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CVS commit: pkgsrc/graphics/py-OpenGL



Module Name:    pkgsrc
Committed By:   adam
Date:           Mon Jan 27 06:27:24 UTC 2020

Modified Files:
        pkgsrc/graphics/py-OpenGL: Makefile PLIST distinfo

Log Message:
py-OpenGL: updated to 3.1.5

3.1.5:
Unknown changes


To generate a diff of this commit:
cvs rdiff -u -r1.27 -r1.28 pkgsrc/graphics/py-OpenGL/Makefile
cvs rdiff -u -r1.8 -r1.9 pkgsrc/graphics/py-OpenGL/PLIST
cvs rdiff -u -r1.6 -r1.7 pkgsrc/graphics/py-OpenGL/distinfo

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.

Modified files:

Index: pkgsrc/graphics/py-OpenGL/Makefile
diff -u pkgsrc/graphics/py-OpenGL/Makefile:1.27 pkgsrc/graphics/py-OpenGL/Makefile:1.28
--- pkgsrc/graphics/py-OpenGL/Makefile:1.27     Sat Jan 18 23:32:17 2020
+++ pkgsrc/graphics/py-OpenGL/Makefile  Mon Jan 27 06:27:24 2020
@@ -1,41 +1,34 @@
-# $NetBSD: Makefile,v 1.27 2020/01/18 23:32:17 rillig Exp $
+# $NetBSD: Makefile,v 1.28 2020/01/27 06:27:24 adam Exp $
 
-DISTNAME=      PyOpenGL-3.1.1a1
+DISTNAME=      PyOpenGL-3.1.5
 PKGNAME=       ${PYPKGPREFIX}-${DISTNAME:S/^Py//}
-PKGREVISION=   1
-CATEGORIES=    graphics
+CATEGORIES=    graphics python
 MASTER_SITES=  ${MASTER_SITE_PYPI:=P/PyOpenGL/}
 
 MAINTAINER=    pkgsrc-users%NetBSD.org@localhost
-HOMEPAGE=      https://pyopengl.sourceforge.net/
+HOMEPAGE=      http://pyopengl.sourceforge.net/
 COMMENT=       Python bindings for OpenGL
 # There are many similar licenses, see license.txt
 LICENSE=       modified-bsd AND mit
 
 DEPENDS+=      ${PYPKGPREFIX}-Tk-[0-9]*:../../x11/py-Tk
+TEST_DEPENDS+= ${PYPKGPREFIX}-py-OpenGL-accelerate-[0-9]*:../../graphics/py-OpenGL-accelerate
+TEST_DEPENDS+= ${PYPKGPREFIX}-game-[0-9]*:../../devel/py-game
 
-REPLACE_PYTHON+=       *.py */*.py */*/*.py */*/*/*.py */*/*/*/*.py
+USE_LANGUAGES= # none
 
-# Tests require:
-# - devel/py-virtualenv
-# - devel/py-game
-# - math/py-numpy
-# ...
-
-SUBST_CLASSES+=                pyver
-SUBST_MESSAGE.pyver=   Set Python version suffix for virtualenv calls.
-SUBST_STAGE.pyver=     pre-configure
-SUBST_FILES.pyver=     tests/tests.py
-SUBST_SED.pyver=       -e '121s,virtualenv,virtualenv-${PYVERSSUFFIX},'
+REPLACE_PYTHON+=       OpenGL/arrays/buffers.py
 
 do-test:
-       ${RUN} ${PYTHONBIN} ${WRKSRC}/tests/tests.py
+       cd ${WRKSRC} && ${PYTHONBIN} tests/test_core.py
 
-.include "../../lang/python/application.mk"
-.include "../../lang/python/distutils.mk"
+.include "../../mk/bsd.prefs.mk"
+.if ${OPSYS} != "Darwin"
 .include "../../graphics/MesaLib/buildlink3.mk"
 .include "../../graphics/freeglut/buildlink3.mk"
 .include "../../graphics/glu/buildlink3.mk"
+.endif
+.include "../../lang/python/application.mk"
+.include "../../lang/python/egg.mk"
 .include "../../math/py-numpy/buildlink3.mk"
-.include "../../lang/tcl/buildlink3.mk"
 .include "../../mk/bsd.pkg.mk"

