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infraarcana: update to infraarcana-22.0.0



Module Name:	pkgsrc-wip
Committed By:	Yorick Hardy <yorickhardy%gmail.com@localhost>
Pushed By:	yhardy
Date:		Sun Sep 10 14:23:49 2023 +0200
Changeset:	f520e09445305fb0469fa8349f49630494975f63

Modified Files:
	infraarcana/Makefile
	infraarcana/PLIST
	infraarcana/distinfo

Log Message:
infraarcana: update to infraarcana-22.0.0

Changes:
============================================================
= v22.0.0 (May 8, 2023)
============================================================

==============================
= Gameplay
==============================
= Backgrounds and traits
- Added a new background (class) "Flagellant"

= Spells
- Added a new spell domain "Blood" (with some new spells).
- Spells are no longer removed from the spell list when forgotten
  due to triggering magic traps or using gongs, instead they are
  marked as "forgotten". Forgotten spells can be recalled by using
  a "hazy mirror" (new terrain object), or by casting the spell from
  a manuscript.
- A few particularly powerful spells are "tenebrous", such spells
  are immediately "forgotten" when they are cast from memory, and
  cannot be cast until recalled again (by using a mirror, or casting
  the spell from a manuscript).

= Status effects
- Status effects that will end immediately after the next action are
  shown as e.g. "Premonition (ending)" in the gui, so that it is
  possible to know whether it will last until the next player turn
  or not (previously seeing an active status effect listed could be
  misleading since it could end before any monster acts).
- The Cursed status effect no longer causes a chance to fail spell
  casting (but "Doomed" still causes a chance to fail).
- The "Regenerating" status effect no longer heals wounds (it caused
  bad gameplay design combined with certain Flagellant mechanics).
- Frenzied monsters are now drawn with a red background, and this
  status is shown in the monster description page.

= Items
- Changed Potion of Invisibility into a "tenebrous" spell instead.

= Melee combat
- It is now possible to aim melee weapons with the "f" key to choose a
  position to attack.
- Some weapons have "long reach" (has a range of 2 instead of 1),
  attacking positions further away can be done by pressing "f".
- Pitchforks and the Staff of the Pharaohs now have long reach
  (pitchforks no longer give a bonus to evasion). A new unique weapon
  for the Flagellant also has long reach.
- Weapons no longer have a chance to break when the player does a
  melee attack while cursed.

= Traps
- Traps are always destroyed after they are triggered (i.e. they can
  only ever be triggered once).
- It is no longer possible to disarm a trap that has started
  triggering ("I hear a click...").
- Magic traps (strange shape on the ground) may now spawn anywhere,
  previously they were not allowed to spawn next to blocking terrain,
  which made these trap types rare to encounter.
- Magic traps are always revealed, i.e. there is no need to detect
  them.
- When a magic trap triggers there is now a sound, and a flash of
  light on the map.
- Added item "Bone Charm" that grants spell resistance for a few
  turns when activated, and dispels all seen magic traps.
- Occultist characters no longer have the ability to dispel magic
  traps, instead they start with a number of Bone Charms.
- All magic traps now have an effect when triggered by a monster
  (previously most of them would not do anything at all).
- Added more magic trap types.
- Dart traps, spear traps, and alarm traps now always trigger
  instantly when a creature steps on them.
- Alarm traps now emit a sound with "global" range, instead of just
  a "loud" sound (although creatures with short hearing range such
  as Worm Masses still need to be very near to hear the sound).
- Removed all gas trap types (confusion gas etc)

= Terrain objects
- Instead of metal/doors levers there are now warded doors that can
  be unwarded by crystals. The difference is that warded doors can
  be opened at any time like regular doors, but if the player does
  so without unwarding it first they will receive a penalty, and
  miss out on a reward (XP bonus for using the crystal).
- Metal doors can now be opened and closed regularly (there are no
  levers). This is an advantage for the player, as metal doors can
  never be bashed open.
- Reverted Pylons to make them always active again (they start
  permanently activated, instead of being activated by bumping them).
- There is now a chance to get stuck in mud (to differentiate it
  more from water).

