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CVS commit: pkgsrc/games/powder-toy



Module Name:    pkgsrc
Committed By:   nia
Date:           Thu Dec  3 14:37:20 UTC 2020

Modified Files:
        pkgsrc/games/powder-toy: Makefile distinfo
        pkgsrc/games/powder-toy/patches: patch-SConscript
            patch-resources_powder.appdata.xml

Log Message:
powder-toy: Update to 95.0

Cracker1000 (1):
      Add .life serialization support to lsns (#652)

Ian Bastos (2):
      check SDL2 framework on OSX
      Implement file drop handler (#666)

Nick Renieris (2):
      graphics/gldrawmethods: Fix compilation
      gui/game/brush: Add smooth/organic elliptical brush

Nikolas Ostrowski (1):
      include libcurl package in prerequisites

Nuno Miguel (1):
      Fix namespace error

Piotr Szegda (1):
      Update appdata.xml (#680)

QuanTech0 (1):
      Division by Zero fix (#689)

Sebastián Mestre (1):
      Use CoordStack for INST Flooding (#676)

Secundario (1):
      Do a single CoordStack allocation per thread

Tamás Bálint Misius (97):
      Replace http_* calls with Download calls in non-RequestBroker stuff
      Turn RequestBroker::RetrieveAvatar into a request derived from Download
      Turn RequestBroker::RetrieveThumbnail into a request derived from Download
      Use the new thumbnail renderer task everywhere
      Add RequestMonitor
      Turn RequestBroker::Get/SaveUserInfoAsync into a request derived from Download
      Rename Download* to Request* and move HTTP stuff inside src/client/http
      Fix filename field in multipart content-disposition headers
      More renaming, remove a few useless .c_str()s and fix a URL that had previously contained Download and thus fell victim to my mindless text replacement tricks
      Turn ThumbnailRendererTask into an AbandonableTask
      Fix dumb things that aren't necessarily lethal but are eyesores
      Add curl, rework Request and RequestManager a bit
      Remove spinning from AbandonableTask::Finish
      Change scheme to https everywhere
      Add STATICSCHEME macro to be used with requests to STATICSERVER
      Fix a bunch of threading-related issues
      Fix thumbnails sometimes not being resized in the save browser
      Follow redirects and fix save loading by ptsave parameter
      Fix AbandonableTask being utterly broken
      Only use curl mime feature if it actually exists
      Another curl version-dependent feature thing
      Fix save buttons and probably other things not being cleaned up in FileBrowserActivity (fixed #635)
      Tweak replace mode and specific delete mode (fixes #631)
      Fix pavg loading behaviour of QRTZ/GLAS/TUNG (fixes #607)
      Add more sign macros (fixes #578)
      Fix {ctype} sign macro displaying Empty for non-element ctypes
      Fix msvc compile error again
      Add more SSL client error strings
      Add option to redirect cout/cerr to files
      Print libcurl error buffer to stderr on client error
      Fix a few exceptions returning pointers to temporaries in what()
      Fix Lua reference leaks (fixes #638)
      Fix Element::Identifier assignment leak (closes #205)
      Clean up sign-related code a bit
      Use C++11 threads
      Get GetUserName out of the way on Windows
      Move notification out of block locking associated mutex in Gravity.cpp