Index: pkgsrc/graphics/py-OpenGL/PLIST
diff -u pkgsrc/graphics/py-OpenGL/PLIST:1.8 pkgsrc/graphics/py-OpenGL/PLIST:1.9
--- pkgsrc/graphics/py-OpenGL/PLIST:1.8 Sun Aug 21 01:32:45 2016
+++ pkgsrc/graphics/py-OpenGL/PLIST     Mon Jan 27 06:27:24 2020
@@ -1,7 +1,17 @@
-@comment $NetBSD: PLIST,v 1.8 2016/08/21 01:32:45 kamil Exp $
+@comment $NetBSD: PLIST,v 1.9 2020/01/27 06:27:24 adam Exp $
+${PYSITELIB}/${EGG_INFODIR}/PKG-INFO
+${PYSITELIB}/${EGG_INFODIR}/SOURCES.txt
+${PYSITELIB}/${EGG_INFODIR}/dependency_links.txt
+${PYSITELIB}/${EGG_INFODIR}/top_level.txt
 ${PYSITELIB}/OpenGL/AGL/__init__.py
 ${PYSITELIB}/OpenGL/AGL/__init__.pyc
 ${PYSITELIB}/OpenGL/AGL/__init__.pyo
+${PYSITELIB}/OpenGL/DISABLED/NVX/__init__.py
+${PYSITELIB}/OpenGL/DISABLED/NVX/__init__.pyc
+${PYSITELIB}/OpenGL/DISABLED/NVX/__init__.pyo
+${PYSITELIB}/OpenGL/DISABLED/NVX/cross_process_interop.py
+${PYSITELIB}/OpenGL/DISABLED/NVX/cross_process_interop.pyc
+${PYSITELIB}/OpenGL/DISABLED/NVX/cross_process_interop.pyo
 ${PYSITELIB}/OpenGL/EGL/ANDROID/__init__.py
 ${PYSITELIB}/OpenGL/EGL/ANDROID/__init__.pyc
 ${PYSITELIB}/OpenGL/EGL/ANDROID/__init__.pyo
@@ -26,6 +36,9 @@ ${PYSITELIB}/OpenGL/EGL/ANGLE/__init__.p
 ${PYSITELIB}/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py
 ${PYSITELIB}/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.pyc
 ${PYSITELIB}/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.pyo
+${PYSITELIB}/OpenGL/EGL/ANGLE/device_d3d.py
+${PYSITELIB}/OpenGL/EGL/ANGLE/device_d3d.pyc
+${PYSITELIB}/OpenGL/EGL/ANGLE/device_d3d.pyo
 ${PYSITELIB}/OpenGL/EGL/ANGLE/query_surface_pointer.py
 ${PYSITELIB}/OpenGL/EGL/ANGLE/query_surface_pointer.pyc
 ${PYSITELIB}/OpenGL/EGL/ANGLE/query_surface_pointer.pyo
@@ -59,9 +72,15 @@ ${PYSITELIB}/OpenGL/EGL/EXT/device_base.
 ${PYSITELIB}/OpenGL/EGL/EXT/device_drm.py
 ${PYSITELIB}/OpenGL/EGL/EXT/device_drm.pyc
 ${PYSITELIB}/OpenGL/EGL/EXT/device_drm.pyo
+${PYSITELIB}/OpenGL/EGL/EXT/device_enumeration.py
+${PYSITELIB}/OpenGL/EGL/EXT/device_enumeration.pyc
+${PYSITELIB}/OpenGL/EGL/EXT/device_enumeration.pyo
 ${PYSITELIB}/OpenGL/EGL/EXT/device_openwf.py
 ${PYSITELIB}/OpenGL/EGL/EXT/device_openwf.pyc
 ${PYSITELIB}/OpenGL/EGL/EXT/device_openwf.pyo
+${PYSITELIB}/OpenGL/EGL/EXT/device_query.py
+${PYSITELIB}/OpenGL/EGL/EXT/device_query.pyc
+${PYSITELIB}/OpenGL/EGL/EXT/device_query.pyo
 ${PYSITELIB}/OpenGL/EGL/EXT/image_dma_buf_import.py
 ${PYSITELIB}/OpenGL/EGL/EXT/image_dma_buf_import.pyc
 ${PYSITELIB}/OpenGL/EGL/EXT/image_dma_buf_import.pyo
@@ -98,6 +117,9 @@ ${PYSITELIB}/OpenGL/EGL/EXT/stream_consu
 ${PYSITELIB}/OpenGL/EGL/EXT/swap_buffers_with_damage.py
 ${PYSITELIB}/OpenGL/EGL/EXT/swap_buffers_with_damage.pyc
 ${PYSITELIB}/OpenGL/EGL/EXT/swap_buffers_with_damage.pyo
+${PYSITELIB}/OpenGL/EGL/EXT/yuv_surface.py
+${PYSITELIB}/OpenGL/EGL/EXT/yuv_surface.pyc
+${PYSITELIB}/OpenGL/EGL/EXT/yuv_surface.pyo
 ${PYSITELIB}/OpenGL/EGL/HI/__init__.py
 ${PYSITELIB}/OpenGL/EGL/HI/__init__.pyc
 ${PYSITELIB}/OpenGL/EGL/HI/__init__.pyo
@@ -131,6 +153,12 @@ ${PYSITELIB}/OpenGL/EGL/KHR/config_attri
 ${PYSITELIB}/OpenGL/EGL/KHR/create_context.py
 ${PYSITELIB}/OpenGL/EGL/KHR/create_context.pyc
 ${PYSITELIB}/OpenGL/EGL/KHR/create_context.pyo
+${PYSITELIB}/OpenGL/EGL/KHR/create_context_no_error.py
+${PYSITELIB}/OpenGL/EGL/KHR/create_context_no_error.pyc
+${PYSITELIB}/OpenGL/EGL/KHR/create_context_no_error.pyo
+${PYSITELIB}/OpenGL/EGL/KHR/debug.py
+${PYSITELIB}/OpenGL/EGL/KHR/debug.pyc
+${PYSITELIB}/OpenGL/EGL/KHR/debug.pyo
 ${PYSITELIB}/OpenGL/EGL/KHR/fence_sync.py
 ${PYSITELIB}/OpenGL/EGL/KHR/fence_sync.pyc
 ${PYSITELIB}/OpenGL/EGL/KHR/fence_sync.pyo
@@ -224,6 +252,9 @@ ${PYSITELIB}/OpenGL/EGL/MESA/__init__.py
 ${PYSITELIB}/OpenGL/EGL/MESA/drm_image.py
 ${PYSITELIB}/OpenGL/EGL/MESA/drm_image.pyc
 ${PYSITELIB}/OpenGL/EGL/MESA/drm_image.pyo
+${PYSITELIB}/OpenGL/EGL/MESA/image_dma_buf_export.py
+${PYSITELIB}/OpenGL/EGL/MESA/image_dma_buf_export.pyc
+${PYSITELIB}/OpenGL/EGL/MESA/image_dma_buf_export.pyo
 ${PYSITELIB}/OpenGL/EGL/MESA/platform_gbm.py
 ${PYSITELIB}/OpenGL/EGL/MESA/platform_gbm.pyc
 ${PYSITELIB}/OpenGL/EGL/MESA/platform_gbm.pyo
@@ -269,6 +300,12 @@ ${PYSITELIB}/OpenGL/EGL/NV/post_convert_
 ${PYSITELIB}/OpenGL/EGL/NV/post_sub_buffer.py
 ${PYSITELIB}/OpenGL/EGL/NV/post_sub_buffer.pyc
 ${PYSITELIB}/OpenGL/EGL/NV/post_sub_buffer.pyo
+${PYSITELIB}/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py
+${PYSITELIB}/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.pyc
+${PYSITELIB}/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.pyo
+${PYSITELIB}/OpenGL/EGL/NV/stream_metadata.py
+${PYSITELIB}/OpenGL/EGL/NV/stream_metadata.pyc
+${PYSITELIB}/OpenGL/EGL/NV/stream_metadata.pyo
 ${PYSITELIB}/OpenGL/EGL/NV/stream_sync.py
 ${PYSITELIB}/OpenGL/EGL/NV/stream_sync.pyc
 ${PYSITELIB}/OpenGL/EGL/NV/stream_sync.pyo
@@ -311,6 +348,12 @@ ${PYSITELIB}/OpenGL/EGL/VERSION/__init__
 ${PYSITELIB}/OpenGL/EGL/__init__.py
 ${PYSITELIB}/OpenGL/EGL/__init__.pyc
 ${PYSITELIB}/OpenGL/EGL/__init__.pyo
+${PYSITELIB}/OpenGL/EGL/debug.py
+${PYSITELIB}/OpenGL/EGL/debug.pyc
+${PYSITELIB}/OpenGL/EGL/debug.pyo
+${PYSITELIB}/OpenGL/EGL/gbmdevice.py
+${PYSITELIB}/OpenGL/EGL/gbmdevice.pyc
+${PYSITELIB}/OpenGL/EGL/gbmdevice.pyo
 ${PYSITELIB}/OpenGL/GL/AMD/__init__.py
 ${PYSITELIB}/OpenGL/GL/AMD/__init__.pyc
 ${PYSITELIB}/OpenGL/GL/AMD/__init__.pyo
@@ -329,9 +372,21 @@ ${PYSITELIB}/OpenGL/GL/AMD/depth_clamp_s
 ${PYSITELIB}/OpenGL/GL/AMD/draw_buffers_blend.py
 ${PYSITELIB}/OpenGL/GL/AMD/draw_buffers_blend.pyc
 ${PYSITELIB}/OpenGL/GL/AMD/draw_buffers_blend.pyo
+${PYSITELIB}/OpenGL/GL/AMD/framebuffer_multisample_advanced.py
+${PYSITELIB}/OpenGL/GL/AMD/framebuffer_multisample_advanced.pyc
+${PYSITELIB}/OpenGL/GL/AMD/framebuffer_multisample_advanced.pyo
+${PYSITELIB}/OpenGL/GL/AMD/framebuffer_sample_positions.py
+${PYSITELIB}/OpenGL/GL/AMD/framebuffer_sample_positions.pyc
+${PYSITELIB}/OpenGL/GL/AMD/framebuffer_sample_positions.pyo
 ${PYSITELIB}/OpenGL/GL/AMD/gcn_shader.py
 ${PYSITELIB}/OpenGL/GL/AMD/gcn_shader.pyc
 ${PYSITELIB}/OpenGL/GL/AMD/gcn_shader.pyo
+${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_half_float.py
+${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_half_float.pyc
+${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_half_float.pyo
+${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int16.py
+${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int16.pyc
+${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int16.pyo
 ${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int64.py
 ${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int64.pyc
 ${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int64.pyo
@@ -365,6 +420,18 @@ ${PYSITELIB}/OpenGL/GL/AMD/seamless_cube
 ${PYSITELIB}/OpenGL/GL/AMD/shader_atomic_counter_ops.py
 ${PYSITELIB}/OpenGL/GL/AMD/shader_atomic_counter_ops.pyc
 ${PYSITELIB}/OpenGL/GL/AMD/shader_atomic_counter_ops.pyo
+${PYSITELIB}/OpenGL/GL/AMD/shader_ballot.py
+${PYSITELIB}/OpenGL/GL/AMD/shader_ballot.pyc
+${PYSITELIB}/OpenGL/GL/AMD/shader_ballot.pyo
+${PYSITELIB}/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py
+${PYSITELIB}/OpenGL/GL/AMD/shader_explicit_vertex_parameter.pyc
+${PYSITELIB}/OpenGL/GL/AMD/shader_explicit_vertex_parameter.pyo
+${PYSITELIB}/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py
+${PYSITELIB}/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.pyc
+${PYSITELIB}/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.pyo
+${PYSITELIB}/OpenGL/GL/AMD/shader_image_load_store_lod.py
+${PYSITELIB}/OpenGL/GL/AMD/shader_image_load_store_lod.pyc
+${PYSITELIB}/OpenGL/GL/AMD/shader_image_load_store_lod.pyo
 ${PYSITELIB}/OpenGL/GL/AMD/shader_stencil_export.py
 ${PYSITELIB}/OpenGL/GL/AMD/shader_stencil_export.pyc
 ${PYSITELIB}/OpenGL/GL/AMD/shader_stencil_export.pyo
@@ -377,6 +444,9 @@ ${PYSITELIB}/OpenGL/GL/AMD/sparse_textur
 ${PYSITELIB}/OpenGL/GL/AMD/stencil_operation_extended.py
 ${PYSITELIB}/OpenGL/GL/AMD/stencil_operation_extended.pyc
 ${PYSITELIB}/OpenGL/GL/AMD/stencil_operation_extended.pyo
+${PYSITELIB}/OpenGL/GL/AMD/texture_gather_bias_lod.py
+${PYSITELIB}/OpenGL/GL/AMD/texture_gather_bias_lod.pyc
+${PYSITELIB}/OpenGL/GL/AMD/texture_gather_bias_lod.pyo
 ${PYSITELIB}/OpenGL/GL/AMD/texture_texture4.py
 ${PYSITELIB}/OpenGL/GL/AMD/texture_texture4.pyc
 ${PYSITELIB}/OpenGL/GL/AMD/texture_texture4.pyo
@@ -455,6 +525,9 @@ ${PYSITELIB}/OpenGL/GL/ARB/ES2_compatibi