= Monsters
- Added more monsters
- Ravens have a melee attack cooldown time to make them less deadly

= Other
- Added a command in the trait selection menu to show information
  about the current game, such as character information or inventory
  (intended to help in choosing trait to pick).
- In the character info screen, knowledge about rods and devices is
  now also shown (not just potions and manuscripts), and there is
  information about how much shock the player has received from
  different sources (seeing monsters, using items, etc).
- In the game over summary screen there is now also information
  about item knowledge, inventory, and shock received from different
  sources.
- Current turn number is now displayed in the gui.
- Fountains and Monoliths are now marked on the minimap.

==============================
= User interface
==============================
= Graphics
- Hardware acceleration is now used for rendering (if possible),
  also added an option to force software rendering.
- It is now possible to set video scaling higher than 2x (3x and
  4x are possible as well).
- On first startup, the game tries to set an appropriate video
  scale factor based on the user resolution.

= Window handling
- Video scaling is now also possible in windowed mode.
- The game no longer tries to determine if the window is large
  enough, any size is allowed even if all text will not fit.

= Design
- Changed the tile set size to 20x0 (from 24x24), most of the tiles
  are simply cropped since they had a lot of redundant black space
  around them, and a few tiles have been slightly reworked.
- Added a tiny 7x13 font, intended for use with scaled up graphics.
- By default, the game runs in fullscreen, using the 7x13 font, and
  tries to set an appropriate video scale factor (e.g. 2x for
  1920x1080).
- Added a flashing animation when a creature is hit by a melee attack.
- When the game asks for a number (e.g. number of items to drop) this
  is now done in a popup screen instead.
- When entering text or numbers, the underscore cursor is blinking
- The explosion area hint when aiming explosives is drawn as a
  blended overlay instead.
- Chasms are now drawn with a dark blue checkered rectangle instead
  of a blue dot (if using tiles).
- Changed color of grates to gray, to clarify that they are made of
  metal (and not wood)
- Improved the tiles for stairs down (thanks to Andy Walker) and
  magic traps.
- Added more sound effects (thanks Andy Walker for various gate
  sounds, item container opening sounds, and a horn sound).
- Added sound effects for opening/closing/bashing metal doors.

= Convenience / quality of life features
- Made some improvements to how the game represents multiple things
  in the same position, mainly that a different background color is
  used when there are multiple corpses, or when a corpse is hidden
  under an item.
- The warning when aiming firearms outside effective range is now
  printed (with warning color) inline with the aiming info, instead
  of a y/n question when firing the weapon.
- Split the options menu into several sub-menus (Video, Audio,
  Input, Gameplay).
- Made some changes to reduce the risk of registering key presses
  when the game window regains focus (e.g. accidentally doing a melee
  attack due to the game registering a tab press when alt-tabbing
  back to the game)
- The user data location is now printed in the main options menu.
- By default, selecting a menu entry with a letter key only jumps to
  that location, and a second press (or enter) is required to select
  it. This behavior only happens in menus that have descriptions for
  the different entries. Added an option to always immediately select
  entries when pressing letter keys (the old way).
- When carry weight is high enough that becoming weakened would cause
  the weight to go over 100% (i.e. at 85%) the current carry weight
  percentage is drawn with (tinted) yellow color, orange at 100% or
  above (staggering), and red at 125% and above (immobile).

==============================
= Modability
==============================
- Monster definitions are now to a large extent data driven - it is
  now possible to add new monsters purely by updating monsters.xml
  (removed monster ID enum values from the source code).

