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Fwd: SDL2 applications crashing with SIGBUS



edit: forgot to include port-sparc64%netbsd.org@localhost in CC

Hello

For tyr-quake, I tried the pre-compiled package here:
ftp://ftp.netbsd.org/pub/pkgsrc/current/pkgsrc/games/tyrquake/README.html
which also needs at least the shareware data:
ftp://ftp.netbsd.org/pub/pkgsrc/current/pkgsrc/games/quakedata/README.html
It successfully shows the splash screen, and if I hit ESC fast enough
I can get into the menu, but it crashes when trying to start a new
game.

Chocolate-Doom I compiled from source (chocolate-doom-3.0.0.tar.gz),
"./configure", "make", and "make install" worked without issues.
https://www.chocolate-doom.org/wiki/index.php/Downloads
Also requires game data:
ftp://ftp.netbsd.org/pub/pkgsrc/current/pkgsrc/games/doom1/README.html

Dune Legacy I also compiled from source (dunelegacy-0.96.4-src.tar.bz2 )
http://dunelegacy.sourceforge.net/website/downloads.html
Also requires original game data, but is not freely available.

I was also expecting the issue to be in the game source itself, which
is why I find the gdb reference to "XkbSetDetectableAutoRepeat () from
/usr/pkg/lib/libX11.so.6" confusing.

Best regards
Elias

On Mon, Jan 21, 2019 at 5:34 PM Martin Husemann <martin%duskware.de@localhost> wrote:
>
> On Mon, Jan 21, 2019 at 05:23:19PM +0100, Elias Bürli wrote:
> > Hello
> >
> > I'm using the sparc64 port of NetBSD 8.0 on my Sun Ultra 10 with a
> > Creator3D card. The system itself is running fine.
> > But when I wanted to try out some SDL2-based games compiled from
> > source, I'm only getting SIGBUS crashes (probably due to some
> > unaligned memory access).
>
> Can you give an example of such a game (preferably small and from pkgsrc)?
> This usually is an issue in the application (or maybe SDL in this case).
>
> Martin


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