 ${PYSITELIB}/OpenGL/GL/ARB/ES3_1_compatibility.py
 ${PYSITELIB}/OpenGL/GL/ARB/ES3_1_compatibility.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/ES3_1_compatibility.pyo
+${PYSITELIB}/OpenGL/GL/ARB/ES3_2_compatibility.py
+${PYSITELIB}/OpenGL/GL/ARB/ES3_2_compatibility.pyc
+${PYSITELIB}/OpenGL/GL/ARB/ES3_2_compatibility.pyo
 ${PYSITELIB}/OpenGL/GL/ARB/ES3_compatibility.py
 ${PYSITELIB}/OpenGL/GL/ARB/ES3_compatibility.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/ES3_compatibility.pyo
@@ -575,6 +648,9 @@ ${PYSITELIB}/OpenGL/GL/ARB/fragment_prog
 ${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.py
 ${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.pyo
+${PYSITELIB}/OpenGL/GL/ARB/fragment_shader_interlock.py
+${PYSITELIB}/OpenGL/GL/ARB/fragment_shader_interlock.pyc
+${PYSITELIB}/OpenGL/GL/ARB/fragment_shader_interlock.pyo
 ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_no_attachments.py
 ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_no_attachments.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_no_attachments.pyo
@@ -593,12 +669,18 @@ ${PYSITELIB}/OpenGL/GL/ARB/get_program_b
 ${PYSITELIB}/OpenGL/GL/ARB/get_texture_sub_image.py
 ${PYSITELIB}/OpenGL/GL/ARB/get_texture_sub_image.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/get_texture_sub_image.pyo
+${PYSITELIB}/OpenGL/GL/ARB/gl_spirv.py
+${PYSITELIB}/OpenGL/GL/ARB/gl_spirv.pyc
+${PYSITELIB}/OpenGL/GL/ARB/gl_spirv.pyo
 ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader5.py
 ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader5.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader5.pyo
 ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_fp64.py
 ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_fp64.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_fp64.pyo
+${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_int64.py
+${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_int64.pyc
+${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_int64.pyo
 ${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.py
 ${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.pyo
@@ -650,6 +732,9 @@ ${PYSITELIB}/OpenGL/GL/ARB/occlusion_que
 ${PYSITELIB}/OpenGL/GL/ARB/occlusion_query2.py
 ${PYSITELIB}/OpenGL/GL/ARB/occlusion_query2.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/occlusion_query2.pyo
+${PYSITELIB}/OpenGL/GL/ARB/parallel_shader_compile.py
+${PYSITELIB}/OpenGL/GL/ARB/parallel_shader_compile.pyc
+${PYSITELIB}/OpenGL/GL/ARB/parallel_shader_compile.pyo
 ${PYSITELIB}/OpenGL/GL/ARB/pipeline_statistics_query.py
 ${PYSITELIB}/OpenGL/GL/ARB/pipeline_statistics_query.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/pipeline_statistics_query.pyo
@@ -662,6 +747,12 @@ ${PYSITELIB}/OpenGL/GL/ARB/point_paramet
 ${PYSITELIB}/OpenGL/GL/ARB/point_sprite.py
 ${PYSITELIB}/OpenGL/GL/ARB/point_sprite.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/point_sprite.pyo
+${PYSITELIB}/OpenGL/GL/ARB/polygon_offset_clamp.py
+${PYSITELIB}/OpenGL/GL/ARB/polygon_offset_clamp.pyc
+${PYSITELIB}/OpenGL/GL/ARB/polygon_offset_clamp.pyo
+${PYSITELIB}/OpenGL/GL/ARB/post_depth_coverage.py
+${PYSITELIB}/OpenGL/GL/ARB/post_depth_coverage.pyc
+${PYSITELIB}/OpenGL/GL/ARB/post_depth_coverage.pyo
 ${PYSITELIB}/OpenGL/GL/ARB/program_interface_query.py
 ${PYSITELIB}/OpenGL/GL/ARB/program_interface_query.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/program_interface_query.pyo
@@ -680,6 +771,9 @@ ${PYSITELIB}/OpenGL/GL/ARB/robustness.py
 ${PYSITELIB}/OpenGL/GL/ARB/robustness_isolation.py
 ${PYSITELIB}/OpenGL/GL/ARB/robustness_isolation.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/robustness_isolation.pyo
+${PYSITELIB}/OpenGL/GL/ARB/sample_locations.py
+${PYSITELIB}/OpenGL/GL/ARB/sample_locations.pyc
+${PYSITELIB}/OpenGL/GL/ARB/sample_locations.pyo
 ${PYSITELIB}/OpenGL/GL/ARB/sample_shading.py
 ${PYSITELIB}/OpenGL/GL/ARB/sample_shading.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/sample_shading.pyo
@@ -695,12 +789,21 @@ ${PYSITELIB}/OpenGL/GL/ARB/seamless_cube
 ${PYSITELIB}/OpenGL/GL/ARB/separate_shader_objects.py
 ${PYSITELIB}/OpenGL/GL/ARB/separate_shader_objects.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/separate_shader_objects.pyo
+${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counter_ops.py
+${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counter_ops.pyc
+${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counter_ops.pyo
 ${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counters.py
 ${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counters.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counters.pyo
+${PYSITELIB}/OpenGL/GL/ARB/shader_ballot.py
+${PYSITELIB}/OpenGL/GL/ARB/shader_ballot.pyc
+${PYSITELIB}/OpenGL/GL/ARB/shader_ballot.pyo
 ${PYSITELIB}/OpenGL/GL/ARB/shader_bit_encoding.py
 ${PYSITELIB}/OpenGL/GL/ARB/shader_bit_encoding.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/shader_bit_encoding.pyo
+${PYSITELIB}/OpenGL/GL/ARB/shader_clock.py
+${PYSITELIB}/OpenGL/GL/ARB/shader_clock.pyc
+${PYSITELIB}/OpenGL/GL/ARB/shader_clock.pyo
 ${PYSITELIB}/OpenGL/GL/ARB/shader_draw_parameters.py
 ${PYSITELIB}/OpenGL/GL/ARB/shader_draw_parameters.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/shader_draw_parameters.pyo
@@ -734,6 +837,9 @@ ${PYSITELIB}/OpenGL/GL/ARB/shader_textur
 ${PYSITELIB}/OpenGL/GL/ARB/shader_texture_lod.py
 ${PYSITELIB}/OpenGL/GL/ARB/shader_texture_lod.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/shader_texture_lod.pyo
+${PYSITELIB}/OpenGL/GL/ARB/shader_viewport_layer_array.py
+${PYSITELIB}/OpenGL/GL/ARB/shader_viewport_layer_array.pyc
+${PYSITELIB}/OpenGL/GL/ARB/shader_viewport_layer_array.pyo
 ${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.py
 ${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.pyo
@@ -758,6 +864,15 @@ ${PYSITELIB}/OpenGL/GL/ARB/sparse_buffer
 ${PYSITELIB}/OpenGL/GL/ARB/sparse_texture.py
 ${PYSITELIB}/OpenGL/GL/ARB/sparse_texture.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/sparse_texture.pyo
+${PYSITELIB}/OpenGL/GL/ARB/sparse_texture2.py
+${PYSITELIB}/OpenGL/GL/ARB/sparse_texture2.pyc
+${PYSITELIB}/OpenGL/GL/ARB/sparse_texture2.pyo
+${PYSITELIB}/OpenGL/GL/ARB/sparse_texture_clamp.py
+${PYSITELIB}/OpenGL/GL/ARB/sparse_texture_clamp.pyc
+${PYSITELIB}/OpenGL/GL/ARB/sparse_texture_clamp.pyo
+${PYSITELIB}/OpenGL/GL/ARB/spirv_extensions.py
+${PYSITELIB}/OpenGL/GL/ARB/spirv_extensions.pyc
+${PYSITELIB}/OpenGL/GL/ARB/spirv_extensions.pyo
 ${PYSITELIB}/OpenGL/GL/ARB/stencil_texturing.py
 ${PYSITELIB}/OpenGL/GL/ARB/stencil_texturing.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/stencil_texturing.pyo
@@ -809,6 +924,12 @@ ${PYSITELIB}/OpenGL/GL/ARB/texture_env_c
 ${PYSITELIB}/OpenGL/GL/ARB/texture_env_dot3.py
 ${PYSITELIB}/OpenGL/GL/ARB/texture_env_dot3.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/texture_env_dot3.pyo
+${PYSITELIB}/OpenGL/GL/ARB/texture_filter_anisotropic.py
+${PYSITELIB}/OpenGL/GL/ARB/texture_filter_anisotropic.pyc
+${PYSITELIB}/OpenGL/GL/ARB/texture_filter_anisotropic.pyo
+${PYSITELIB}/OpenGL/GL/ARB/texture_filter_minmax.py
+${PYSITELIB}/OpenGL/GL/ARB/texture_filter_minmax.pyc
+${PYSITELIB}/OpenGL/GL/ARB/texture_filter_minmax.pyo
 ${PYSITELIB}/OpenGL/GL/ARB/texture_float.py
 ${PYSITELIB}/OpenGL/GL/ARB/texture_float.pyc
 ${PYSITELIB}/OpenGL/GL/ARB/texture_float.pyo
@@ -986,6 +1107,12 @@ ${PYSITELIB}/OpenGL/GL/DFX/texture_compr
 ${PYSITELIB}/OpenGL/GL/DMP/__init__.py
 ${PYSITELIB}/OpenGL/GL/DMP/__init__.pyc
 ${PYSITELIB}/OpenGL/GL/DMP/__init__.pyo
+${PYSITELIB}/OpenGL/GL/EXT/EGL_image_storage.py
+${PYSITELIB}/OpenGL/GL/EXT/EGL_image_storage.pyc
+${PYSITELIB}/OpenGL/GL/EXT/EGL_image_storage.pyo
+${PYSITELIB}/OpenGL/GL/EXT/EGL_sync.py
+${PYSITELIB}/OpenGL/GL/EXT/EGL_sync.pyc
+${PYSITELIB}/OpenGL/GL/EXT/EGL_sync.pyo
 ${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.py
 ${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.pyo
@@ -1064,6 +1191,9 @@ ${PYSITELIB}/OpenGL/GL/EXT/draw_instance
 ${PYSITELIB}/OpenGL/GL/EXT/draw_range_elements.py
 ${PYSITELIB}/OpenGL/GL/EXT/draw_range_elements.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/draw_range_elements.pyo
+${PYSITELIB}/OpenGL/GL/EXT/external_buffer.py
+${PYSITELIB}/OpenGL/GL/EXT/external_buffer.pyc
+${PYSITELIB}/OpenGL/GL/EXT/external_buffer.pyo
 ${PYSITELIB}/OpenGL/GL/EXT/fog_coord.py