==============================
= Fixes
==============================
- Fixed a problem with the game time system, that caused slow
  creatures to act slightly more often and fast/very fast creatures
  to act slightly less often than they were supposed to (especially
  noticeable when kiting a slow monster, since it would occasionally
  get unexpected extra moves).
- Attacking a monster that is delayed by moving into liquid no longer
  allows them to act immediately.
- The names of some ambient sound clip files were calculated
  incorrectly, resulting in a few ambient sounds not being
  loaded/used.
- Kicking locked wooden chests would print the message "I kick the
  locked wooden chest! I kick the lid. The lock resists." - removed
  the redundant part "I kick the lid".
- Kicking chests caused extra rolls for sprains in some cases (so the
  risk of a sprain was doubled, and player could get double sprains).
- Fixed a bug where the player killing themselves with an
  Incinerator would freeze the game.
- The gas mask duration was not stored when saving the game (it was
  reset to the default length when loading a save file).
- And many more minor bug fixes...

============================================================
= v21.0.1 (April 7, 2022)
============================================================

==============================
= Gameplay changes
==============================
= Backgrounds and traits
- Reduced hit points healed by Ghoul feeding from 3-5 to 3-4 (also
  affects monster Ghouls).
- Ghoul player characters now receive -50% shock from darkness and
  blood/gore, but also -50% shock reduction from light.
- Ghoul player characters opening a cocoon can no longer receive the
  event "there is a half-dissolved human body inside!" (Ghouls are not afraid of such things).
- A player with darkvision (i.e. Ghouls) can now read manuscripts in
  darkness.

= Items
- The "Blaster" Strange Device now casts Darkbolt instead of
  Azathoths Gaze, which is more fitting for its name.

= Spells
- Heal now also cures poisoning when cast at expert level (previously
  only cured from master level).

= Other
- When the player is kicking a position with a monster they are aware
  of inside blocking terrain (e.g. a rat inside rubble, or a ghost on
  a closed door), the monster is now prioritized for kicking instead
  of the terrain (but if they are unaware of the monster, the terrain
  will be kicked instead).
- The chance to tear free from a spider web is slightly higher.

To see a diff of this commit:
https://wip.pkgsrc.org/cgi-bin/gitweb.cgi?p=pkgsrc-wip.git;a=commitdiff;h=f520e09445305fb0469fa8349f49630494975f63

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.

diffstat:
 infraarcana/Makefile |   8 +-
 infraarcana/PLIST    | 447 ++++++++++++++++++++++++++++-----------------------
 infraarcana/distinfo |   6 +-
 3 files changed, 255 insertions(+), 206 deletions(-)

diffs:
diff --git a/infraarcana/Makefile b/infraarcana/Makefile
index 91658a0276..dd4cb6646a 100644
--- a/infraarcana/Makefile
+++ b/infraarcana/Makefile
@@ -1,9 +1,9 @@
 # $NetBSD: Makefile,v 1.1 2015/08/19 19:42:29 yhardy Exp $
 
-DISTNAME=	ia-v20.0
-PKGNAME=	infraarcana-20.0
+DISTNAME=	ia-v22.0.0
+PKGNAME=	infraarcana-${DISTNAME:S/ia-v//}
 CATEGORIES=	games
-MASTER_SITES=	https://gitlab.com/martin-tornqvist/ia/-/archive/v20.0/
+MASTER_SITES=	https://gitlab.com/martin-tornqvist/ia/-/archive/${DISTNAME:S/ia-//}/
 EXTRACT_SUFX=	.tar.bz2
 
 MAINTAINER=	pkgsrc-users%NetBSD.org@localhost
@@ -13,7 +13,6 @@ LICENSE=	cc-by-nc-sa-v3.0-license
 
 WRKSRC=		${WRKDIR}/${DISTNAME}
 
-USE_CMAKE=	yes
 USE_LANGUAGES=	c c++
 USE_GAMESGROUP=	yes
 
@@ -27,5 +26,6 @@ post-install:
 
