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glm: remove, graphics/glm is the same version



Module Name:	pkgsrc-wip
Committed By:	Thomas Klausner <wiz%gatalith.at@localhost>
Pushed By:	wiz
Date:		Tue Jan 24 19:39:13 2023 +0100
Changeset:	88262d5ecf142c30aca49cd598b4f4b66cd53186

Modified Files:
	Makefile
	py-mol/Makefile
Removed Files:
	glm/DESCR
	glm/Makefile
	glm/PLIST
	glm/buildlink3.mk
	glm/distinfo

Log Message:
glm: remove, graphics/glm is the same version

To see a diff of this commit:
https://wip.pkgsrc.org/cgi-bin/gitweb.cgi?p=pkgsrc-wip.git;a=commitdiff;h=88262d5ecf142c30aca49cd598b4f4b66cd53186

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.

diffstat:
 Makefile          |   1 -
 glm/DESCR         |  16 ---
 glm/Makefile      |  37 -----
 glm/PLIST         | 420 ------------------------------------------------------
 glm/buildlink3.mk |  14 --
 glm/distinfo      |   5 -
 py-mol/Makefile   |   2 +-
 7 files changed, 1 insertion(+), 494 deletions(-)

diffs:
diff --git a/Makefile b/Makefile
index c5f9a4d034..66d31cb01a 100644
--- a/Makefile
+++ b/Makefile
@@ -1175,7 +1175,6 @@ SUBDIR+=	glista
 SUBDIR+=	glkgit
 SUBDIR+=	glkloader
 SUBDIR+=	glkterm
-SUBDIR+=	glm
 SUBDIR+=	globalprotect-openconnect
 SUBDIR+=	glulxe
 SUBDIR+=	glusterfs
diff --git a/glm/DESCR b/glm/DESCR
deleted file mode 100644
index 0e74392309..0000000000
--- a/glm/DESCR
+++ /dev/null
@@ -1,16 +0,0 @@
-OpenGL Mathematics (GLM) is a header only C++ mathematics library for
-graphics software based on the OpenGL Shading Language (GLSL) specification.
-
-GLM provides classes and functions designed and implemented with the same
-naming conventions and functionalities than GLSL so that when a programmer
-knows GLSL, he knows GLM as well which makes it really easy to use.
-
-This project isn't limited to GLSL features.  An extension system, based on
-the GLSL extension conventions, provides extended capabilities: matrix
-transformations, quaternions, half-based types, random numbers, procedural
-noise functions, etc...
-
-This library works perfectly with OpenGL but it also ensures interoperability
-with third party libraries and SDKs.  It is a good candidate for software
-rendering (Raytracing / Rasterisation), image processing, physic simulations
-and any context that requires a simple and convenient mathematics library
diff --git a/glm/Makefile b/glm/Makefile
deleted file mode 100644
index 494b37f57d..0000000000
--- a/glm/Makefile
+++ /dev/null
@@ -1,37 +0,0 @@
-# $NetBSD$
-
-DISTNAME=	glm-0.9.9.8
-CATEGORIES=	graphics math
-MASTER_SITES=	${MASTER_SITE_GITHUB:=g-truc/}
-EXTRACT_SUFX=	.zip
-
-MAINTAINER=	jihbed.research%gmail.com@localhost
-HOMEPAGE=	https://glm.g-truc.net/
-COMMENT=	C++ mathematics library for software based on the OpenGL GLSL
-LICENSE=	mit
-
-NO_BUILD=	yes
-NO_CONFIGURE=	yes
-
-USE_TOOLS+=	pax