 ${PYSITELIB}/OpenGL/GL/EXT/fog_coord.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/fog_coord.pyo
@@ -1109,6 +1239,15 @@ ${PYSITELIB}/OpenGL/GL/EXT/index_texture
 ${PYSITELIB}/OpenGL/GL/EXT/light_texture.py
 ${PYSITELIB}/OpenGL/GL/EXT/light_texture.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/light_texture.pyo
+${PYSITELIB}/OpenGL/GL/EXT/memory_object.py
+${PYSITELIB}/OpenGL/GL/EXT/memory_object.pyc
+${PYSITELIB}/OpenGL/GL/EXT/memory_object.pyo
+${PYSITELIB}/OpenGL/GL/EXT/memory_object_fd.py
+${PYSITELIB}/OpenGL/GL/EXT/memory_object_fd.pyc
+${PYSITELIB}/OpenGL/GL/EXT/memory_object_fd.pyo
+${PYSITELIB}/OpenGL/GL/EXT/memory_object_win32.py
+${PYSITELIB}/OpenGL/GL/EXT/memory_object_win32.pyc
+${PYSITELIB}/OpenGL/GL/EXT/memory_object_win32.pyo
 ${PYSITELIB}/OpenGL/GL/EXT/misc_attribute.py
 ${PYSITELIB}/OpenGL/GL/EXT/misc_attribute.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/misc_attribute.pyo
@@ -1118,6 +1257,15 @@ ${PYSITELIB}/OpenGL/GL/EXT/multi_draw_ar
 ${PYSITELIB}/OpenGL/GL/EXT/multisample.py
 ${PYSITELIB}/OpenGL/GL/EXT/multisample.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/multisample.pyo
+${PYSITELIB}/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py
+${PYSITELIB}/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.pyc
+${PYSITELIB}/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.pyo
+${PYSITELIB}/OpenGL/GL/EXT/multiview_texture_multisample.py
+${PYSITELIB}/OpenGL/GL/EXT/multiview_texture_multisample.pyc
+${PYSITELIB}/OpenGL/GL/EXT/multiview_texture_multisample.pyo
+${PYSITELIB}/OpenGL/GL/EXT/multiview_timer_query.py
+${PYSITELIB}/OpenGL/GL/EXT/multiview_timer_query.pyc
+${PYSITELIB}/OpenGL/GL/EXT/multiview_timer_query.pyo
 ${PYSITELIB}/OpenGL/GL/EXT/packed_depth_stencil.py
 ${PYSITELIB}/OpenGL/GL/EXT/packed_depth_stencil.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/packed_depth_stencil.pyo
@@ -1163,12 +1311,27 @@ ${PYSITELIB}/OpenGL/GL/EXT/rescale_norma
 ${PYSITELIB}/OpenGL/GL/EXT/secondary_color.py
 ${PYSITELIB}/OpenGL/GL/EXT/secondary_color.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/secondary_color.pyo
+${PYSITELIB}/OpenGL/GL/EXT/semaphore.py
+${PYSITELIB}/OpenGL/GL/EXT/semaphore.pyc
+${PYSITELIB}/OpenGL/GL/EXT/semaphore.pyo
+${PYSITELIB}/OpenGL/GL/EXT/semaphore_fd.py
+${PYSITELIB}/OpenGL/GL/EXT/semaphore_fd.pyc
+${PYSITELIB}/OpenGL/GL/EXT/semaphore_fd.pyo
+${PYSITELIB}/OpenGL/GL/EXT/semaphore_win32.py
+${PYSITELIB}/OpenGL/GL/EXT/semaphore_win32.pyc
+${PYSITELIB}/OpenGL/GL/EXT/semaphore_win32.pyo
 ${PYSITELIB}/OpenGL/GL/EXT/separate_shader_objects.py
 ${PYSITELIB}/OpenGL/GL/EXT/separate_shader_objects.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/separate_shader_objects.pyo
 ${PYSITELIB}/OpenGL/GL/EXT/separate_specular_color.py
 ${PYSITELIB}/OpenGL/GL/EXT/separate_specular_color.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/separate_specular_color.pyo
+${PYSITELIB}/OpenGL/GL/EXT/shader_framebuffer_fetch.py
+${PYSITELIB}/OpenGL/GL/EXT/shader_framebuffer_fetch.pyc
+${PYSITELIB}/OpenGL/GL/EXT/shader_framebuffer_fetch.pyo
+${PYSITELIB}/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py
+${PYSITELIB}/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.pyc
+${PYSITELIB}/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.pyo
 ${PYSITELIB}/OpenGL/GL/EXT/shader_image_load_formatted.py
 ${PYSITELIB}/OpenGL/GL/EXT/shader_image_load_formatted.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/shader_image_load_formatted.pyo
@@ -1256,9 +1419,15 @@ ${PYSITELIB}/OpenGL/GL/EXT/texture_pertu
 ${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB.py
 ${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB.pyo
+${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB_R8.py
+${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB_R8.pyc
+${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB_R8.pyo
 ${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB_decode.py
 ${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB_decode.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB_decode.pyo
+${PYSITELIB}/OpenGL/GL/EXT/texture_shadow_lod.py
+${PYSITELIB}/OpenGL/GL/EXT/texture_shadow_lod.pyc
+${PYSITELIB}/OpenGL/GL/EXT/texture_shadow_lod.pyo
 ${PYSITELIB}/OpenGL/GL/EXT/texture_shared_exponent.py
 ${PYSITELIB}/OpenGL/GL/EXT/texture_shared_exponent.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/texture_shared_exponent.pyo
@@ -1289,6 +1458,12 @@ ${PYSITELIB}/OpenGL/GL/EXT/vertex_shader
 ${PYSITELIB}/OpenGL/GL/EXT/vertex_weighting.py
 ${PYSITELIB}/OpenGL/GL/EXT/vertex_weighting.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/vertex_weighting.pyo
+${PYSITELIB}/OpenGL/GL/EXT/win32_keyed_mutex.py
+${PYSITELIB}/OpenGL/GL/EXT/win32_keyed_mutex.pyc
+${PYSITELIB}/OpenGL/GL/EXT/win32_keyed_mutex.pyo
+${PYSITELIB}/OpenGL/GL/EXT/window_rectangles.py
+${PYSITELIB}/OpenGL/GL/EXT/window_rectangles.pyc
+${PYSITELIB}/OpenGL/GL/EXT/window_rectangles.pyo
 ${PYSITELIB}/OpenGL/GL/EXT/x11_sync_object.py
 ${PYSITELIB}/OpenGL/GL/EXT/x11_sync_object.pyc
 ${PYSITELIB}/OpenGL/GL/EXT/x11_sync_object.pyo
@@ -1358,9 +1533,18 @@ ${PYSITELIB}/OpenGL/GL/INGR/interlace_re
 ${PYSITELIB}/OpenGL/GL/INTEL/__init__.py
 ${PYSITELIB}/OpenGL/GL/INTEL/__init__.pyc
 ${PYSITELIB}/OpenGL/GL/INTEL/__init__.pyo
+${PYSITELIB}/OpenGL/GL/INTEL/blackhole_render.py
+${PYSITELIB}/OpenGL/GL/INTEL/blackhole_render.pyc
+${PYSITELIB}/OpenGL/GL/INTEL/blackhole_render.pyo
+${PYSITELIB}/OpenGL/GL/INTEL/conservative_rasterization.py
+${PYSITELIB}/OpenGL/GL/INTEL/conservative_rasterization.pyc
+${PYSITELIB}/OpenGL/GL/INTEL/conservative_rasterization.pyo
 ${PYSITELIB}/OpenGL/GL/INTEL/fragment_shader_ordering.py
 ${PYSITELIB}/OpenGL/GL/INTEL/fragment_shader_ordering.pyc
 ${PYSITELIB}/OpenGL/GL/INTEL/fragment_shader_ordering.pyo
+${PYSITELIB}/OpenGL/GL/INTEL/framebuffer_CMAA.py
+${PYSITELIB}/OpenGL/GL/INTEL/framebuffer_CMAA.pyc
+${PYSITELIB}/OpenGL/GL/INTEL/framebuffer_CMAA.pyo
 ${PYSITELIB}/OpenGL/GL/INTEL/map_texture.py
 ${PYSITELIB}/OpenGL/GL/INTEL/map_texture.pyc
 ${PYSITELIB}/OpenGL/GL/INTEL/map_texture.pyo
@@ -1385,27 +1569,51 @@ ${PYSITELIB}/OpenGL/GL/KHR/context_flush
 ${PYSITELIB}/OpenGL/GL/KHR/debug.py
 ${PYSITELIB}/OpenGL/GL/KHR/debug.pyc
 ${PYSITELIB}/OpenGL/GL/KHR/debug.pyo
+${PYSITELIB}/OpenGL/GL/KHR/no_error.py
+${PYSITELIB}/OpenGL/GL/KHR/no_error.pyc
+${PYSITELIB}/OpenGL/GL/KHR/no_error.pyo
+${PYSITELIB}/OpenGL/GL/KHR/parallel_shader_compile.py
+${PYSITELIB}/OpenGL/GL/KHR/parallel_shader_compile.pyc
+${PYSITELIB}/OpenGL/GL/KHR/parallel_shader_compile.pyo
 ${PYSITELIB}/OpenGL/GL/KHR/robust_buffer_access_behavior.py
 ${PYSITELIB}/OpenGL/GL/KHR/robust_buffer_access_behavior.pyc
 ${PYSITELIB}/OpenGL/GL/KHR/robust_buffer_access_behavior.pyo
 ${PYSITELIB}/OpenGL/GL/KHR/robustness.py
 ${PYSITELIB}/OpenGL/GL/KHR/robustness.pyc
 ${PYSITELIB}/OpenGL/GL/KHR/robustness.pyo
+${PYSITELIB}/OpenGL/GL/KHR/shader_subgroup.py
+${PYSITELIB}/OpenGL/GL/KHR/shader_subgroup.pyc
+${PYSITELIB}/OpenGL/GL/KHR/shader_subgroup.pyo
 ${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_hdr.py
 ${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_hdr.pyc
 ${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_hdr.pyo
 ${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_ldr.py
 ${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_ldr.pyc
 ${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_ldr.pyo
+${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py
+${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.pyc
+${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.pyo
 ${PYSITELIB}/OpenGL/GL/MESA/__init__.py
 ${PYSITELIB}/OpenGL/GL/MESA/__init__.pyc
 ${PYSITELIB}/OpenGL/GL/MESA/__init__.pyo
+${PYSITELIB}/OpenGL/GL/MESA/framebuffer_flip_y.py
+${PYSITELIB}/OpenGL/GL/MESA/framebuffer_flip_y.pyc
+${PYSITELIB}/OpenGL/GL/MESA/framebuffer_flip_y.pyo
 ${PYSITELIB}/OpenGL/GL/MESA/pack_invert.py
 ${PYSITELIB}/OpenGL/GL/MESA/pack_invert.pyc
 ${PYSITELIB}/OpenGL/GL/MESA/pack_invert.pyo
+${PYSITELIB}/OpenGL/GL/MESA/program_binary_formats.py
+${PYSITELIB}/OpenGL/GL/MESA/program_binary_formats.pyc
+${PYSITELIB}/OpenGL/GL/MESA/program_binary_formats.pyo
 ${PYSITELIB}/OpenGL/GL/MESA/resize_buffers.py
 ${PYSITELIB}/OpenGL/GL/MESA/resize_buffers.pyc
 ${PYSITELIB}/OpenGL/GL/MESA/resize_buffers.pyo
+${PYSITELIB}/OpenGL/GL/MESA/shader_integer_functions.py
+${PYSITELIB}/OpenGL/GL/MESA/shader_integer_functions.pyc