 .include "../../audio/SDL2_mixer/buildlink3.mk"
 .include "../../devel/SDL2/buildlink3.mk"
+.include "../../devel/cmake/build.mk"
 .include "../../graphics/SDL2_image/buildlink3.mk"
 .include "../../mk/bsd.pkg.mk"
diff --git a/infraarcana/PLIST b/infraarcana/PLIST
index a3b81a53c7..2b01cd4c93 100644
--- a/infraarcana/PLIST
+++ b/infraarcana/PLIST
@@ -1,7 +1,10 @@
 @comment $NetBSD$
 bin/infraarcana
+share/InfraArcana/ia/LICENSE-AUDIO.txt
+share/InfraArcana/ia/LICENSE-FONT-DEJAVU.txt
+share/InfraArcana/ia/LICENSE-FONT-SPECIAL-ELITE.txt
+share/InfraArcana/ia/LICENSE-FONTS.txt
 share/InfraArcana/ia/LICENSE.txt
-share/InfraArcana/ia/README-AUDIO-FILES.txt
 share/InfraArcana/ia/audio/amb_001.ogg
 share/InfraArcana/ia/audio/amb_002.ogg
 share/InfraArcana/ia/audio/amb_003.ogg
@@ -34,8 +37,6 @@ share/InfraArcana/ia/audio/amb_029.ogg
 share/InfraArcana/ia/audio/amb_030.ogg
 share/InfraArcana/ia/audio/amb_031.ogg
 share/InfraArcana/ia/audio/amb_032.ogg
-share/InfraArcana/ia/audio/amb_033.ogg
-share/InfraArcana/ia/audio/amb_034.ogg
 share/InfraArcana/ia/audio/amb_035.ogg
 share/InfraArcana/ia/audio/amb_036.ogg
 share/InfraArcana/ia/audio/amb_037.ogg
@@ -51,19 +52,39 @@ share/InfraArcana/ia/audio/amb_046.ogg
 share/InfraArcana/ia/audio/amb_047.ogg
 share/InfraArcana/ia/audio/amb_048.ogg
 share/InfraArcana/ia/audio/amb_049.ogg
+share/InfraArcana/ia/audio/amb_050.ogg
+share/InfraArcana/ia/audio/amb_051.ogg
+share/InfraArcana/ia/audio/amb_052.ogg
+share/InfraArcana/ia/audio/amb_053.ogg
+share/InfraArcana/ia/audio/amb_054.ogg
+share/InfraArcana/ia/audio/amb_055.ogg
 share/InfraArcana/ia/audio/musica_cthulhiana_fragment_madness.ogg
+share/InfraArcana/ia/audio/sfx_alchemy_rummage.ogg
 share/InfraArcana/ia/audio/sfx_ape.ogg
+share/InfraArcana/ia/audio/sfx_aza_gaze.ogg
 share/InfraArcana/ia/audio/sfx_backpack.ogg
 share/InfraArcana/ia/audio/sfx_bite.ogg
+share/InfraArcana/ia/audio/sfx_bookshelf_rummage.ogg
 share/InfraArcana/ia/audio/sfx_boss_voice1.ogg
 share/InfraArcana/ia/audio/sfx_boss_voice2.ogg
+share/InfraArcana/ia/audio/sfx_cabinet_open.ogg
 share/InfraArcana/ia/audio/sfx_chains.ogg
+share/InfraArcana/ia/audio/sfx_crystal_key_disable.ogg
+share/InfraArcana/ia/audio/sfx_darkbolt_impact.ogg
+share/InfraArcana/ia/audio/sfx_darkbolt_release.ogg
 share/InfraArcana/ia/audio/sfx_death.ogg
 share/InfraArcana/ia/audio/sfx_dog_snarl.ogg
 share/InfraArcana/ia/audio/sfx_door_bang.ogg
+share/InfraArcana/ia/audio/sfx_door_bang_gate.ogg
+share/InfraArcana/ia/audio/sfx_door_bang_metal.ogg
 share/InfraArcana/ia/audio/sfx_door_break.ogg
+share/InfraArcana/ia/audio/sfx_door_break_gate.ogg