-USE_TOOLS+=	pkg-config
-
-GLM_DIR=		include/glm
-INSTALLATION_DIRS=	${GLM_DIR}
-
-do-install:
-	${RUN}cd ${WRKSRC}/glm && \
-		${CHMOD} 644 *hpp detail/* ext/* gtc/* gtx/* simd/*
-	${RUN}cd ${WRKSRC}/glm && \
-		pax -rw *hpp detail ext gtc gtx simd \
-			${DESTDIR}${PREFIX}/${GLM_DIR}
-
-# for test target
-USE_CMAKE=     yes
-USE_LANGUAGES=	c c++
-do-test:
-	${RUN}cd ${WRKSRC} && \
-		cmake -DGLM_TEST_MODE=ON CMakeLists.txt && \
-		make
-
-.include "../../mk/bsd.pkg.mk"
diff --git a/glm/PLIST b/glm/PLIST
deleted file mode 100644
index a77c926ae1..0000000000
--- a/glm/PLIST
+++ /dev/null
@@ -1,420 +0,0 @@
-@comment $NetBSD$
-include/glm/common.hpp
-include/glm/detail/_features.hpp
-include/glm/detail/_fixes.hpp
-include/glm/detail/_noise.hpp
-include/glm/detail/_swizzle.hpp
-include/glm/detail/_swizzle_func.hpp
-include/glm/detail/_vectorize.hpp
-include/glm/detail/compute_common.hpp
-include/glm/detail/compute_vector_relational.hpp
-include/glm/detail/func_common.inl
-include/glm/detail/func_common_simd.inl
-include/glm/detail/func_exponential.inl
-include/glm/detail/func_exponential_simd.inl
-include/glm/detail/func_geometric.inl
-include/glm/detail/func_geometric_simd.inl
-include/glm/detail/func_integer.inl
-include/glm/detail/func_integer_simd.inl
-include/glm/detail/func_matrix.inl
-include/glm/detail/func_matrix_simd.inl
-include/glm/detail/func_packing.inl
-include/glm/detail/func_packing_simd.inl
-include/glm/detail/func_trigonometric.inl
-include/glm/detail/func_trigonometric_simd.inl
-include/glm/detail/func_vector_relational.inl
-include/glm/detail/func_vector_relational_simd.inl
-include/glm/detail/glm.cpp
-include/glm/detail/qualifier.hpp
-include/glm/detail/setup.hpp
-include/glm/detail/type_float.hpp
-include/glm/detail/type_half.hpp
-include/glm/detail/type_half.inl
-include/glm/detail/type_mat2x2.hpp
-include/glm/detail/type_mat2x2.inl
-include/glm/detail/type_mat2x3.hpp
-include/glm/detail/type_mat2x3.inl
-include/glm/detail/type_mat2x4.hpp
-include/glm/detail/type_mat2x4.inl
-include/glm/detail/type_mat3x2.hpp
-include/glm/detail/type_mat3x2.inl
-include/glm/detail/type_mat3x3.hpp
-include/glm/detail/type_mat3x3.inl
-include/glm/detail/type_mat3x4.hpp
-include/glm/detail/type_mat3x4.inl
-include/glm/detail/type_mat4x2.hpp
-include/glm/detail/type_mat4x2.inl
-include/glm/detail/type_mat4x3.hpp
-include/glm/detail/type_mat4x3.inl
-include/glm/detail/type_mat4x4.hpp
-include/glm/detail/type_mat4x4.inl
-include/glm/detail/type_mat4x4_simd.inl
-include/glm/detail/type_quat.hpp
-include/glm/detail/type_quat.inl
-include/glm/detail/type_quat_simd.inl
-include/glm/detail/type_vec1.hpp
-include/glm/detail/type_vec1.inl
-include/glm/detail/type_vec2.hpp
-include/glm/detail/type_vec2.inl
-include/glm/detail/type_vec3.hpp
-include/glm/detail/type_vec3.inl
-include/glm/detail/type_vec4.hpp
