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brogue-ce: update to brogue-ce-1.0

Module Name:	pkgsrc-wip
Committed By:	Yorick Hardy <>
Pushed By:	yhardy
Date:		Wed Jun 23 17:37:01 2021 +0200
Changeset:	4588a56aeb12e0d3716ce194930d1b925a907b24

Modified Files:

Log Message:
brogue-ce: update to brogue-ce-1.0

Release announcement:

A new gameplay version is here! Features some new mechanics, rebalancing, UI
improvements, and bug fixes. Replays and saves are not compatible with 1.9.x.

Thanks to many contributors: Andy Bayer, Antony Boucher, zenzombie, bleakley,
Byron Altice, Jon Knapp, Konstantin Mikhailov, Nathan Fenner, RojjaCebolla,
SanatMishra, anaseto, austen0, flend, pender, and withinwheels.


Notable changes

  * It is now possible to fall through chasms into deep water, without damage.
    Falling into shallow water or bog deals half the damage as hitting hard
    Items falling through chasms may now land into deep water, another chasm,
  * Rebalance Staff of Obstruction builds by (1) preventing crystals from
    persisting on cells occupied by creatures, and (2) allowing hunting
    to remain hunting as long as they are close enough and can see the player,
    even if impassable transparent terrain is between them.
  * Cautious monsters now enter corridors if they have been attacked recently
    are below 50% health.
  * Allies will no longer attack or cast spells at sacrifice targets.
  * Aiming at a target now automatically aims for or avoids enemies/allies/
    depending on the projectile type. This removes most of the need to aim for
    cell beyond your intended target to get the best result. It also applies to
    spells cast by enemies!
  * Increased average damage for flails by 0.5, and flails now have a 2.5% (up
    from 0%) chance to be runic.
  * Added a sanctuary tile in front of spark turret vaults to prevent allies
    destroying the turrets.
  * Scrolls of sanctuary can now be used on brimstone and obsidian.
  * Added a hybrid graphical mode that uses text for creatures and items but
    graphical tiles for everything else.
  * The sidebar and monster details now prominently display that a monster has
    been affected by negation.
  * The message archive is now larger, and can be navigated with the up and
    arrow keys. Holding shift scrolls one line at a time, holding control jumps
    the end.
  * Pressing "w" will hot-swap between recently equipped gear, enabling
    weapon/armor/ring juggling.
  * "Untempted" feat has been added, for picking up no gold.
  * "Mystic" feat has been renamed to "Ascetic".

Bug fixes and other changes

  * The save game feature is now out of beta!
  * Fixed a bug causing the game to crash when polymorphing a lich or phoenix.
  * Seeds are now 64-bits, going up to 18446744073709551615! There are now 2
    billion times more dungeons to explore!
  * Wands of negation auto-ID if the bolt has an effect. A combat message is
    for any monster affected by negation.
  * When wearing known respiration armor, don't warn when stepping on immune
  * Staff descriptions now report the number of turns since their last use.
  * Fixed a bug where summoned minions could spawn with a carried item which
    then deleted, making it unavailable for future monster drops and leading to
    differences in available items for players playing the same seed.
  * When throwing a potion, auto-targeting is now enabled only for potions
    to be malevolent. When throwing a melee weapon, auto-targeting is now
  * Fixed a bug with machine rooms where events (such as guardian movement)
    trigger twice.
  * Dungeon generation on ARM processors is now the same as with x86.
  * Fixed doors sometimes being generated adjacent to one another.
  * Fixed a bug that caused negated weapons and armor to remain illuminated
    out of line of sight.
  * Fixed a bug which slightly delayed the reset of stuck status after blinking
    teleporting in or out of a web/net. Adjacent monsters at the destination
    afforded a free hit while the player was "dangling helplessly" in error.
  * Repeated messages now sometimes collapse together with a count.
  * Use 24-bit colors when the terminal supports it (curses build).
  * Brogue now starts with a reasonable window size on ultra-wide monitors.

To see a diff of this commit:;a=commitdiff;h=4588a56aeb12e0d3716ce194930d1b925a907b24

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.

 brogue-ce/Makefile | 2 +-
 brogue-ce/PLIST    | 2 +-
 brogue-ce/distinfo | 8 ++++----
 3 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/brogue-ce/Makefile b/brogue-ce/Makefile
index 6a441c2c51..7107ab49dd 100644
--- a/brogue-ce/Makefile
+++ b/brogue-ce/Makefile
@@ -1,7 +1,7 @@
 # $NetBSD$
-GITHUB_TAG=	v1.9.3
+GITHUB_TAG=	v1.10
 PKGNAME=	brogue-ce-${GITHUB_TAG:S,^v,,}
diff --git a/brogue-ce/PLIST b/brogue-ce/PLIST
index d557d9fb4b..56ad3ff6d2 100644
--- a/brogue-ce/PLIST
+++ b/brogue-ce/PLIST
@@ -1,6 +1,6 @@
 @comment $NetBSD$
diff --git a/brogue-ce/distinfo b/brogue-ce/distinfo
index f1b6fc5cb4..4981d5a0c8 100644
--- a/brogue-ce/distinfo
+++ b/brogue-ce/distinfo
@@ -1,6 +1,6 @@
-SHA1 (BrogueCE/v1.9.3.tar.gz) = c3661ff05dc9eb7e2ad178db03411743d8308744
-RMD160 (BrogueCE/v1.9.3.tar.gz) = 5851a25c7c4f50fcdbedb862664d5a1e18f05d83
-SHA512 (BrogueCE/v1.9.3.tar.gz) = 29b627a290cef48583109ee1ee46d04b1baa1d09fa3c3d222f63a6845ee3b35455ed17f17f4eb2a4ee455040456dec7022e30693e6d12cdec8a3e681bf1c4d40
-Size (BrogueCE/v1.9.3.tar.gz) = 1147071 bytes
+SHA1 (BrogueCE/v1.10.tar.gz) = 94416683798ddb83990a8f0326bcb3061b59a332
+RMD160 (BrogueCE/v1.10.tar.gz) = 3e57d55bc386486cdd8253fd381bb4d6d8908444
+SHA512 (BrogueCE/v1.10.tar.gz) = 5ec9a5e610d1e946416548780901d4aa4623a5548070766f078c5a2c109864efaf520ab387c7145cc98d5a4de6e6066263d2854f457ad5ad1763f61ab6311343
+Size (BrogueCE/v1.10.tar.gz) = 1159270 bytes

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