 share/InfraArcana/ia/audio/sfx_door_close.ogg
+share/InfraArcana/ia/audio/sfx_door_close_gate.ogg
+share/InfraArcana/ia/audio/sfx_door_close_metal.ogg
 share/InfraArcana/ia/audio/sfx_door_open.ogg
+share/InfraArcana/ia/audio/sfx_door_open_gate.ogg
+share/InfraArcana/ia/audio/sfx_door_open_metal.ogg
 share/InfraArcana/ia/audio/sfx_electric_lantern.ogg
 share/InfraArcana/ia/audio/sfx_explosion.ogg
 share/InfraArcana/ia/audio/sfx_explosion_molotov.ogg
@@ -71,7 +92,6 @@ share/InfraArcana/ia/audio/sfx_flapping_wings.ogg
 share/InfraArcana/ia/audio/sfx_fountain_drink.ogg
 share/InfraArcana/ia/audio/sfx_gas.ogg
 share/InfraArcana/ia/audio/sfx_ghoul_growl.ogg
-share/InfraArcana/ia/audio/sfx_glop.ogg
 share/InfraArcana/ia/audio/sfx_gong.ogg
 share/InfraArcana/ia/audio/sfx_hiss.ogg
 share/InfraArcana/ia/audio/sfx_hit_corpse_break.ogg
@@ -79,14 +99,19 @@ share/InfraArcana/ia/audio/sfx_hit_hard.ogg
 share/InfraArcana/ia/audio/sfx_hit_medium.ogg
 share/InfraArcana/ia/audio/sfx_hit_sharp.ogg
 share/InfraArcana/ia/audio/sfx_hit_small.ogg
+share/InfraArcana/ia/audio/sfx_hit_whip_scourge.ogg
+share/InfraArcana/ia/audio/sfx_horn.ogg
 share/InfraArcana/ia/audio/sfx_insanity_rising.ogg
 share/InfraArcana/ia/audio/sfx_lever_pull.ogg
 share/InfraArcana/ia/audio/sfx_machine_gun_fire.ogg
 share/InfraArcana/ia/audio/sfx_machine_gun_reload.ogg
+share/InfraArcana/ia/audio/sfx_magic_trap_trigger.ogg
+share/InfraArcana/ia/audio/sfx_mechanical_trap_trigger.ogg
 share/InfraArcana/ia/audio/sfx_menu_browse.ogg
 share/InfraArcana/ia/audio/sfx_menu_select.ogg
 share/InfraArcana/ia/audio/sfx_metal_clank.ogg
 share/InfraArcana/ia/audio/sfx_migo_gun.ogg
+share/InfraArcana/ia/audio/sfx_mirror.ogg
 share/InfraArcana/ia/audio/sfx_miss_heavy.ogg
 share/InfraArcana/ia/audio/sfx_miss_light.ogg
 share/InfraArcana/ia/audio/sfx_miss_medium.ogg
@@ -96,23 +121,26 @@ share/InfraArcana/ia/audio/sfx_pickup.ogg
 share/InfraArcana/ia/audio/sfx_pistol_fire.ogg
 share/InfraArcana/ia/audio/sfx_pistol_reload.ogg
 share/InfraArcana/ia/audio/sfx_potion_quaff.ogg
+share/InfraArcana/ia/audio/sfx_revolver_fire.ogg
+share/InfraArcana/ia/audio/sfx_revolver_spin.ogg
 share/InfraArcana/ia/audio/sfx_ricochet.ogg
+share/InfraArcana/ia/audio/sfx_rifle_fire.ogg
+share/InfraArcana/ia/audio/sfx_rifle_revolver_reload.ogg
 share/InfraArcana/ia/audio/sfx_shotgun_pump_fire.ogg
 share/InfraArcana/ia/audio/sfx_shotgun_reload.ogg
 share/InfraArcana/ia/audio/sfx_shotgun_sawed_off_fire.ogg
-share/InfraArcana/ia/audio/sfx_spell_generic.ogg
 share/InfraArcana/ia/audio/sfx_spell_shield_break.ogg
