Subject: SDL performance stunningly bad?
To: None <port-i386@netbsd.org>
From: Peter Seebach <seebs@plethora.net>
List: port-i386
Date: 02/18/2002 03:32:12
(NetBSD 1.5ZA, on a laptop with a SavageIX chipset.)

So, I was told that there are neat OpenGL light cycle race games.  I tried
two of them:  armagetron and gltron.  Both require SDL.  Both are *AMAZINGLY*,
*STUNNINGLY*, slow.  (Think 2-4 fps on a 1Ghz computer.)  By contrast, glclock
is silky-smooth, claiming to do 50+fps.

Am I barking up the wrong tree?  Is it something other than this "SDL" thing
that's making my computer suddenly suck?

-s