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doomlegacy-devel: Update documentation



Module Name:	pkgsrc-wip
Committed By:	Michael Baeuerle <micha%NetBSD.org@localhost>
Pushed By:	micha
Date:		Thu May 14 15:51:32 2020 +0200
Changeset:	75d2536e39be4733530b35f849e30d1a4a921705

Modified Files:
	doomlegacy-devel/TODO
	doomlegacy-devel/distinfo
	doomlegacy-devel/files/doomlegacy.6.in
	doomlegacy-devel/patches/patch-src_p__setup.c

Log Message:
doomlegacy-devel: Update documentation

To see a diff of this commit:
https://wip.pkgsrc.org/cgi-bin/gitweb.cgi?p=pkgsrc-wip.git;a=commitdiff;h=75d2536e39be4733530b35f849e30d1a4a921705

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.

diffstat:
 doomlegacy-devel/TODO                         |  1 +
 doomlegacy-devel/distinfo                     |  2 +-
 doomlegacy-devel/files/doomlegacy.6.in        | 11 +++++++++--
 doomlegacy-devel/patches/patch-src_p__setup.c |  2 ++
 4 files changed, 13 insertions(+), 3 deletions(-)

diffs:
diff --git a/doomlegacy-devel/TODO b/doomlegacy-devel/TODO
index 45873d8db0..00848abb30 100644
--- a/doomlegacy-devel/TODO
+++ b/doomlegacy-devel/TODO
@@ -137,6 +137,7 @@ Make it possible to play maps with broken blockmaps (or no blockmaps at all).
 
 [X] Import blockmap creation code based on Crispy Doom 5.8.0
 [X] Add command line option "-blockmap" like in PrBoom+
+[X] Document option "-blockmap" in man page
 [X] Usable as workaround for NOVA II (blockmap load error, Bug #658)
 [X] Usable as workaround for NOVA III (blockmaps missing completely)
 [ ] Usable as workaround for Lost Civilization
diff --git a/doomlegacy-devel/distinfo b/doomlegacy-devel/distinfo
index e8b5cfe426..b702d85fee 100644
--- a/doomlegacy-devel/distinfo
+++ b/doomlegacy-devel/distinfo
@@ -8,5 +8,5 @@ SHA1 (patch-src_Makefile) = 40184838a23e00975a5380f18c8c53b3cc2eee47
 SHA1 (patch-src_am__map.c) = 14b3c8b70c63778ad043827ab2f0b6f4fe07bcde
 SHA1 (patch-src_doomdata.h) = 8c3186dafbf11a8a75262a06755dd9807cb58612
 SHA1 (patch-src_p__local.h) = 0340c38a80ba4323e4fe7a8c314575a70a246708
-SHA1 (patch-src_p__setup.c) = 546f73bfbace85b762585a9c215f0c5d7d52d2f2
+SHA1 (patch-src_p__setup.c) = 3690d253d07a772eeab87f658ebc5cb61ecc000c
 SHA1 (patch-src_r__defs.h) = 91e6543674e3474c9afdb0ba19d6869b658d0543
diff --git a/doomlegacy-devel/files/doomlegacy.6.in b/doomlegacy-devel/files/doomlegacy.6.in
index a7e49e032d..542e7b731d 100644
--- a/doomlegacy-devel/files/doomlegacy.6.in
+++ b/doomlegacy-devel/files/doomlegacy.6.in
@@ -4,7 +4,7 @@
 .\" Copyright (c) 2019-2020 by Michael Baeuerle.
 .\" License: GNU Free Documentation License (GFDL)
 .\"
-.TH $NAME 6 2020-05-13 Unix "$NAME $VERSION manual"
+.TH $NAME 6 2020-05-14 Unix "$NAME $VERSION manual"
 .\"
 .\"
 .\"=============================================================================
@@ -84,7 +84,14 @@ Default: config.cfg
 .TP
 .BI -blockmap
 Ignore BLOCKMAP lump in WAD file and create a new blockmap internally.
-.TP
+.PP
+.RS 25
+Try this option if you encounter problems with collision detection
+(e.g. able to walk through a fence or unable to activate a switch).
+.PP
+[Only available with pkgsrc blockmap patch]
+.RE
+.TP 25
 .BI -deh " file [file ...]
 Load one or more DEH (DeHackEd) files or BEX files, which can change monster
 abilities and game text.
diff --git a/doomlegacy-devel/patches/patch-src_p__setup.c b/doomlegacy-devel/patches/patch-src_p__setup.c
index b2e5ffa884..83687c63fd 100644
--- a/doomlegacy-devel/patches/patch-src_p__setup.c
+++ b/doomlegacy-devel/patches/patch-src_p__setup.c
@@ -5,6 +5,8 @@ Add support for DeeP and ZDoom extended nodes.
 Created upstream feature request:
 https://sourceforge.net/p/doomlegacy/feature-requests/95/
 
+Add support to internally create blockmap.
+
 --- src/p_setup.c.orig	2020-05-11 09:40:34.000000000 +0000
 +++ src/p_setup.c
 @@ -150,6 +150,9 @@


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