 share/InfraArcana/ia/audio/sfx_spike_gun.ogg
 share/InfraArcana/ia/audio/sfx_statue_crash.ogg
 share/InfraArcana/ia/audio/sfx_strange_device_activate.ogg
 share/InfraArcana/ia/audio/sfx_strange_device_damaged.ogg
+share/InfraArcana/ia/audio/sfx_swim.ogg
 share/InfraArcana/ia/audio/sfx_thunder.ogg
 share/InfraArcana/ia/audio/sfx_tomb_open.ogg
-share/InfraArcana/ia/audio/sfx_wolf_howl.ogg
+share/InfraArcana/ia/audio/sfx_wade.ogg
 share/InfraArcana/ia/audio/sfx_zombie_growl.ogg
 share/InfraArcana/ia/contact.txt
 share/InfraArcana/ia/credits.txt
-share/InfraArcana/ia/data/ascii_graveyard
 share/InfraArcana/ia/data/colors/colors.xml
 share/InfraArcana/ia/data/colors/colors_gui.xml
 share/InfraArcana/ia/data/map/levels/deep_one_lair.txt
@@ -123,200 +151,221 @@ share/InfraArcana/ia/data/map/levels/magic_pool.txt
 share/InfraArcana/ia/data/map/levels/rat_cave.txt
 share/InfraArcana/ia/data/map/levels/trapez.txt
 share/InfraArcana/ia/data/map/rooms.txt
+share/InfraArcana/ia/data/messages/menu_quotes.txt
 share/InfraArcana/ia/data/monsters.xml
-share/InfraArcana/ia/gfx/fonts/11x19.png
-share/InfraArcana/ia/gfx/fonts/11x22.png
-share/InfraArcana/ia/gfx/fonts/12x24.png
-share/InfraArcana/ia/gfx/fonts/16x24_DOS.png
-share/InfraArcana/ia/gfx/fonts/16x24_typewriter_v1.png
-share/InfraArcana/ia/gfx/fonts/16x24_typewriter_v2.png
-share/InfraArcana/ia/gfx/fonts/16x24_v1.png
-share/InfraArcana/ia/gfx/fonts/16x24_v2.png
-share/InfraArcana/ia/gfx/fonts/16x24_v3.png
-share/InfraArcana/ia/gfx/fonts/8x12_DOS.png
-share/InfraArcana/ia/gfx/fonts/SPECIAL_ELITE_License.txt
+share/InfraArcana/ia/gfx/fonts/10x24_dejavu.png
+share/InfraArcana/ia/gfx/fonts/12x22_monospace.png
+share/InfraArcana/ia/gfx/fonts/12x24_dejavu.png
+share/InfraArcana/ia/gfx/fonts/13x24_dejavu.png
+share/InfraArcana/ia/gfx/fonts/13x24_typewriter.png
+share/InfraArcana/ia/gfx/fonts/7x13_uushi.png
+share/InfraArcana/ia/gfx/fonts/8x17_terminus.png
 share/InfraArcana/ia/gfx/images/main_menu_logo.png
-share/InfraArcana/ia/gfx/tiles/24x24/aim_marker_head.png
-share/InfraArcana/ia/gfx/tiles/24x24/aim_marker_line.png
-share/InfraArcana/ia/gfx/tiles/24x24/alchemist_bench_empty.png
-share/InfraArcana/ia/gfx/tiles/24x24/alchemist_bench_full.png
-share/InfraArcana/ia/gfx/tiles/24x24/altar.png
-share/InfraArcana/ia/gfx/tiles/24x24/ammo.png
-share/InfraArcana/ia/gfx/tiles/24x24/amoeba.png
-share/InfraArcana/ia/gfx/tiles/24x24/amulet.png
-share/InfraArcana/ia/gfx/tiles/24x24/ape.png
-share/InfraArcana/ia/gfx/tiles/24x24/armor.png
-share/InfraArcana/ia/gfx/tiles/24x24/axe.png
-share/InfraArcana/ia/gfx/tiles/24x24/barrel.png