+${PYSITELIB}/OpenGL/GL/MESA/shader_integer_functions.pyo
+${PYSITELIB}/OpenGL/GL/MESA/tile_raster_order.py
+${PYSITELIB}/OpenGL/GL/MESA/tile_raster_order.pyc
+${PYSITELIB}/OpenGL/GL/MESA/tile_raster_order.pyo
 ${PYSITELIB}/OpenGL/GL/MESA/window_pos.py
 ${PYSITELIB}/OpenGL/GL/MESA/window_pos.pyc
 ${PYSITELIB}/OpenGL/GL/MESA/window_pos.pyo
@@ -1421,6 +1629,9 @@ ${PYSITELIB}/OpenGL/GL/MESAX/texture_sta
 ${PYSITELIB}/OpenGL/GL/NV/__init__.py
 ${PYSITELIB}/OpenGL/GL/NV/__init__.pyc
 ${PYSITELIB}/OpenGL/GL/NV/__init__.pyo
+${PYSITELIB}/OpenGL/GL/NV/alpha_to_coverage_dither_control.py
+${PYSITELIB}/OpenGL/GL/NV/alpha_to_coverage_dither_control.pyc
+${PYSITELIB}/OpenGL/GL/NV/alpha_to_coverage_dither_control.pyo
 ${PYSITELIB}/OpenGL/GL/NV/bindless_multi_draw_indirect.py
 ${PYSITELIB}/OpenGL/GL/NV/bindless_multi_draw_indirect.pyc
 ${PYSITELIB}/OpenGL/GL/NV/bindless_multi_draw_indirect.pyo
@@ -1436,18 +1647,42 @@ ${PYSITELIB}/OpenGL/GL/NV/blend_equation
 ${PYSITELIB}/OpenGL/GL/NV/blend_equation_advanced_coherent.py
 ${PYSITELIB}/OpenGL/GL/NV/blend_equation_advanced_coherent.pyc
 ${PYSITELIB}/OpenGL/GL/NV/blend_equation_advanced_coherent.pyo
+${PYSITELIB}/OpenGL/GL/NV/blend_minmax_factor.py
+${PYSITELIB}/OpenGL/GL/NV/blend_minmax_factor.pyc
+${PYSITELIB}/OpenGL/GL/NV/blend_minmax_factor.pyo
 ${PYSITELIB}/OpenGL/GL/NV/blend_square.py
 ${PYSITELIB}/OpenGL/GL/NV/blend_square.pyc
 ${PYSITELIB}/OpenGL/GL/NV/blend_square.pyo
+${PYSITELIB}/OpenGL/GL/NV/clip_space_w_scaling.py
+${PYSITELIB}/OpenGL/GL/NV/clip_space_w_scaling.pyc
+${PYSITELIB}/OpenGL/GL/NV/clip_space_w_scaling.pyo
+${PYSITELIB}/OpenGL/GL/NV/command_list.py
+${PYSITELIB}/OpenGL/GL/NV/command_list.pyc
+${PYSITELIB}/OpenGL/GL/NV/command_list.pyo
 ${PYSITELIB}/OpenGL/GL/NV/compute_program5.py
 ${PYSITELIB}/OpenGL/GL/NV/compute_program5.pyc
 ${PYSITELIB}/OpenGL/GL/NV/compute_program5.pyo
+${PYSITELIB}/OpenGL/GL/NV/compute_shader_derivatives.py
+${PYSITELIB}/OpenGL/GL/NV/compute_shader_derivatives.pyc
+${PYSITELIB}/OpenGL/GL/NV/compute_shader_derivatives.pyo
 ${PYSITELIB}/OpenGL/GL/NV/conditional_render.py
 ${PYSITELIB}/OpenGL/GL/NV/conditional_render.pyc
 ${PYSITELIB}/OpenGL/GL/NV/conditional_render.pyo
 ${PYSITELIB}/OpenGL/GL/NV/conservative_raster.py
 ${PYSITELIB}/OpenGL/GL/NV/conservative_raster.pyc
 ${PYSITELIB}/OpenGL/GL/NV/conservative_raster.pyo
+${PYSITELIB}/OpenGL/GL/NV/conservative_raster_dilate.py
+${PYSITELIB}/OpenGL/GL/NV/conservative_raster_dilate.pyc
+${PYSITELIB}/OpenGL/GL/NV/conservative_raster_dilate.pyo
+${PYSITELIB}/OpenGL/GL/NV/conservative_raster_pre_snap.py
+${PYSITELIB}/OpenGL/GL/NV/conservative_raster_pre_snap.pyc
+${PYSITELIB}/OpenGL/GL/NV/conservative_raster_pre_snap.pyo
+${PYSITELIB}/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py
+${PYSITELIB}/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.pyc
+${PYSITELIB}/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.pyo
+${PYSITELIB}/OpenGL/GL/NV/conservative_raster_underestimation.py
+${PYSITELIB}/OpenGL/GL/NV/conservative_raster_underestimation.pyc
+${PYSITELIB}/OpenGL/GL/NV/conservative_raster_underestimation.pyo
 ${PYSITELIB}/OpenGL/GL/NV/copy_depth_to_color.py
 ${PYSITELIB}/OpenGL/GL/NV/copy_depth_to_color.pyc
 ${PYSITELIB}/OpenGL/GL/NV/copy_depth_to_color.pyo
@@ -1466,6 +1701,9 @@ ${PYSITELIB}/OpenGL/GL/NV/depth_clamp.py
 ${PYSITELIB}/OpenGL/GL/NV/draw_texture.py
 ${PYSITELIB}/OpenGL/GL/NV/draw_texture.pyc
 ${PYSITELIB}/OpenGL/GL/NV/draw_texture.pyo
+${PYSITELIB}/OpenGL/GL/NV/draw_vulkan_image.py
+${PYSITELIB}/OpenGL/GL/NV/draw_vulkan_image.pyc
+${PYSITELIB}/OpenGL/GL/NV/draw_vulkan_image.pyo
 ${PYSITELIB}/OpenGL/GL/NV/evaluators.py
 ${PYSITELIB}/OpenGL/GL/NV/evaluators.pyc
 ${PYSITELIB}/OpenGL/GL/NV/evaluators.pyo
@@ -1499,6 +1737,9 @@ ${PYSITELIB}/OpenGL/GL/NV/fragment_progr
 ${PYSITELIB}/OpenGL/GL/NV/fragment_program_option.py
 ${PYSITELIB}/OpenGL/GL/NV/fragment_program_option.pyc
 ${PYSITELIB}/OpenGL/GL/NV/fragment_program_option.pyo
+${PYSITELIB}/OpenGL/GL/NV/fragment_shader_barycentric.py
+${PYSITELIB}/OpenGL/GL/NV/fragment_shader_barycentric.pyc
+${PYSITELIB}/OpenGL/GL/NV/fragment_shader_barycentric.pyo
 ${PYSITELIB}/OpenGL/GL/NV/fragment_shader_interlock.py
 ${PYSITELIB}/OpenGL/GL/NV/fragment_shader_interlock.pyc
 ${PYSITELIB}/OpenGL/GL/NV/fragment_shader_interlock.pyo
@@ -1517,6 +1758,9 @@ ${PYSITELIB}/OpenGL/GL/NV/geometry_shade
 ${PYSITELIB}/OpenGL/GL/NV/geometry_shader_passthrough.py
 ${PYSITELIB}/OpenGL/GL/NV/geometry_shader_passthrough.pyc
 ${PYSITELIB}/OpenGL/GL/NV/geometry_shader_passthrough.pyo
+${PYSITELIB}/OpenGL/GL/NV/gpu_multicast.py
+${PYSITELIB}/OpenGL/GL/NV/gpu_multicast.pyc
+${PYSITELIB}/OpenGL/GL/NV/gpu_multicast.pyo
 ${PYSITELIB}/OpenGL/GL/NV/gpu_program4.py
 ${PYSITELIB}/OpenGL/GL/NV/gpu_program4.pyc
 ${PYSITELIB}/OpenGL/GL/NV/gpu_program4.pyo
@@ -1538,6 +1782,12 @@ ${PYSITELIB}/OpenGL/GL/NV/internalformat
 ${PYSITELIB}/OpenGL/GL/NV/light_max_exponent.py
 ${PYSITELIB}/OpenGL/GL/NV/light_max_exponent.pyc
 ${PYSITELIB}/OpenGL/GL/NV/light_max_exponent.pyo
+${PYSITELIB}/OpenGL/GL/NV/memory_attachment.py
+${PYSITELIB}/OpenGL/GL/NV/memory_attachment.pyc
+${PYSITELIB}/OpenGL/GL/NV/memory_attachment.pyo
+${PYSITELIB}/OpenGL/GL/NV/mesh_shader.py
+${PYSITELIB}/OpenGL/GL/NV/mesh_shader.pyc
+${PYSITELIB}/OpenGL/GL/NV/mesh_shader.pyo
 ${PYSITELIB}/OpenGL/GL/NV/multisample_coverage.py
 ${PYSITELIB}/OpenGL/GL/NV/multisample_coverage.pyc
 ${PYSITELIB}/OpenGL/GL/NV/multisample_coverage.pyo
@@ -1574,24 +1824,42 @@ ${PYSITELIB}/OpenGL/GL/NV/present_video.
 ${PYSITELIB}/OpenGL/GL/NV/primitive_restart.py
 ${PYSITELIB}/OpenGL/GL/NV/primitive_restart.pyc
 ${PYSITELIB}/OpenGL/GL/NV/primitive_restart.pyo
+${PYSITELIB}/OpenGL/GL/NV/query_resource.py
+${PYSITELIB}/OpenGL/GL/NV/query_resource.pyc
+${PYSITELIB}/OpenGL/GL/NV/query_resource.pyo
+${PYSITELIB}/OpenGL/GL/NV/query_resource_tag.py
+${PYSITELIB}/OpenGL/GL/NV/query_resource_tag.pyc
+${PYSITELIB}/OpenGL/GL/NV/query_resource_tag.pyo
 ${PYSITELIB}/OpenGL/GL/NV/register_combiners.py
 ${PYSITELIB}/OpenGL/GL/NV/register_combiners.pyc
 ${PYSITELIB}/OpenGL/GL/NV/register_combiners.pyo
 ${PYSITELIB}/OpenGL/GL/NV/register_combiners2.py
 ${PYSITELIB}/OpenGL/GL/NV/register_combiners2.pyc
 ${PYSITELIB}/OpenGL/GL/NV/register_combiners2.pyo
+${PYSITELIB}/OpenGL/GL/NV/representative_fragment_test.py
+${PYSITELIB}/OpenGL/GL/NV/representative_fragment_test.pyc
+${PYSITELIB}/OpenGL/GL/NV/representative_fragment_test.pyo
+${PYSITELIB}/OpenGL/GL/NV/robustness_video_memory_purge.py
+${PYSITELIB}/OpenGL/GL/NV/robustness_video_memory_purge.pyc
+${PYSITELIB}/OpenGL/GL/NV/robustness_video_memory_purge.pyo
 ${PYSITELIB}/OpenGL/GL/NV/sample_locations.py
 ${PYSITELIB}/OpenGL/GL/NV/sample_locations.pyc
 ${PYSITELIB}/OpenGL/GL/NV/sample_locations.pyo
 ${PYSITELIB}/OpenGL/GL/NV/sample_mask_override_coverage.py
 ${PYSITELIB}/OpenGL/GL/NV/sample_mask_override_coverage.pyc
 ${PYSITELIB}/OpenGL/GL/NV/sample_mask_override_coverage.pyo
+${PYSITELIB}/OpenGL/GL/NV/scissor_exclusive.py
+${PYSITELIB}/OpenGL/GL/NV/scissor_exclusive.pyc
+${PYSITELIB}/OpenGL/GL/NV/scissor_exclusive.pyo
 ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_counters.py
 ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_counters.pyc
 ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_counters.pyo
 ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float.py
 ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float.pyc
 ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float.pyo
+${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float64.py
+${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float64.pyc
+${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float64.pyo
 ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_fp16_vector.py
 ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_fp16_vector.pyc
 ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_fp16_vector.pyo
@@ -1607,12 +1875,24 @@ ${PYSITELIB}/OpenGL/GL/NV/shader_buffer_
 ${PYSITELIB}/OpenGL/GL/NV/shader_storage_buffer_object.py
 ${PYSITELIB}/OpenGL/GL/NV/shader_storage_buffer_object.pyc
 ${PYSITELIB}/OpenGL/GL/NV/shader_storage_buffer_object.pyo
+${PYSITELIB}/OpenGL/GL/NV/shader_subgroup_partitioned.py
+${PYSITELIB}/OpenGL/GL/NV/shader_subgroup_partitioned.pyc
+${PYSITELIB}/OpenGL/GL/NV/shader_subgroup_partitioned.pyo
+${PYSITELIB}/OpenGL/GL/NV/shader_texture_footprint.py
+${PYSITELIB}/OpenGL/GL/NV/shader_texture_footprint.pyc