      Flatten include trees
      Nuke using namespace std;
      Add really basic VS project generator
      Add new element script
      Leave only the 'wants pressure' check in Simulation::Load for QRTZ/GLAS/TUNG
      Fix transition properties not being validated
      Fix part_change_type not being called by sim.partProperty
      Add more transition type checks and fix tpt.eltransition
      Expose transition constants to Lua (fixes #654)
      Make elem.free rebuild menus (fixes #649)
      Update README and intro text
      Add missing standard include (fixes #644)
      Invoke vsproject.py automatically and make newelement.py a bit more friendly
      Ignore more VS crap
      Get widths in order, various other things
      Make Simulation.IncludePressure pref node accessible from OptionsView
      Reinstate inversion of inclusion of pressure when shift is held
      Use tool desc. and relevant menu desc. in tool search (fixes #289)
      Fix text wrapping (fixes #166)
      Allow wrapping after certain punctuation characters
      Fix highlighting in ConsoleView
      Purge the last traces of PositionAtCharIndex and CharIndexAtPosition
      Fix selection background of formatted labels
      Use current rendering modes when placing a save (fixes #446)
      Make Renderer::ResetModes actually reset modes
      Revise ctype-drawing (fixes #657)
      Replace a few occurrences of hard-coded font height with FONT_H
      Prioritise ctypeDraw functions over sparking
      Okay, it wasn't functionally equivalent (see 79f9a2d6)
      Prevent protocol downgrade attacks
      Prevent newlines from being needlessly appended (fixes #667)
      Only allow strong ciphers to be used
      Fix VS warning complaining about std::fill(float *, float *, int)
      Remove unused variables from Simulation::FloodINST
      Don't destroy the new command being entered in ConsoleView
      Nicer implementation of sim.parts
      Add option to make deco tools use sRGB colour space
      Add Lua API for deco tool colour space, see 51e5f2b
      Add gamma = 2.2 and 1.8 modes, see 51e5f2b
      Make sRGB the default colour space for deco tools, see 51e5f2b
      Add link to up-to-date build instructions to README.md
      Keep GameModel brush radius consistent
      Incorporate Gravity property into calculation of acceleration due to newtonian gravity
      Revert previous change, add NewtonianGravity element property instead
      Fix unsigned integer properties being returned as signed integers from Lua functions
      Blacklist SPRK in PCLN's and PBCN's ctypeDraw function
      Get rid of tiny callback classes, round No.1
      If you don't assign the callback, it won't be called
      Ditch element and tool classes
      Add HTTP API for Lua
      Much good #defining ENFORCE_HTTPS does if we don't include Config.h
      Make NOHTTP transparent to the Lua API
      Fix random warnings from clang 8.0.0
      Only make the request a POST if POST parameters are present
      Fix PMAPBITS compile-time sanity check
      Don't treat warnings as errors in MSVC (fixes #686)
      Failure to remove a tag shouldn't be fatal
      Fix crash when overwriting existing local saves
      Restrict saved version to 95.0 if signs with macros are present
      Catch exception by reference rather than value