-share/InfraArcana/ia/gfx/tiles/24x24/bat.png
-share/InfraArcana/ia/gfx/tiles/24x24/blast1.png
-share/InfraArcana/ia/gfx/tiles/24x24/blast2.png
-share/InfraArcana/ia/gfx/tiles/24x24/bog_tcher.png
-share/InfraArcana/ia/gfx/tiles/24x24/bookshelf_empty.png
-share/InfraArcana/ia/gfx/tiles/24x24/bookshelf_full.png
-share/InfraArcana/ia/gfx/tiles/24x24/brain.png
-share/InfraArcana/ia/gfx/tiles/24x24/brazier.png
-share/InfraArcana/ia/gfx/tiles/24x24/bush.png
-share/InfraArcana/ia/gfx/tiles/24x24/byakhee.png
-share/InfraArcana/ia/gfx/tiles/24x24/cabinet_closed.png
-share/InfraArcana/ia/gfx/tiles/24x24/cabinet_open.png
-share/InfraArcana/ia/gfx/tiles/24x24/cave_wall_front.png
-share/InfraArcana/ia/gfx/tiles/24x24/cave_wall_top.png
-share/InfraArcana/ia/gfx/tiles/24x24/chains.png
-share/InfraArcana/ia/gfx/tiles/24x24/chest_closed.png
-share/InfraArcana/ia/gfx/tiles/24x24/chest_open.png
-share/InfraArcana/ia/gfx/tiles/24x24/chthonian.png
-share/InfraArcana/ia/gfx/tiles/24x24/church_bench.png
-share/InfraArcana/ia/gfx/tiles/24x24/clockwork.png
-share/InfraArcana/ia/gfx/tiles/24x24/club.png
-share/InfraArcana/ia/gfx/tiles/24x24/cocoon_closed.png
-share/InfraArcana/ia/gfx/tiles/24x24/cocoon_open.png
-share/InfraArcana/ia/gfx/tiles/24x24/corpse.png
-share/InfraArcana/ia/gfx/tiles/24x24/corpse2.png
-share/InfraArcana/ia/gfx/tiles/24x24/crawling_hand.png
-share/InfraArcana/ia/gfx/tiles/24x24/crawling_intestines.png
-share/InfraArcana/ia/gfx/tiles/24x24/croc_head_mummy.png
-share/InfraArcana/ia/gfx/tiles/24x24/crowbar.png
-share/InfraArcana/ia/gfx/tiles/24x24/crystal.png
-share/InfraArcana/ia/gfx/tiles/24x24/cultist_dagger.png
-share/InfraArcana/ia/gfx/tiles/24x24/cultist_firearm.png
-share/InfraArcana/ia/gfx/tiles/24x24/cultist_spiked_mace.png
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+share/InfraArcana/ia/gfx/tiles/20x20/sledge_hammer.png
+share/InfraArcana/ia/gfx/tiles/20x20/smoke.png
+share/InfraArcana/ia/gfx/tiles/20x20/snake.png
+share/InfraArcana/ia/gfx/tiles/20x20/spear.png
+share/InfraArcana/ia/gfx/tiles/20x20/spider.png
+share/InfraArcana/ia/gfx/tiles/20x20/spiked_mace.png
+share/InfraArcana/ia/gfx/tiles/20x20/square_checkered.png
+share/InfraArcana/ia/gfx/tiles/20x20/square_checkered_sparse.png
+share/InfraArcana/ia/gfx/tiles/20x20/stairs_down.png
+share/InfraArcana/ia/gfx/tiles/20x20/stalagmite.png
+share/InfraArcana/ia/gfx/tiles/20x20/tentacle_cluster.png
+share/InfraArcana/ia/gfx/tiles/20x20/the_high_priest.png
+share/InfraArcana/ia/gfx/tiles/20x20/tomb_closed.png
+share/InfraArcana/ia/gfx/tiles/20x20/tomb_open.png
