Subject: Re: Floating point in the kernel
To: Perry E. Metzger <email@example.com>
From: Charles M. Hannum <firstname.lastname@example.org>
Date: 09/22/1998 11:58:58
> Compressed video decoding under NetBSD so you can watch videos without
> annoying dropouts?
> Using a NetBSD box as a phone?
> Doing a software modem on your NetBSD box (the originally described
*None* of those call for hard real-time in the sense that people have
been spewing about. Hard real-time is needed for only a very small
subset of applications, and those applications simply are not going to
run on a general purpose OS. (If you turned off all memory caches and
the MMU, made sure all pointers are aligned, and turned off all
non-essential interrupt sources, then you *might* be able to actually
predict timing with some accuracy. But I'm skeptical.)
For comparison sake, I point out that BeOS does some pretty snazzy
real-time video just using a carefully tuned lottery scheduler --
which is pretty far from hard real-time.