed.
In the previous versions there was a problem with the blocksize.
It had to be greater than or equal to hardware blocksize not less for all
virtual channel ring buffers.
audioctl will not hang anymore - this was caused by a memory leak.
saturate function - the channels do not decrease in volume for every new
channel opened. This can be turned off by setting a sysctl hw.hdafg0.saturate,
with my audio hardware. Saturate is on by default.
Thanks to Onno van der Linden and maya@ for testing bugfixes and feedback.
Best regards,
Nat.
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