+share/InfraArcana/ia/gfx/tiles/20x20/tome.png
+share/InfraArcana/ia/gfx/tiles/20x20/tommy_gun.png
+share/InfraArcana/ia/gfx/tiles/20x20/torture_collar.png
+share/InfraArcana/ia/gfx/tiles/20x20/trap_general.png
+share/InfraArcana/ia/gfx/tiles/20x20/trapez.png
+share/InfraArcana/ia/gfx/tiles/20x20/tree.png
+share/InfraArcana/ia/gfx/tiles/20x20/tree_fungi.png
+share/InfraArcana/ia/gfx/tiles/20x20/troglodyte.png
+share/InfraArcana/ia/gfx/tiles/20x20/vines.png
+share/InfraArcana/ia/gfx/tiles/20x20/void_traveler.png
+share/InfraArcana/ia/gfx/tiles/20x20/vortex.png
+share/InfraArcana/ia/gfx/tiles/20x20/wall_cave_front.png
+share/InfraArcana/ia/gfx/tiles/20x20/wall_cave_top.png
+share/InfraArcana/ia/gfx/tiles/20x20/wall_egypt_front.png
+share/InfraArcana/ia/gfx/tiles/20x20/wall_egypt_top.png
+share/InfraArcana/ia/gfx/tiles/20x20/wall_front.png
+share/InfraArcana/ia/gfx/tiles/20x20/wall_front_alt1.png
+share/InfraArcana/ia/gfx/tiles/20x20/wall_top.png
+share/InfraArcana/ia/gfx/tiles/20x20/water.png
+share/InfraArcana/ia/gfx/tiles/20x20/web.png
+share/InfraArcana/ia/gfx/tiles/20x20/whip_scourge.png
+share/InfraArcana/ia/gfx/tiles/20x20/witch_eye.png
+share/InfraArcana/ia/gfx/tiles/20x20/witch_or_warlock.png
+share/InfraArcana/ia/gfx/tiles/20x20/wolf.png
+share/InfraArcana/ia/gfx/tiles/20x20/worm.png
+share/InfraArcana/ia/gfx/tiles/20x20/wraith.png
+share/InfraArcana/ia/gfx/tiles/20x20/zombie_armed.png
+share/InfraArcana/ia/gfx/tiles/20x20/zombie_bloated.png
+share/InfraArcana/ia/gfx/tiles/20x20/zombie_dust.png
+share/InfraArcana/ia/gfx/tiles/20x20/zombie_unarmed.png
 share/InfraArcana/ia/ia
 share/InfraArcana/ia/manual.txt
 share/InfraArcana/ia/release_history.txt
diff --git a/infraarcana/distinfo b/infraarcana/distinfo
index ad6df1a7ce..32ad1ba917 100644
--- a/infraarcana/distinfo
+++ b/infraarcana/distinfo
@@ -1,6 +1,6 @@
 $NetBSD: distinfo,v 1.1 2015/08/19 19:42:29 yhardy Exp $
 
-RMD160 (ia-v20.0.tar.bz2) = fdce0894e41d05f94b2fb5bb5752131ebba1675b
-SHA512 (ia-v20.0.tar.bz2) = 6714304245a1c4018575f9c2f7674262a39cfbbc1a3a0fb5d5535c332b4c7bb06fa67eaeb85fc7b99ea0211948c2610c7b7f9b2f10dbe10d2eddfa4a866acdda
-Size (ia-v20.0.tar.bz2) = 42440247 bytes
+BLAKE2s (ia-v22.0.0.tar.bz2) = 8a0b08f86b30534ef40e8b77c4669e89fda23c0d3df60427a8f98763b3537a4f
+SHA512 (ia-v22.0.0.tar.bz2) = 0640c6ac7adfcf01c03d369892a2fa5140effbc1ffbf1305ed054737f4ada22e879ba270abfab372192ff630037774796cb5a1d17e18b32ef4b1bceb70164a83
+Size (ia-v22.0.0.tar.bz2) = 59277183 bytes
 SHA1 (patch-CMakeLists.txt) = d48980a86d8e77739eebd8efaf67694eb36959ea



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