iczero (1):
      Fix race condition in Gravity.cpp

jacob1 (73):
      allow using element names as argument 2 to tpt.set_property again
      prevent weirdness when ctrl/shift/alt key event is canceled
      change a bunch of virtual to override (should fix annoying mac compile warnings)
      USE_SDL is no longer used
      Fix stamp and local save thumbnails being stretched
      Tick Client 10 times a second, makes thumbnails appear way faster
      Increase local browser ui size
      zoom api changes: throw errors instead of returning bools, zoomEnabled takes book as arg, some small refactoring
      Fix compile error in some older versions of clang
      use override in all possible places
      Fix updater
      Make element names a String (unicode support)
      Fix msvc compile
      Add CURL_STATICLIB when compiling on windows, add possibly needed msvc libraries
      run curl-config on linux; remove hacks for detecting old mac compiler
      Add MotD when using a broken alternate update server
      Allow loading window positions on 2nd monitor
      Fix sim.deleteStamp not updating stamps.def
      Fix pressure / ambient heat being saved as 0 instead of not at all when shift is held
      Fix msvc compile error
      better capitalization
      Fix POLO eating PROT ID#0 no matter where it is
      Fix crash when searching in element search ui
      Add sim.CELL constant + some other change I made a while ago for some reason
      Add disable-network command line argument
      misc whitespace changes
      Fix 'l' crash
      Fix stamps not saving properly to stamps.def. Make "Rescan Stamps" sort stamps by time created
      Fix tpt.eltransition.<elem>.presHighType
      Update gravity mask even while paused
      arbitrary gravity code cleanup
      Fix CELL size check when loading OPS saves
      don't automatically run vsproject.py when running generator.py, update msvc version
      Fix cipher list on Windows. Lock cipher changes behind a define, not going to define it for now
      vsproject.py updates
      LSNS: formatting changes, change if statements to switch
      Fix frame # not showing properly in HUD when recording
      Rewrite flood_water to use CoordStack and fix stack overflow, fixes #646
      Make water equalization fill in areas slightly more naturally
      Fix missing period in update notification, --no-fft compile fix
      Add somewhat ugly --nohttp option
      fix --nofft renderer check
      Fix --nohttp
      Fix static compilation
      Fix deleting stamps not working
      Fix off-by-one issue in sim.parts, fixes #678
      Fix clang 8 compile warnings
      Fix crash if any built-in scripts try to use the interface api
      Fix STK2 rocket boots not saving in saves
      Fix crash if error happens in ctypeDraw lua function
      Fix crashes if returning invalid arguments from graphics or ctypeDraw lua functions
      also allow nil here
      Add DefaultProperties, replaces some of the case statements in create_part
      Add Create function, handles setting default properties for elements that need randomness or special code
      Add CreateAllowed and ChangeType events
      Add Lua apis to interact with DefaultProperties, Create, CreateAllowed, and ChangeType
      Fix MSVC compile
      remove unnecessary arguments to FloodINST. Fix random warning.
      Don't look at generated/ anymore (fixes compile error)
      split http.request into http.get and http.post (for api reasons)
      allow making POST requests with empty body
      change to 1L because technically the argument is a long
      Add "perfect circle brush" option (on by default), to allow using old circle brush
      replace mode: reset created element back to default properties, instead of just changing type
      Fix fighters sometimes loading from saves with no element
      whitespace fix
      Check for Security.Framework on mac
      Fix bug where deco renders on EMBR in save thumbnails
      Fix TextPrompt::Blocking
      restrict new LSNS features to version 95.0 also
      Fix --no-http compile
      Version 95.0 (build 345)
      Fix compilation with static SDL 2.0.10

mniip (3):
      Fix --nolua compilation
      Fix font editor compilation
      Fix signedness warnings in String.h

moonheart08 (1):
      Add shebang to python scrips used in the project.

ssccsscc (3):
      Added Lua function for working with zoom
      Added Lua function for working with zoom
      Fixed typo

suve (3):
      Add the --no-install-prompt option to Sconscript
      Add a man page
      Guess best scale on startup (#684)

yarek (2):
      Add horizontal separator
      Small UI refactor nFixed category refreshing

yareky (1):
      Allows to change menu selection from hovering to mouse click


To generate a diff of this commit:
cvs rdiff -u -r1.6 -r1.7 pkgsrc/games/powder-toy/Makefile
cvs rdiff -u -r1.3 -r1.4 pkgsrc/games/powder-toy/distinfo
cvs rdiff -u -r1.2 -r1.3 pkgsrc/games/powder-toy/patches/patch-SConscript
cvs rdiff -u -r1.1 -r1.2 \
    pkgsrc/games/powder-toy/patches/patch-resources_powder.appdata.xml

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.

Modified files:

Index: pkgsrc/games/powder-toy/Makefile
diff -u pkgsrc/games/powder-toy/Makefile:1.6 pkgsrc/games/powder-toy/Makefile:1.7
--- pkgsrc/games/powder-toy/Makefile:1.6        Tue Aug 18 17:57:57 2020
+++ pkgsrc/games/powder-toy/Makefile    Thu Dec  3 14:37:19 2020
@@ -1,7 +1,6 @@
-# $NetBSD: Makefile,v 1.6 2020/08/18 17:57:57 leot Exp $
+# $NetBSD: Makefile,v 1.7 2020/12/03 14:37:19 nia Exp $
 
-DISTNAME=      powder-toy-94.1
-PKGREVISION=   3
+DISTNAME=      powder-toy-95.0
 CATEGORIES=    games
 MASTER_SITES=  ${MASTER_SITE_GITHUB:=ThePowderToy/}
 GITHUB_PROJECT=        The-Powder-Toy
@@ -13,7 +12,7 @@ COMMENT=      Desktop version of the 'falling
 LICENSE=       gnu-gpl-v3
 