-include/glm/detail/type_vec4.inl
-include/glm/detail/type_vec4_simd.inl
-include/glm/exponential.hpp
-include/glm/ext.hpp
-include/glm/ext/matrix_clip_space.hpp
-include/glm/ext/matrix_clip_space.inl
-include/glm/ext/matrix_common.hpp
-include/glm/ext/matrix_common.inl
-include/glm/ext/matrix_double2x2.hpp
-include/glm/ext/matrix_double2x2_precision.hpp
-include/glm/ext/matrix_double2x3.hpp
-include/glm/ext/matrix_double2x3_precision.hpp
-include/glm/ext/matrix_double2x4.hpp
-include/glm/ext/matrix_double2x4_precision.hpp
-include/glm/ext/matrix_double3x2.hpp
-include/glm/ext/matrix_double3x2_precision.hpp
-include/glm/ext/matrix_double3x3.hpp
-include/glm/ext/matrix_double3x3_precision.hpp
-include/glm/ext/matrix_double3x4.hpp
-include/glm/ext/matrix_double3x4_precision.hpp
-include/glm/ext/matrix_double4x2.hpp
-include/glm/ext/matrix_double4x2_precision.hpp
-include/glm/ext/matrix_double4x3.hpp
-include/glm/ext/matrix_double4x3_precision.hpp
-include/glm/ext/matrix_double4x4.hpp
-include/glm/ext/matrix_double4x4_precision.hpp
-include/glm/ext/matrix_float2x2.hpp
-include/glm/ext/matrix_float2x2_precision.hpp
-include/glm/ext/matrix_float2x3.hpp
-include/glm/ext/matrix_float2x3_precision.hpp
-include/glm/ext/matrix_float2x4.hpp
-include/glm/ext/matrix_float2x4_precision.hpp
-include/glm/ext/matrix_float3x2.hpp
-include/glm/ext/matrix_float3x2_precision.hpp
-include/glm/ext/matrix_float3x3.hpp
-include/glm/ext/matrix_float3x3_precision.hpp
-include/glm/ext/matrix_float3x4.hpp
-include/glm/ext/matrix_float3x4_precision.hpp
-include/glm/ext/matrix_float4x2.hpp
-include/glm/ext/matrix_float4x2_precision.hpp
-include/glm/ext/matrix_float4x3.hpp
-include/glm/ext/matrix_float4x3_precision.hpp
-include/glm/ext/matrix_float4x4.hpp
-include/glm/ext/matrix_float4x4_precision.hpp
-include/glm/ext/matrix_int2x2.hpp
-include/glm/ext/matrix_int2x2_sized.hpp
-include/glm/ext/matrix_int2x3.hpp
-include/glm/ext/matrix_int2x3_sized.hpp
-include/glm/ext/matrix_int2x4.hpp
-include/glm/ext/matrix_int2x4_sized.hpp
-include/glm/ext/matrix_int3x2.hpp
-include/glm/ext/matrix_int3x2_sized.hpp
-include/glm/ext/matrix_int3x3.hpp
-include/glm/ext/matrix_int3x3_sized.hpp
-include/glm/ext/matrix_int3x4.hpp
-include/glm/ext/matrix_int3x4_sized.hpp
-include/glm/ext/matrix_int4x2.hpp
-include/glm/ext/matrix_int4x2_sized.hpp
-include/glm/ext/matrix_int4x3.hpp
-include/glm/ext/matrix_int4x3_sized.hpp
-include/glm/ext/matrix_int4x4.hpp
-include/glm/ext/matrix_int4x4_sized.hpp
-include/glm/ext/matrix_projection.hpp
-include/glm/ext/matrix_projection.inl
-include/glm/ext/matrix_relational.hpp
-include/glm/ext/matrix_relational.inl
-include/glm/ext/matrix_transform.hpp
-include/glm/ext/matrix_transform.inl
-include/glm/ext/matrix_uint2x2.hpp
-include/glm/ext/matrix_uint2x2_sized.hpp
-include/glm/ext/matrix_uint2x3.hpp
-include/glm/ext/matrix_uint2x3_sized.hpp