+${PYSITELIB}/OpenGL/GL/NV/shader_texture_footprint.pyo
 ${PYSITELIB}/OpenGL/GL/NV/shader_thread_group.py
 ${PYSITELIB}/OpenGL/GL/NV/shader_thread_group.pyc
 ${PYSITELIB}/OpenGL/GL/NV/shader_thread_group.pyo
 ${PYSITELIB}/OpenGL/GL/NV/shader_thread_shuffle.py
 ${PYSITELIB}/OpenGL/GL/NV/shader_thread_shuffle.pyc
 ${PYSITELIB}/OpenGL/GL/NV/shader_thread_shuffle.pyo
+${PYSITELIB}/OpenGL/GL/NV/shading_rate_image.py
+${PYSITELIB}/OpenGL/GL/NV/shading_rate_image.pyc
+${PYSITELIB}/OpenGL/GL/NV/shading_rate_image.pyo
+${PYSITELIB}/OpenGL/GL/NV/stereo_view_rendering.py
+${PYSITELIB}/OpenGL/GL/NV/stereo_view_rendering.pyc
+${PYSITELIB}/OpenGL/GL/NV/stereo_view_rendering.pyo
 ${PYSITELIB}/OpenGL/GL/NV/tessellation_program5.py
 ${PYSITELIB}/OpenGL/GL/NV/tessellation_program5.pyc
 ${PYSITELIB}/OpenGL/GL/NV/tessellation_program5.pyo
@@ -1640,6 +1920,9 @@ ${PYSITELIB}/OpenGL/GL/NV/texture_multis
 ${PYSITELIB}/OpenGL/GL/NV/texture_rectangle.py
 ${PYSITELIB}/OpenGL/GL/NV/texture_rectangle.pyc
 ${PYSITELIB}/OpenGL/GL/NV/texture_rectangle.pyo
+${PYSITELIB}/OpenGL/GL/NV/texture_rectangle_compressed.py
+${PYSITELIB}/OpenGL/GL/NV/texture_rectangle_compressed.pyc
+${PYSITELIB}/OpenGL/GL/NV/texture_rectangle_compressed.pyo
 ${PYSITELIB}/OpenGL/GL/NV/texture_shader.py
 ${PYSITELIB}/OpenGL/GL/NV/texture_shader.pyc
 ${PYSITELIB}/OpenGL/GL/NV/texture_shader.pyo
@@ -1661,6 +1944,9 @@ ${PYSITELIB}/OpenGL/GL/NV/uniform_buffer
 ${PYSITELIB}/OpenGL/GL/NV/vdpau_interop.py
 ${PYSITELIB}/OpenGL/GL/NV/vdpau_interop.pyc
 ${PYSITELIB}/OpenGL/GL/NV/vdpau_interop.pyo
+${PYSITELIB}/OpenGL/GL/NV/vdpau_interop2.py
+${PYSITELIB}/OpenGL/GL/NV/vdpau_interop2.pyc
+${PYSITELIB}/OpenGL/GL/NV/vdpau_interop2.pyo
 ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range.py
 ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range.pyc
 ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range.pyo
@@ -1697,15 +1983,30 @@ ${PYSITELIB}/OpenGL/GL/NV/video_capture.
 ${PYSITELIB}/OpenGL/GL/NV/viewport_array2.py
 ${PYSITELIB}/OpenGL/GL/NV/viewport_array2.pyc
 ${PYSITELIB}/OpenGL/GL/NV/viewport_array2.pyo
+${PYSITELIB}/OpenGL/GL/NV/viewport_swizzle.py
+${PYSITELIB}/OpenGL/GL/NV/viewport_swizzle.pyc
+${PYSITELIB}/OpenGL/GL/NV/viewport_swizzle.pyo
 ${PYSITELIB}/OpenGL/GL/NVX/__init__.py
 ${PYSITELIB}/OpenGL/GL/NVX/__init__.pyc
 ${PYSITELIB}/OpenGL/GL/NVX/__init__.pyo
+${PYSITELIB}/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py
+${PYSITELIB}/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.pyc
+${PYSITELIB}/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.pyo
 ${PYSITELIB}/OpenGL/GL/NVX/conditional_render.py
 ${PYSITELIB}/OpenGL/GL/NVX/conditional_render.pyc
 ${PYSITELIB}/OpenGL/GL/NVX/conditional_render.pyo
 ${PYSITELIB}/OpenGL/GL/NVX/gpu_memory_info.py
 ${PYSITELIB}/OpenGL/GL/NVX/gpu_memory_info.pyc
 ${PYSITELIB}/OpenGL/GL/NVX/gpu_memory_info.pyo
+${PYSITELIB}/OpenGL/GL/NVX/gpu_multicast2.py
+${PYSITELIB}/OpenGL/GL/NVX/gpu_multicast2.pyc
+${PYSITELIB}/OpenGL/GL/NVX/gpu_multicast2.pyo
+${PYSITELIB}/OpenGL/GL/NVX/linked_gpu_multicast.py
+${PYSITELIB}/OpenGL/GL/NVX/linked_gpu_multicast.pyc
+${PYSITELIB}/OpenGL/GL/NVX/linked_gpu_multicast.pyo
+${PYSITELIB}/OpenGL/GL/NVX/progress_fence.py
+${PYSITELIB}/OpenGL/GL/NVX/progress_fence.pyc
+${PYSITELIB}/OpenGL/GL/NVX/progress_fence.pyo
 ${PYSITELIB}/OpenGL/GL/OES/__init__.py
 ${PYSITELIB}/OpenGL/GL/OES/__init__.pyc
 ${PYSITELIB}/OpenGL/GL/OES/__init__.pyo
@@ -1739,6 +2040,15 @@ ${PYSITELIB}/OpenGL/GL/OML/resample.pyo
 ${PYSITELIB}/OpenGL/GL/OML/subsample.py
 ${PYSITELIB}/OpenGL/GL/OML/subsample.pyc
 ${PYSITELIB}/OpenGL/GL/OML/subsample.pyo
+${PYSITELIB}/OpenGL/GL/OVR/__init__.py
+${PYSITELIB}/OpenGL/GL/OVR/__init__.pyc
+${PYSITELIB}/OpenGL/GL/OVR/__init__.pyo
+${PYSITELIB}/OpenGL/GL/OVR/multiview.py
+${PYSITELIB}/OpenGL/GL/OVR/multiview.pyc
+${PYSITELIB}/OpenGL/GL/OVR/multiview.pyo
+${PYSITELIB}/OpenGL/GL/OVR/multiview2.py
+${PYSITELIB}/OpenGL/GL/OVR/multiview2.pyc
+${PYSITELIB}/OpenGL/GL/OVR/multiview2.pyo
 ${PYSITELIB}/OpenGL/GL/PGI/__init__.py
 ${PYSITELIB}/OpenGL/GL/PGI/__init__.pyc
 ${PYSITELIB}/OpenGL/GL/PGI/__init__.pyo
@@ -1826,9 +2136,9 @@ ${PYSITELIB}/OpenGL/GL/SGIS/texture_sele
 ${PYSITELIB}/OpenGL/GL/SGIX/__init__.py
 ${PYSITELIB}/OpenGL/GL/SGIX/__init__.pyc
 ${PYSITELIB}/OpenGL/GL/SGIX/__init__.pyo
-${PYSITELIB}/OpenGL/GL/SGIX/async.py
-${PYSITELIB}/OpenGL/GL/SGIX/async.pyc
-${PYSITELIB}/OpenGL/GL/SGIX/async.pyo
+${PYSITELIB}/OpenGL/GL/SGIX/async_.py
+${PYSITELIB}/OpenGL/GL/SGIX/async_.pyc
+${PYSITELIB}/OpenGL/GL/SGIX/async_.pyo
 ${PYSITELIB}/OpenGL/GL/SGIX/async_histogram.py
 ${PYSITELIB}/OpenGL/GL/SGIX/async_histogram.pyc
 ${PYSITELIB}/OpenGL/GL/SGIX/async_histogram.pyo
@@ -2024,6 +2334,9 @@ ${PYSITELIB}/OpenGL/GL/VERSION/GL_4_4.py
 ${PYSITELIB}/OpenGL/GL/VERSION/GL_4_5.py
 ${PYSITELIB}/OpenGL/GL/VERSION/GL_4_5.pyc
 ${PYSITELIB}/OpenGL/GL/VERSION/GL_4_5.pyo
+${PYSITELIB}/OpenGL/GL/VERSION/GL_4_6.py
+${PYSITELIB}/OpenGL/GL/VERSION/GL_4_6.pyc
+${PYSITELIB}/OpenGL/GL/VERSION/GL_4_6.pyo
 ${PYSITELIB}/OpenGL/GL/VERSION/__init__.py
 ${PYSITELIB}/OpenGL/GL/VERSION/__init__.pyc
 ${PYSITELIB}/OpenGL/GL/VERSION/__init__.pyo
@@ -2117,6 +2430,9 @@ ${PYSITELIB}/OpenGL/GLES1/EXT/__init__.p
 ${PYSITELIB}/OpenGL/GLES1/EXT/blend_minmax.py
 ${PYSITELIB}/OpenGL/GLES1/EXT/blend_minmax.pyc
 ${PYSITELIB}/OpenGL/GLES1/EXT/blend_minmax.pyo
+${PYSITELIB}/OpenGL/GLES1/EXT/debug_marker.py
+${PYSITELIB}/OpenGL/GLES1/EXT/debug_marker.pyc
+${PYSITELIB}/OpenGL/GLES1/EXT/debug_marker.pyo
 ${PYSITELIB}/OpenGL/GLES1/EXT/discard_framebuffer.py
 ${PYSITELIB}/OpenGL/GLES1/EXT/discard_framebuffer.pyc
 ${PYSITELIB}/OpenGL/GLES1/EXT/discard_framebuffer.pyo
@@ -2171,6 +2487,12 @@ ${PYSITELIB}/OpenGL/GLES1/IMG/texture_en
 ${PYSITELIB}/OpenGL/GLES1/IMG/user_clip_plane.py
 ${PYSITELIB}/OpenGL/GLES1/IMG/user_clip_plane.pyc
 ${PYSITELIB}/OpenGL/GLES1/IMG/user_clip_plane.pyo
+${PYSITELIB}/OpenGL/GLES1/KHR/__init__.py
+${PYSITELIB}/OpenGL/GLES1/KHR/__init__.pyc
+${PYSITELIB}/OpenGL/GLES1/KHR/__init__.pyo
+${PYSITELIB}/OpenGL/GLES1/KHR/debug.py
+${PYSITELIB}/OpenGL/GLES1/KHR/debug.pyc
+${PYSITELIB}/OpenGL/GLES1/KHR/debug.pyo
 ${PYSITELIB}/OpenGL/GLES1/NV/__init__.py
 ${PYSITELIB}/OpenGL/GLES1/NV/__init__.pyc
 ${PYSITELIB}/OpenGL/GLES1/NV/__init__.pyo
@@ -2276,6 +2598,9 @@ ${PYSITELIB}/OpenGL/GLES1/OES/stencil8.p
 ${PYSITELIB}/OpenGL/GLES1/OES/stencil_wrap.py
 ${PYSITELIB}/OpenGL/GLES1/OES/stencil_wrap.pyc
 ${PYSITELIB}/OpenGL/GLES1/OES/stencil_wrap.pyo
+${PYSITELIB}/OpenGL/GLES1/OES/surfaceless_context.py
+${PYSITELIB}/OpenGL/GLES1/OES/surfaceless_context.pyc
+${PYSITELIB}/OpenGL/GLES1/OES/surfaceless_context.pyo
 ${PYSITELIB}/OpenGL/GLES1/OES/texture_cube_map.py
 ${PYSITELIB}/OpenGL/GLES1/OES/texture_cube_map.pyc
 ${PYSITELIB}/OpenGL/GLES1/OES/texture_cube_map.pyo
@@ -2285,6 +2610,9 @@ ${PYSITELIB}/OpenGL/GLES1/OES/texture_en
 ${PYSITELIB}/OpenGL/GLES1/OES/texture_mirrored_repeat.py
 ${PYSITELIB}/OpenGL/GLES1/OES/texture_mirrored_repeat.pyc
 ${PYSITELIB}/OpenGL/GLES1/OES/texture_mirrored_repeat.pyo
+${PYSITELIB}/OpenGL/GLES1/OES/texture_npot.py
+${PYSITELIB}/OpenGL/GLES1/OES/texture_npot.pyc
+${PYSITELIB}/OpenGL/GLES1/OES/texture_npot.pyo
 ${PYSITELIB}/OpenGL/GLES1/OES/vertex_array_object.py
 ${PYSITELIB}/OpenGL/GLES1/OES/vertex_array_object.pyc
 ${PYSITELIB}/OpenGL/GLES1/OES/vertex_array_object.pyo
@@ -2327,6 +2655,9 @@ ${PYSITELIB}/OpenGL/GLES2/AMD/compressed
 ${PYSITELIB}/OpenGL/GLES2/AMD/compressed_ATC_texture.py
 ${PYSITELIB}/OpenGL/GLES2/AMD/compressed_ATC_texture.pyc
 ${PYSITELIB}/OpenGL/GLES2/AMD/compressed_ATC_texture.pyo
+${PYSITELIB}/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py
+${PYSITELIB}/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.pyc
+${PYSITELIB}/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.pyo
 ${PYSITELIB}/OpenGL/GLES2/AMD/performance_monitor.py
 ${PYSITELIB}/OpenGL/GLES2/AMD/performance_monitor.pyc
 ${PYSITELIB}/OpenGL/GLES2/AMD/performance_monitor.pyo
@@ -2429,18 +2760,54 @@ ${PYSITELIB}/OpenGL/GLES2/DMP/program_bi
 ${PYSITELIB}/OpenGL/GLES2/DMP/shader_binary.py
 ${PYSITELIB}/OpenGL/GLES2/DMP/shader_binary.pyc
 ${PYSITELIB}/OpenGL/GLES2/DMP/shader_binary.pyo
+${PYSITELIB}/OpenGL/GLES2/ES/VERSION_3_2.py
+${PYSITELIB}/OpenGL/GLES2/ES/VERSION_3_2.pyc
+${PYSITELIB}/OpenGL/GLES2/ES/VERSION_3_2.pyo
+${PYSITELIB}/OpenGL/GLES2/ES/__init__.py
+${PYSITELIB}/OpenGL/GLES2/ES/__init__.pyc
