Subject: Re: SDL performance stunningly bad?
To: None <port-i386@netbsd.org>
From: Mario Kemper <magick@zhadum.de>
List: port-i386
Date: 02/18/2002 22:10:25
seebs@plethora.net (Peter Seebach) writes:

> (NetBSD 1.5ZA, on a laptop with a SavageIX chipset.)
> 
> So, I was told that there are neat OpenGL light cycle race games.  I tried
> two of them:  armagetron and gltron.  Both require SDL.  Both are *AMAZINGLY*,
> *STUNNINGLY*, slow.  (Think 2-4 fps on a 1Ghz computer.)  By contrast, glclock
> is silky-smooth, claiming to do 50+fps.
> 
> Am I barking up the wrong tree?  Is it something other than this "SDL" thing
> that's making my computer suddenly suck?
> 
> -s
> 
Like the GL in gltron indicates, it needs OpenGL. And when you don't have 
hardware accelerated OpenGL you get very bad performance. Unfortunately
we don't have DRI-Support and thus no accelerated OpenGL.

-- 
Mario Kemper
magick@zhadum.de