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Re: floating-point loads vs dreamcast

der Mouse <mouse%Rodents-Montreal.ORG@localhost> writes:

> Any idea what's going on here?  As I read the hardware docs,
> fmov @rN,drM certainly ought to do a 64-bit double-precision load.

Only if you set SZ to 1.  PR controls the size of arithmetic
operations, SZ controls the size of loads and stores.

  fmov   @rN,drM and
  fmov.s @rN,frM

has exactly the same encoding (1111nnnnmmmm1000) (only that m needs to
be even in the 64 bit case), SZ controls which one you get.  See
section 10.37 in the Programming Manual.

  // Marcus

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