+${PYSITELIB}/OpenGL/GLES2/ES/__init__.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/EGL_image_array.py
+${PYSITELIB}/OpenGL/GLES2/EXT/EGL_image_array.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/EGL_image_array.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/EGL_image_storage.py
+${PYSITELIB}/OpenGL/GLES2/EXT/EGL_image_storage.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/EGL_image_storage.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/YUV_target.py
+${PYSITELIB}/OpenGL/GLES2/EXT/YUV_target.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/YUV_target.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/__init__.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/__init__.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/__init__.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/base_instance.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/base_instance.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/base_instance.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/blend_func_extended.py
+${PYSITELIB}/OpenGL/GLES2/EXT/blend_func_extended.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/blend_func_extended.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/blend_minmax.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/blend_minmax.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/blend_minmax.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/buffer_storage.py
+${PYSITELIB}/OpenGL/GLES2/EXT/buffer_storage.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/buffer_storage.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/clear_texture.py
+${PYSITELIB}/OpenGL/GLES2/EXT/clear_texture.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/clear_texture.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/clip_control.py
+${PYSITELIB}/OpenGL/GLES2/EXT/clip_control.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/clip_control.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/clip_cull_distance.py
+${PYSITELIB}/OpenGL/GLES2/EXT/clip_cull_distance.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/clip_cull_distance.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/color_buffer_float.py
+${PYSITELIB}/OpenGL/GLES2/EXT/color_buffer_float.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/color_buffer_float.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/color_buffer_half_float.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/color_buffer_half_float.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/color_buffer_half_float.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/conservative_depth.py
+${PYSITELIB}/OpenGL/GLES2/EXT/conservative_depth.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/conservative_depth.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/copy_image.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/copy_image.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/copy_image.pyo
@@ -2450,6 +2817,9 @@ ${PYSITELIB}/OpenGL/GLES2/EXT/debug_labe
 ${PYSITELIB}/OpenGL/GLES2/EXT/debug_marker.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/debug_marker.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/debug_marker.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/depth_clamp.py
+${PYSITELIB}/OpenGL/GLES2/EXT/depth_clamp.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/depth_clamp.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/discard_framebuffer.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/discard_framebuffer.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/discard_framebuffer.pyo
@@ -2468,6 +2838,15 @@ ${PYSITELIB}/OpenGL/GLES2/EXT/draw_eleme
 ${PYSITELIB}/OpenGL/GLES2/EXT/draw_instanced.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/draw_instanced.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/draw_instanced.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/draw_transform_feedback.py
+${PYSITELIB}/OpenGL/GLES2/EXT/draw_transform_feedback.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/draw_transform_feedback.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/external_buffer.py
+${PYSITELIB}/OpenGL/GLES2/EXT/external_buffer.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/external_buffer.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/float_blend.py
+${PYSITELIB}/OpenGL/GLES2/EXT/float_blend.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/float_blend.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/geometry_point_size.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/geometry_point_size.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/geometry_point_size.pyo
@@ -2483,27 +2862,60 @@ ${PYSITELIB}/OpenGL/GLES2/EXT/instanced_
 ${PYSITELIB}/OpenGL/GLES2/EXT/map_buffer_range.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/map_buffer_range.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/map_buffer_range.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/memory_object.py
+${PYSITELIB}/OpenGL/GLES2/EXT/memory_object.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/memory_object.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/memory_object_fd.py
+${PYSITELIB}/OpenGL/GLES2/EXT/memory_object_fd.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/memory_object_fd.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/memory_object_win32.py
+${PYSITELIB}/OpenGL/GLES2/EXT/memory_object_win32.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/memory_object_win32.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/multi_draw_arrays.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/multi_draw_arrays.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/multi_draw_arrays.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/multi_draw_indirect.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/multi_draw_indirect.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/multi_draw_indirect.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_compatibility.py
+${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_compatibility.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_compatibility.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_render_to_texture.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_render_to_texture.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_render_to_texture.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/multiview_draw_buffers.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/multiview_draw_buffers.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/multiview_draw_buffers.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py
+${PYSITELIB}/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/multiview_texture_multisample.py
+${PYSITELIB}/OpenGL/GLES2/EXT/multiview_texture_multisample.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/multiview_texture_multisample.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/multiview_timer_query.py
+${PYSITELIB}/OpenGL/GLES2/EXT/multiview_timer_query.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/multiview_timer_query.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/occlusion_query_boolean.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/occlusion_query_boolean.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/occlusion_query_boolean.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/polygon_offset_clamp.py
+${PYSITELIB}/OpenGL/GLES2/EXT/polygon_offset_clamp.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/polygon_offset_clamp.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/post_depth_coverage.py
+${PYSITELIB}/OpenGL/GLES2/EXT/post_depth_coverage.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/post_depth_coverage.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/primitive_bounding_box.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/primitive_bounding_box.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/primitive_bounding_box.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/protected_textures.py
+${PYSITELIB}/OpenGL/GLES2/EXT/protected_textures.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/protected_textures.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/pvrtc_sRGB.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/pvrtc_sRGB.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/pvrtc_sRGB.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/raster_multisample.py
