Subject: Re: madplay problems
To: Stefan Wuerthner <firstname.lastname@example.org>
From: David Brownlee <email@example.com>
Date: 01/01/2002 17:05:37
I'd try testing a build without optimisation to see if its a
compiler opt problem.
On Tue, 1 Jan 2002, Stefan Wuerthner wrote:
> I succesfully built madplay (mad-0.14.2b) from the sources on a DNARD shark.
> After that I converted several mp3 files to wave, but unfortunately some of
> the resulting wave files sound horrible.
> There is certainly no problem with the input files, and an additional
> conersion test with the Windows executable of mad-0.14.2b revealed that the
> fault lies definitely within the NetBSD/arm32 binary of madplay.
David/absolute -- www.netbsd.org: No hype required --