-include/glm/ext/matrix_uint2x4.hpp
-include/glm/ext/matrix_uint2x4_sized.hpp
-include/glm/ext/matrix_uint3x2.hpp
-include/glm/ext/matrix_uint3x2_sized.hpp
-include/glm/ext/matrix_uint3x3.hpp
-include/glm/ext/matrix_uint3x3_sized.hpp
-include/glm/ext/matrix_uint3x4.hpp
-include/glm/ext/matrix_uint3x4_sized.hpp
-include/glm/ext/matrix_uint4x2.hpp
-include/glm/ext/matrix_uint4x2_sized.hpp
-include/glm/ext/matrix_uint4x3.hpp
-include/glm/ext/matrix_uint4x3_sized.hpp
-include/glm/ext/matrix_uint4x4.hpp
-include/glm/ext/matrix_uint4x4_sized.hpp
-include/glm/ext/quaternion_common.hpp
-include/glm/ext/quaternion_common.inl
-include/glm/ext/quaternion_common_simd.inl
-include/glm/ext/quaternion_double.hpp
-include/glm/ext/quaternion_double_precision.hpp
-include/glm/ext/quaternion_exponential.hpp
-include/glm/ext/quaternion_exponential.inl
-include/glm/ext/quaternion_float.hpp
-include/glm/ext/quaternion_float_precision.hpp
-include/glm/ext/quaternion_geometric.hpp
-include/glm/ext/quaternion_geometric.inl
-include/glm/ext/quaternion_relational.hpp
-include/glm/ext/quaternion_relational.inl
-include/glm/ext/quaternion_transform.hpp
-include/glm/ext/quaternion_transform.inl
-include/glm/ext/quaternion_trigonometric.hpp
-include/glm/ext/quaternion_trigonometric.inl
-include/glm/ext/scalar_common.hpp
-include/glm/ext/scalar_common.inl
-include/glm/ext/scalar_constants.hpp
-include/glm/ext/scalar_constants.inl
-include/glm/ext/scalar_int_sized.hpp
-include/glm/ext/scalar_integer.hpp
-include/glm/ext/scalar_integer.inl
-include/glm/ext/scalar_packing.hpp
-include/glm/ext/scalar_packing.inl
-include/glm/ext/scalar_relational.hpp
-include/glm/ext/scalar_relational.inl
-include/glm/ext/scalar_uint_sized.hpp
-include/glm/ext/scalar_ulp.hpp
-include/glm/ext/scalar_ulp.inl
-include/glm/ext/vector_bool1.hpp
-include/glm/ext/vector_bool1_precision.hpp
-include/glm/ext/vector_bool2.hpp
-include/glm/ext/vector_bool2_precision.hpp
-include/glm/ext/vector_bool3.hpp
-include/glm/ext/vector_bool3_precision.hpp
-include/glm/ext/vector_bool4.hpp
-include/glm/ext/vector_bool4_precision.hpp
-include/glm/ext/vector_common.hpp
-include/glm/ext/vector_common.inl
-include/glm/ext/vector_double1.hpp
-include/glm/ext/vector_double1_precision.hpp
-include/glm/ext/vector_double2.hpp
-include/glm/ext/vector_double2_precision.hpp
-include/glm/ext/vector_double3.hpp
-include/glm/ext/vector_double3_precision.hpp
-include/glm/ext/vector_double4.hpp
-include/glm/ext/vector_double4_precision.hpp
-include/glm/ext/vector_float1.hpp
-include/glm/ext/vector_float1_precision.hpp
-include/glm/ext/vector_float2.hpp
-include/glm/ext/vector_float2_precision.hpp
-include/glm/ext/vector_float3.hpp
-include/glm/ext/vector_float3_precision.hpp
-include/glm/ext/vector_float4.hpp
-include/glm/ext/vector_float4_precision.hpp
-include/glm/ext/vector_int1.hpp