 USE_TOOLS+=    pkg-config
-USE_LANGUAGES= c c++11
+USE_LANGUAGES= c c++
 GCC_REQD+=     4.8
 
 SCONS_ARGS+=   ${_MAKE_JOBS}
@@ -60,6 +59,8 @@ do-install:
 .include "../../devel/scons/buildlink3.mk"
 .include "../../devel/zlib/buildlink3.mk"
 .include "../../graphics/hicolor-icon-theme/buildlink3.mk"
+.include "../../sysutils/desktop-file-utils/desktopdb.mk"
+.include "../../www/curl/buildlink3.mk"
 .include "../../x11/libX11/buildlink3.mk"
 .include "../../mk/pthread.buildlink3.mk"
 .include "../../mk/bsd.pkg.mk"

Index: pkgsrc/games/powder-toy/distinfo
diff -u pkgsrc/games/powder-toy/distinfo:1.3 pkgsrc/games/powder-toy/distinfo:1.4
--- pkgsrc/games/powder-toy/distinfo:1.3        Sat Jun 20 21:05:11 2020
+++ pkgsrc/games/powder-toy/distinfo    Thu Dec  3 14:37:19 2020
@@ -1,10 +1,10 @@
-$NetBSD: distinfo,v 1.3 2020/06/20 21:05:11 nia Exp $
+$NetBSD: distinfo,v 1.4 2020/12/03 14:37:19 nia Exp $
 
-SHA1 (powder-toy-94.1.tar.gz) = 14249c100e38971444bb96fd31ff26fd24cc2190
-RMD160 (powder-toy-94.1.tar.gz) = 88671b2007f2f1a2ecc3a079cc961d3475742f56
-SHA512 (powder-toy-94.1.tar.gz) = ecda20d206298ff605a3a361255a0766caceece4d268355e4dbf1d56ef78bd7c43e54560d1ad71f29a8c3572d66eca875d5539e1006b260e029561ab91bf34d4
-Size (powder-toy-94.1.tar.gz) = 1254309 bytes
-SHA1 (patch-SConscript) = 73cb6c1efb0bfe7db2f8e67c3b8cff6aa93da313
-SHA1 (patch-resources_powder.appdata.xml) = e687b33b50c286ec2858bdf2024e201df4b8be8e
+SHA1 (powder-toy-95.0.tar.gz) = 34b66eca7fb5c92662125f18dc7aaaaadce67c0a
+RMD160 (powder-toy-95.0.tar.gz) = 51d796142939821f1c310689899e2e82a18c118f
+SHA512 (powder-toy-95.0.tar.gz) = e2f8230631a8ee50b3cd4b9d34cf7121663266ea1fd6ffb176b37b569b2e1566fc84ff1abc434bbfd7eb6b55264eb87c11312e8ebdc28f07210efcc9db756910
+Size (powder-toy-95.0.tar.gz) = 1250743 bytes
+SHA1 (patch-SConscript) = 0eef48dccd21eb140672a8087ac05b24f0940e09
+SHA1 (patch-resources_powder.appdata.xml) = 7185f4e51c0125c0220772bed23c8ac8a119c845
 SHA1 (patch-resources_powder.desktop) = 9c77feb557afbd2e5ad4fb0b5f15be1809214555
 SHA1 (patch-src_Config.h) = 01d9cced7a87b6f33b1974bf51dd9d93949d41a2

Index: pkgsrc/games/powder-toy/patches/patch-SConscript
diff -u pkgsrc/games/powder-toy/patches/patch-SConscript:1.2 pkgsrc/games/powder-toy/patches/patch-SConscript:1.3
--- pkgsrc/games/powder-toy/patches/patch-SConscript:1.2        Sat Jun 20 20:57:02 2020
+++ pkgsrc/games/powder-toy/patches/patch-SConscript    Thu Dec  3 14:37:19 2020
@@ -1,10 +1,10 @@
-$NetBSD: patch-SConscript,v 1.2 2020/06/20 20:57:02 nia Exp $
+$NetBSD: patch-SConscript,v 1.3 2020/12/03 14:37:19 nia Exp $
 
 Support NetBSD.
 
