Subject: Re: Two questions from a new NetBSD for Dreamcast user
To: nathan widmyer <nwidmyer@cs.odu.edu>
From: Kevin <kevin@pheared.net>
List: port-dreamcast
Date: 07/11/2001 10:45:45
Clearly you have your priorities a bit mixed up. :)
College is the breeding ground for slack and anti-class behavior.
I've done some of the most important stuff in my life while in
non-attendance of class. ;)

/* Kevin Dwyer <kevin@pheared.net> */
/* Security Engineer               */

On Wed, 11 Jul 2001, nathan widmyer wrote:

> Date: Wed, 11 Jul 2001 10:38:11 -0400 (EDT)
> From: nathan widmyer <nwidmyer@cs.odu.edu>
> To: Mailing List <port-dreamcast@netbsd.org>
> Subject: Re: Two questions from a new NetBSD for Dreamcast user
>
> Well, I'm not really in the position to work with it now.  Me, being in
> college now and all.  Perhaps I could incorporate my Dreamcast into a
> college project in my senior year or something.  Perhaps by then, more
> framework will be written.
>
> On Wed, 11 Jul 2001, Andy Michaels wrote:
>
> > Nathan, I am in the process of figuring out the NFS mount stuff as
> > well.  I'm getting some assistance, and as soon as I get it down, I'll
> > work on updating the HOWTO on the site.  in the meantime, try muddling
> > through the NetBSD diskless HOWTO on netbsd.org.
> >
> > I am actually interested in writing graphics code myself, and was
> > wondering if anyone has been working on getting libraries in place for
> > doing 3D graphics, or for that matter, anything beyond the console.  Has
> > anyone done any work in terms of graphics being executable from NetBSD on
> > the PowerVR2 hardware?
> >
> > Andy
> >
> > /*
> > ** A N D Y . M I C H A E L S
> > **
> > ** L E G O  AT  G T I  DOT  N E T
> > **
> > ** http://www.gti.net/lego
> > */
> >
> > On Wed, 11 Jul 2001, nathan widmyer wrote:
> >
> > > Does someone know where I can get step-by-step instructions on setting the
> > > Dreamcast up via network on nfs.  Although I am a pretty experienced user
> > > of Linux, I never had to deal with nfs.
> > >
> > > Also, is there any compiler or anything to create programs using the
> > > Dreamcasts main graphics subsystem.  For example, if I were to use C++ to
> > > make a 3D program, I can compile it and it run it like a regular game with
> > > the terminal in the background.  Is that too far over the horizon?  Thanks
> > >
> > >
> >
>
>