-include/glm/ext/vector_int1_sized.hpp
-include/glm/ext/vector_int2.hpp
-include/glm/ext/vector_int2_sized.hpp
-include/glm/ext/vector_int3.hpp
-include/glm/ext/vector_int3_sized.hpp
-include/glm/ext/vector_int4.hpp
-include/glm/ext/vector_int4_sized.hpp
-include/glm/ext/vector_integer.hpp
-include/glm/ext/vector_integer.inl
-include/glm/ext/vector_packing.hpp
-include/glm/ext/vector_packing.inl
-include/glm/ext/vector_relational.hpp
-include/glm/ext/vector_relational.inl
-include/glm/ext/vector_uint1.hpp
-include/glm/ext/vector_uint1_sized.hpp
-include/glm/ext/vector_uint2.hpp
-include/glm/ext/vector_uint2_sized.hpp
-include/glm/ext/vector_uint3.hpp
-include/glm/ext/vector_uint3_sized.hpp
-include/glm/ext/vector_uint4.hpp
-include/glm/ext/vector_uint4_sized.hpp
-include/glm/ext/vector_ulp.hpp
-include/glm/ext/vector_ulp.inl
-include/glm/fwd.hpp
-include/glm/geometric.hpp
-include/glm/glm.hpp
-include/glm/gtc/bitfield.hpp
-include/glm/gtc/bitfield.inl
-include/glm/gtc/color_space.hpp
-include/glm/gtc/color_space.inl
-include/glm/gtc/constants.hpp
-include/glm/gtc/constants.inl
-include/glm/gtc/epsilon.hpp
-include/glm/gtc/epsilon.inl
-include/glm/gtc/integer.hpp
-include/glm/gtc/integer.inl
-include/glm/gtc/matrix_access.hpp
-include/glm/gtc/matrix_access.inl
-include/glm/gtc/matrix_integer.hpp
-include/glm/gtc/matrix_inverse.hpp
-include/glm/gtc/matrix_inverse.inl
-include/glm/gtc/matrix_transform.hpp
-include/glm/gtc/matrix_transform.inl
-include/glm/gtc/noise.hpp
-include/glm/gtc/noise.inl
-include/glm/gtc/packing.hpp
-include/glm/gtc/packing.inl
-include/glm/gtc/quaternion.hpp
-include/glm/gtc/quaternion.inl
-include/glm/gtc/quaternion_simd.inl
-include/glm/gtc/random.hpp
-include/glm/gtc/random.inl
-include/glm/gtc/reciprocal.hpp
-include/glm/gtc/reciprocal.inl
-include/glm/gtc/round.hpp
-include/glm/gtc/round.inl
-include/glm/gtc/type_aligned.hpp
-include/glm/gtc/type_precision.hpp
-include/glm/gtc/type_precision.inl
-include/glm/gtc/type_ptr.hpp
-include/glm/gtc/type_ptr.inl
-include/glm/gtc/ulp.hpp
-include/glm/gtc/ulp.inl
-include/glm/gtc/vec1.hpp
-include/glm/gtx/associated_min_max.hpp
-include/glm/gtx/associated_min_max.inl
-include/glm/gtx/bit.hpp
-include/glm/gtx/bit.inl
-include/glm/gtx/closest_point.hpp
-include/glm/gtx/closest_point.inl
-include/glm/gtx/color_encoding.hpp
-include/glm/gtx/color_encoding.inl
-include/glm/gtx/color_space.hpp
-include/glm/gtx/color_space.inl
-include/glm/gtx/color_space_YCoCg.hpp
-include/glm/gtx/color_space_YCoCg.inl
-include/glm/gtx/common.hpp
-include/glm/gtx/common.inl
-include/glm/gtx/compatibility.hpp
-include/glm/gtx/compatibility.inl
-include/glm/gtx/component_wise.hpp
-include/glm/gtx/component_wise.inl
-include/glm/gtx/dual_quaternion.hpp
-include/glm/gtx/dual_quaternion.inl
-include/glm/gtx/easing.hpp
-include/glm/gtx/easing.inl
