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Re: glxsb0: Random generator not generating randomness?



On Fri, Feb 17, 2012 at 08:29:35AM +0000, Martijn van Buul wrote:
> 
> So a random source needs to be both "estimating" as well as "collecting"? 

If it's "collecting" only, the bits are mixed into the pool but do not
change the entropy estimate.

If this is the case, then the attach of the rndsource for glxsb must
have the NO_ESTIMATE flag, so that the source starts up collecting but
not estimating.  That would seem to be a bug.

Thor


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