---- SConscript.orig    2019-02-21 05:23:45.000000000 +0000
+--- SConscript.orig    2020-02-27 03:38:53.000000000 +0000
 +++ SConscript
-@@ -88,7 +88,7 @@ elif GetOption('lin'):
+@@ -90,7 +90,7 @@ elif GetOption('lin'):
        platform = "Linux"
  elif GetOption('mac'):
        platform = "Darwin"
@@ -13,22 +13,21 @@ Support NetBSD.
        FatalError("Unknown platform: {0}".format(platform))
  
  msvc = GetOption('msvc')
-@@ -243,11 +243,11 @@ def findLibs(env, conf):
+@@ -239,12 +239,7 @@ def findLibs(env, conf):
                        FatalError("libSDL2main not found or not installed")
  
        #Look for SDL
 -      runSdlConfig = platform == "Linux" or compilePlatform == "Linux" or platform == "FreeBSD"
-+      runSdlConfig = platform == "Linux" or compilePlatform == "Linux" or platform == "FreeBSD" or platform == "NetBSD"
-       #if platform == "Darwin" and conf.CheckFramework("SDL"):
-       #       runSdlConfig = False
--      if not conf.CheckLib("SDL2"):
+-      if platform == "Darwin" and conf.CheckFramework("SDL2"):
+-              runSdlConfig = False
+-      elif not conf.CheckLib("SDL2"):
 -              FatalError("SDL2 development library not found or not installed")
-+      #if not conf.CheckLib("SDL2"):
-+      #       FatalError("SDL2 development library not found or not installed")
- 
+-
++      runSdlConfig = platform == "Linux" or compilePlatform == "Linux" or platform == "FreeBSD" or platform == "NetBSD"
        if runSdlConfig:
                try:
-@@ -267,10 +267,7 @@ def findLibs(env, conf):
+                       env.ParseConfig('sdl2-config --cflags')
+@@ -263,10 +258,7 @@ def findLibs(env, conf):
  
        if not GetOption('nolua') and not GetOption('renderer') and not GetOption('font'):
                #Look for Lua
@@ -40,7 +39,17 @@ Support NetBSD.
                if GetOption('luajit'):
                        if not conf.CheckLib(['luajit-5.1', 'luajit5.1', 'luajit2.0', 'luajit', 'libluajit']):
                                FatalError("luajit development library not found or not installed")
-@@ -289,7 +286,7 @@ def findLibs(env, conf):
+@@ -276,16 +268,13 @@ def findLibs(env, conf):
+                       if not conf.CheckLib(['lua5.2', 'lua-5.2', 'lua52', 'lua']):
+                               FatalError("lua5.2 development library not found or not installed")
+                       env.Append(CPPDEFINES=["LUA_COMPAT_ALL"])
+-                      if platform == "FreeBSD":
+-                              luaver = "lua-5.2"
+-                      else:
+-                              luaver = "lua5.2"
++                      luaver = "lua5.2"
+               else:
+                       if not conf.CheckLib(['lua5.1', 'lua-5.1', 'lua51', 'lua']):
                                if platform != "Darwin" or not conf.CheckFramework("Lua"):
                                        FatalError("lua5.1 development library not found or not installed")
                foundpkg = False
@@ -49,7 +58,16 @@ Support NetBSD.
                        try:
                                env.ParseConfig("pkg-config --cflags {0}".format(luaver))
                                env.ParseConfig("pkg-config --libs {0}".format(luaver))
-@@ -346,7 +343,7 @@ def findLibs(env, conf):
+@@ -333,7 +322,7 @@ def findLibs(env, conf):
+       if useCurl and not conf.CheckLib(['curl', 'libcurl']):
+               FatalError("libcurl not found or not installed")
+ 
+-      if useCurl and (platform == "Linux" or compilePlatform == "Linux" or platform == "FreeBSD"):
++      if useCurl and (platform == "Linux" or compilePlatform == "Linux" or platform == "FreeBSD" or platform == "NetBSD"):
+               if GetOption('static'):
+                       env.ParseConfig("curl-config --static-libs")
+               else:
+@@ -358,7 +347,7 @@ def findLibs(env, conf):
  