-include/glm/gtx/euler_angles.hpp
-include/glm/gtx/euler_angles.inl
-include/glm/gtx/extend.hpp
-include/glm/gtx/extend.inl
-include/glm/gtx/extended_min_max.hpp
-include/glm/gtx/extended_min_max.inl
-include/glm/gtx/exterior_product.hpp
-include/glm/gtx/exterior_product.inl
-include/glm/gtx/fast_exponential.hpp
-include/glm/gtx/fast_exponential.inl
-include/glm/gtx/fast_square_root.hpp
-include/glm/gtx/fast_square_root.inl
-include/glm/gtx/fast_trigonometry.hpp
-include/glm/gtx/fast_trigonometry.inl
-include/glm/gtx/float_notmalize.inl
-include/glm/gtx/functions.hpp
-include/glm/gtx/functions.inl
-include/glm/gtx/gradient_paint.hpp
-include/glm/gtx/gradient_paint.inl
-include/glm/gtx/handed_coordinate_space.hpp
-include/glm/gtx/handed_coordinate_space.inl
-include/glm/gtx/hash.hpp
-include/glm/gtx/hash.inl
-include/glm/gtx/integer.hpp
-include/glm/gtx/integer.inl
-include/glm/gtx/intersect.hpp
-include/glm/gtx/intersect.inl
-include/glm/gtx/io.hpp
-include/glm/gtx/io.inl
-include/glm/gtx/log_base.hpp
-include/glm/gtx/log_base.inl
-include/glm/gtx/matrix_cross_product.hpp
-include/glm/gtx/matrix_cross_product.inl
-include/glm/gtx/matrix_decompose.hpp
-include/glm/gtx/matrix_decompose.inl
-include/glm/gtx/matrix_factorisation.hpp
-include/glm/gtx/matrix_factorisation.inl
-include/glm/gtx/matrix_interpolation.hpp
-include/glm/gtx/matrix_interpolation.inl
-include/glm/gtx/matrix_major_storage.hpp
-include/glm/gtx/matrix_major_storage.inl
-include/glm/gtx/matrix_operation.hpp
-include/glm/gtx/matrix_operation.inl
-include/glm/gtx/matrix_query.hpp
-include/glm/gtx/matrix_query.inl
-include/glm/gtx/matrix_transform_2d.hpp
-include/glm/gtx/matrix_transform_2d.inl
-include/glm/gtx/mixed_product.hpp
-include/glm/gtx/mixed_product.inl
-include/glm/gtx/norm.hpp
-include/glm/gtx/norm.inl
-include/glm/gtx/normal.hpp
-include/glm/gtx/normal.inl
-include/glm/gtx/normalize_dot.hpp
-include/glm/gtx/normalize_dot.inl
-include/glm/gtx/number_precision.hpp
-include/glm/gtx/number_precision.inl
-include/glm/gtx/optimum_pow.hpp
-include/glm/gtx/optimum_pow.inl
-include/glm/gtx/orthonormalize.hpp
-include/glm/gtx/orthonormalize.inl
-include/glm/gtx/perpendicular.hpp
-include/glm/gtx/perpendicular.inl
-include/glm/gtx/polar_coordinates.hpp
-include/glm/gtx/polar_coordinates.inl
-include/glm/gtx/projection.hpp
-include/glm/gtx/projection.inl
-include/glm/gtx/quaternion.hpp
-include/glm/gtx/quaternion.inl
-include/glm/gtx/range.hpp
-include/glm/gtx/raw_data.hpp
-include/glm/gtx/raw_data.inl
-include/glm/gtx/rotate_normalized_axis.hpp
-include/glm/gtx/rotate_normalized_axis.inl
-include/glm/gtx/rotate_vector.hpp
-include/glm/gtx/rotate_vector.inl
-include/glm/gtx/scalar_multiplication.hpp
-include/glm/gtx/scalar_relational.hpp
-include/glm/gtx/scalar_relational.inl
-include/glm/gtx/spline.hpp
-include/glm/gtx/spline.inl
