Subject: What are the optimum compiler settings for maths-heavy code?
To: NetBSD ARM 32 <port-arm32@netbsd.org>
From: Andrew Coles <andrew@andycole.force9.co.uk>
List: port-arm32
Date: 11/24/1998 22:10:39
What C compiler options, in your opinion, give the fastest code when
compiling maths heavy code?

I'm currently using -O3 -ffast-math -fomit-frame-pointer. Are there any
other improvements which could be made?

Thanks

Andrew

FYI: I'm trying to optimize Mesa (an OpenGL workalike) by adding ARM code
segments.