        #Look for OpenGL libraries
        if GetOption('opengl'):
@@ -58,7 +76,7 @@ Support NetBSD.
                        if not conf.CheckLib('GL'):
                                FatalError("libGL not found or not installed")
                        try:
-@@ -363,10 +360,12 @@ def findLibs(env, conf):
+@@ -375,10 +364,12 @@ def findLibs(env, conf):
                        if not conf.CheckFramework("OpenGL"):
                                FatalError("OpenGL framework not found or not installed")
  
@@ -72,7 +90,7 @@ Support NetBSD.
                if not conf.CheckLib('rt'):
                        FatalError("librt not found or not installed")
        elif platform == "Windows":
-@@ -418,7 +417,7 @@ if platform == "Windows":
+@@ -426,7 +417,7 @@ if platform == "Windows":
                        env.Append(LINKFLAGS=['/NODEFAULTLIB:msvcrtd.lib'])
        else:
                env.Append(LINKFLAGS=['-mwindows'])
@@ -81,3 +99,14 @@ Support NetBSD.
        env.Append(CPPDEFINES=['LIN'])
  elif platform == "Darwin":
        env.Append(CPPDEFINES=['MACOSX'])
+@@ -481,10 +472,6 @@ elif GetOption('release'):
+                       env.Append(CCFLAGS=['/MT'])
+               else:
+                       env.Append(CCFLAGS=['/MD'])
+-      else:
+-              env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer'])
+-              if platform != "Darwin":
+-                      env.Append(CCFLAGS=['-funsafe-loop-optimizations'])
+ 
+ if GetOption('static'):
+       if platform == "Windows":

Index: pkgsrc/games/powder-toy/patches/patch-resources_powder.appdata.xml
diff -u pkgsrc/games/powder-toy/patches/patch-resources_powder.appdata.xml:1.1 pkgsrc/games/powder-toy/patches/patch-resources_powder.appdata.xml:1.2
--- pkgsrc/games/powder-toy/patches/patch-resources_powder.appdata.xml:1.1      Sat Apr 13 12:08:04 2019
+++ pkgsrc/games/powder-toy/patches/patch-resources_powder.appdata.xml  Thu Dec  3 14:37:19 2020
@@ -1,14 +1,15 @@
-$NetBSD: patch-resources_powder.appdata.xml,v 1.1 2019/04/13 12:08:04 nia Exp $
+$NetBSD: patch-resources_powder.appdata.xml,v 1.2 2020/12/03 14:37:19 nia Exp $
 
 Rename application to powder-toy.
 
---- resources/powder.appdata.xml.orig  2019-02-21 05:23:45.000000000 +0000
+--- resources/powder.appdata.xml.orig  2020-02-27 03:38:53.000000000 +0000
 +++ resources/powder.appdata.xml
-@@ -1,6 +1,6 @@
- <?xml version="1.0" encoding="UTF-8"?>
- <component type="desktop">
--  <id>powder.desktop</id>
-+  <id>powder-toy.desktop</id>
-   <metadata_license>CC0-1.0</metadata_license>
-   <project_license>GPL-3.0</project_license>
-   <name>Powder Toy</name>
+@@ -8,7 +8,7 @@
+   <content_rating type="oars-1.1">
+     <content_attribute id="social-chat">moderate</content_attribute>
+   </content_rating>
+-  <launchable type="desktop-id">powder.desktop</launchable>
++  <launchable type="desktop-id">powder-toy.desktop</launchable>
+   <description>
+     <p>
+       The Powder Toy is a free physics sandbox game, which simulates air pressure and velocity, heat, gravity and a countless number of interactions between different substances! The game provides 
you with various building materials, liquids, gases and electronic components which can be used to construct complex machines, guns, bombs, realistic terrains and almost anything else. You can then 
mine them and watch cool explosions, add intricate wirings, play with little stickmen or operate your machine. You can browse and play thousands of different saves made by the community or upload 
your own - we welcome your creations!



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