-include/glm/gtx/std_based_type.hpp
-include/glm/gtx/std_based_type.inl
-include/glm/gtx/string_cast.hpp
-include/glm/gtx/string_cast.inl
-include/glm/gtx/texture.hpp
-include/glm/gtx/texture.inl
-include/glm/gtx/transform.hpp
-include/glm/gtx/transform.inl
-include/glm/gtx/transform2.hpp
-include/glm/gtx/transform2.inl
-include/glm/gtx/type_aligned.hpp
-include/glm/gtx/type_aligned.inl
-include/glm/gtx/type_trait.hpp
-include/glm/gtx/type_trait.inl
-include/glm/gtx/vec_swizzle.hpp
-include/glm/gtx/vector_angle.hpp
-include/glm/gtx/vector_angle.inl
-include/glm/gtx/vector_query.hpp
-include/glm/gtx/vector_query.inl
-include/glm/gtx/wrap.hpp
-include/glm/gtx/wrap.inl
-include/glm/integer.hpp
-include/glm/mat2x2.hpp
-include/glm/mat2x3.hpp
-include/glm/mat2x4.hpp
-include/glm/mat3x2.hpp
-include/glm/mat3x3.hpp
-include/glm/mat3x4.hpp
-include/glm/mat4x2.hpp
-include/glm/mat4x3.hpp
-include/glm/mat4x4.hpp
-include/glm/matrix.hpp
-include/glm/packing.hpp
-include/glm/simd/common.h
-include/glm/simd/exponential.h
-include/glm/simd/geometric.h
-include/glm/simd/integer.h
-include/glm/simd/matrix.h
-include/glm/simd/neon.h
-include/glm/simd/packing.h
-include/glm/simd/platform.h
-include/glm/simd/trigonometric.h
-include/glm/simd/vector_relational.h
-include/glm/trigonometric.hpp
-include/glm/vec2.hpp
-include/glm/vec3.hpp
-include/glm/vec4.hpp
-include/glm/vector_relational.hpp
diff --git a/glm/buildlink3.mk b/glm/buildlink3.mk
deleted file mode 100644
index a04d73d9e7..0000000000
--- a/glm/buildlink3.mk
+++ /dev/null
@@ -1,14 +0,0 @@
-# $NetBSD: buildlink3.mk,v 1.3 2015/08/09 11:17:00 wiz Exp $
-
-BUILDLINK_TREE+=	glm
-
-.if !defined(GLM_BUILDLINK3_MK)
-GLM_BUILDLINK3_MK:=
-
-BUILDLINK_DEPMETHOD.glm?=	build
-
-BUILDLINK_API_DEPENDS.glm+=	glm>=0.9.9
-BUILDLINK_PKGSRCDIR.glm?=	../../wip/glm
-.endif	# GLM_BUILDLINK3_MK
-
-BUILDLINK_TREE+=	-glm
diff --git a/glm/distinfo b/glm/distinfo
deleted file mode 100644
index f10e3b1679..0000000000
--- a/glm/distinfo
+++ /dev/null
@@ -1,5 +0,0 @@
-$NetBSD$
-
-RMD160 (glm-0.9.9.8.zip) = 2890923ab8502548edccaac205eb3bcbf27d1fea
-SHA512 (glm-0.9.9.8.zip) = 5db4901905ee78fa0abb5fa9116dd77790689ee0a833a6ea39a51e05bdad462ee7fb38b2a2b6d91e5b857ff9f6c70cc52841a02d0da181dd3470ecfbc11447ee
-Size (glm-0.9.9.8.zip) = 5793558 bytes
diff --git a/py-mol/Makefile b/py-mol/Makefile
index 91c68e2f4f..8daab24e9a 100644
--- a/py-mol/Makefile
+++ b/py-mol/Makefile
@@ -35,7 +35,7 @@ USE_TOOLS+=	pkg-config
 .include "../../graphics/png/buildlink3.mk"
 .include "../../lang/python/application.mk"
 .include "../../lang/python/egg.mk"
-.include "../../wip/glm/buildlink3.mk"
+.include "../../graphics/glm/buildlink3.mk"
 .include "../../textproc/libxml2/buildlink3.mk"
 .include "../../math/py-numpy/buildlink3.mk"
 .include "../../mk/bsd.pkg.mk"


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