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CVS commit: pkgsrc/games/quakespasm



Module Name:    pkgsrc
Committed By:   snj
Date:           Thu Oct 26 16:13:59 UTC 2023

Modified Files:
        pkgsrc/games/quakespasm: Makefile distinfo
Removed Files:
        pkgsrc/games/quakespasm/patches: patch-Makefile

Log Message:
games/quakespasm: update to 0.96.1

Changes in 0.96.1

- Fix demo recording as client-only after connection to server (was
  broken by signon changes in 0.96.0. Thanks to Jozsef Szalontai for
  issue report.)
- Fix potential buffer overflow in COM_Parse(), e.g. with maps with
  oversized 'wad' fields. (Thanks to Andrei Drexler.)
- Minor code cleanups.

Changes in 0.96.0:

-  Adjustments to joystick defaults and behaviour. See the
   "Controller support / Cvars" section above.
-  Fix for a mouse grabbing issue on macOS.
-  Add missing support for -ip command line option on unix / macOS.
-  Backport angled sprites code from FTEQW (spriteframetype: 2, must
   have 8 frames per group.)
-  Bump the progs execution runaway loop limit to 16M.
-  Add signon buffer fragmentation to fix SZ_GetSpace errors on
   certain maps when using protocol 999.
-  Increased MAX_DATAGRAM to 64000 to overcome packet overflows.
-  Bump the MAXALIASFRAMES limit to 1024.
-  Fix arrays to have proper sizes in gl mesh code, reflecting
   MAXALIASTRIS and MAXALIASVERTS correctly. (fixes SIGSEGV in
   mj4m4/mj4m5.)
-  Increased default value of gl_farclip to 65536.
-  Increase chase cam target trace distance to allow for chasecam to
   function in large open maps (useful e.g. for the func_vehicle mod.)
-  Raised default maximum number of particles to 16384 (can be set
   up to 32768 with -particles on the command line.)
-  Fix on-screen keyboard showing up suddenly on Steam Deck when
   starting a map.
-  Fix viewmodel interpolation with >10Hz animations.
-  Fix a memory leak when exiting game in SDL2 builds.
-  Fix a possible crash when handling clipboard data on macOS.
-  Fix a potential crash after loading of saved game.
-  Fix possible out-of-bound reads when handling progs type sizes.
-  Fix Dutch angle VP_PARALLEL_UPRIGHT sprites.
-  Fix an issue with lights blending by using 10 bit color depth for
   lightmaps. (For GLSL mode only.) Disable with "-nopackedpixels",
   if necessary.
-  No relative motions when the window is not focused.
-  Status bar and intermission screen tweaks.
-  Properly display monster counts > 3 digits.
-  Fix console animation with scr_conspeed <= 0.
-  Fix mouselook not working upon game quickload during a demo play.
-  Haiku operating system support.
-  Fix console when server is run noninteractively with stdin
   redirected from /dev/null.
-  Updated Visual Studio project files.
-  Minor code cleanups. Updated third party code, e.g. SDL, music
   codecs, etc.


To generate a diff of this commit:
cvs rdiff -u -r1.20 -r1.21 pkgsrc/games/quakespasm/Makefile
cvs rdiff -u -r1.12 -r1.13 pkgsrc/games/quakespasm/distinfo
cvs rdiff -u -r1.2 -r0 pkgsrc/games/quakespasm/patches/patch-Makefile

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.

Modified files:

Index: pkgsrc/games/quakespasm/Makefile
diff -u pkgsrc/games/quakespasm/Makefile:1.20 pkgsrc/games/quakespasm/Makefile:1.21
--- pkgsrc/games/quakespasm/Makefile:1.20       Sat May  6 19:09:28 2023
+++ pkgsrc/games/quakespasm/Makefile    Thu Oct 26 16:13:58 2023
@@ -1,7 +1,6 @@
-# $NetBSD: Makefile,v 1.20 2023/05/06 19:09:28 ryoon Exp $
+# $NetBSD: Makefile,v 1.21 2023/10/26 16:13:58 snj Exp $
 
-DISTNAME=      quakespasm-0.95.1
-PKGREVISION=   1
+DISTNAME=      quakespasm-0.96.1
 CATEGORIES=    games
 MASTER_SITES=  ${MASTER_SITE_SOURCEFORGE:=quakespasm/}
 

Index: pkgsrc/games/quakespasm/distinfo
diff -u pkgsrc/games/quakespasm/distinfo:1.12 pkgsrc/games/quakespasm/distinfo:1.13
--- pkgsrc/games/quakespasm/distinfo:1.12       Thu Nov 10 17:35:54 2022
+++ pkgsrc/games/quakespasm/distinfo    Thu Oct 26 16:13:58 2023
@@ -1,6 +1,5 @@
-$NetBSD: distinfo,v 1.12 2022/11/10 17:35:54 snj Exp $
+$NetBSD: distinfo,v 1.13 2023/10/26 16:13:58 snj Exp $
 
-BLAKE2s (quakespasm-0.95.1.tar.gz) = 187f96a45d18354b74477717a085e2b2e96d0a04eab229066d1f9a7c3790bd8f
-SHA512 (quakespasm-0.95.1.tar.gz) = 7e5da905532d88ccf794160e929727f9fdb1c9f2d214789d29e96fd807e8f66ab8f2a62101481c07874acba31ccaa6efb8defb0e25b9f031e4cf50fb5794b4d2
-Size (quakespasm-0.95.1.tar.gz) = 10826985 bytes
-SHA1 (patch-Makefile) = 3f9ab71014192bf1d956015c280ddaac9b01306e
+BLAKE2s (quakespasm-0.96.1.tar.gz) = 6910026dcab003855d41b04631c786e31999355dc2a1a5073a708595274f6c50
+SHA512 (quakespasm-0.96.1.tar.gz) = 4bf442b866e90ecb0deaebd97f21847d38b0931b297547a598f9c98c4882de33ac422dfdc376c1d5f03b18e0d480932632052747afa3741b35613637371a69d0
+Size (quakespasm-0.96.1.tar.gz) = 11515757 bytes



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