+${PYSITELIB}/OpenGL/GLES2/EXT/raster_multisample.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/raster_multisample.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/read_format_bgra.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/read_format_bgra.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/read_format_bgra.pyo
@@ -2519,12 +2931,27 @@ ${PYSITELIB}/OpenGL/GLES2/EXT/sRGB.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/sRGB_write_control.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/sRGB_write_control.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/sRGB_write_control.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/semaphore.py
+${PYSITELIB}/OpenGL/GLES2/EXT/semaphore.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/semaphore.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/semaphore_fd.py
+${PYSITELIB}/OpenGL/GLES2/EXT/semaphore_fd.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/semaphore_fd.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/semaphore_win32.py
+${PYSITELIB}/OpenGL/GLES2/EXT/semaphore_win32.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/semaphore_win32.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/separate_shader_objects.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/separate_shader_objects.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/separate_shader_objects.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/shader_framebuffer_fetch.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/shader_framebuffer_fetch.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py
+${PYSITELIB}/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/shader_group_vote.py
+${PYSITELIB}/OpenGL/GLES2/EXT/shader_group_vote.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/shader_group_vote.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/shader_implicit_conversions.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/shader_implicit_conversions.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/shader_implicit_conversions.pyo
@@ -2534,15 +2961,27 @@ ${PYSITELIB}/OpenGL/GLES2/EXT/shader_int
 ${PYSITELIB}/OpenGL/GLES2/EXT/shader_io_blocks.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/shader_io_blocks.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/shader_io_blocks.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py
+${PYSITELIB}/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/shader_pixel_local_storage.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/shader_pixel_local_storage.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/shader_pixel_local_storage.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py
+${PYSITELIB}/OpenGL/GLES2/EXT/shader_pixel_local_storage2.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/shader_pixel_local_storage2.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/shader_texture_lod.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/shader_texture_lod.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/shader_texture_lod.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/shadow_samplers.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/shadow_samplers.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/shadow_samplers.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/sparse_texture.py
+${PYSITELIB}/OpenGL/GLES2/EXT/sparse_texture.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/sparse_texture.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/sparse_texture2.py
+${PYSITELIB}/OpenGL/GLES2/EXT/sparse_texture2.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/sparse_texture2.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/tessellation_point_size.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/tessellation_point_size.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/tessellation_point_size.pyo
@@ -2555,30 +2994,63 @@ ${PYSITELIB}/OpenGL/GLES2/EXT/texture_bo
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_buffer.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_buffer.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_buffer.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_bptc.py
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_bptc.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_bptc.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_dxt1.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_dxt1.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_dxt1.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_rgtc.py
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_rgtc.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_rgtc.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_s3tc.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_s3tc.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_s3tc.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_cube_map_array.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_cube_map_array.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_cube_map_array.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_filter_anisotropic.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_filter_anisotropic.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_filter_anisotropic.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_filter_minmax.py
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_filter_minmax.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_filter_minmax.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_format_BGRA8888.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_format_BGRA8888.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_format_BGRA8888.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_format_sRGB_override.py
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_format_sRGB_override.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_format_sRGB_override.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_norm16.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_norm16.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_norm16.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_query_lod.py
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_query_lod.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_query_lod.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_rg.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_rg.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_rg.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_R8.py
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_R8.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_R8.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_RG8.py
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_RG8.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_RG8.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_decode.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_decode.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_decode.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_shadow_lod.py
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_shadow_lod.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/texture_shadow_lod.pyo
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_storage.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_storage.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/texture_storage.pyo
@@ -2591,6 +3063,12 @@ ${PYSITELIB}/OpenGL/GLES2/EXT/texture_vi
 ${PYSITELIB}/OpenGL/GLES2/EXT/unpack_subimage.py
 ${PYSITELIB}/OpenGL/GLES2/EXT/unpack_subimage.pyc
 ${PYSITELIB}/OpenGL/GLES2/EXT/unpack_subimage.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/win32_keyed_mutex.py
+${PYSITELIB}/OpenGL/GLES2/EXT/win32_keyed_mutex.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/win32_keyed_mutex.pyo
+${PYSITELIB}/OpenGL/GLES2/EXT/window_rectangles.py
+${PYSITELIB}/OpenGL/GLES2/EXT/window_rectangles.pyc
+${PYSITELIB}/OpenGL/GLES2/EXT/window_rectangles.pyo
 ${PYSITELIB}/OpenGL/GLES2/FJ/__init__.py
 ${PYSITELIB}/OpenGL/GLES2/FJ/__init__.pyc
 ${PYSITELIB}/OpenGL/GLES2/FJ/__init__.pyo
@@ -2600,6 +3078,12 @@ ${PYSITELIB}/OpenGL/GLES2/FJ/shader_bina
 ${PYSITELIB}/OpenGL/GLES2/IMG/__init__.py
 ${PYSITELIB}/OpenGL/GLES2/IMG/__init__.pyc
 ${PYSITELIB}/OpenGL/GLES2/IMG/__init__.pyo
+${PYSITELIB}/OpenGL/GLES2/IMG/bindless_texture.py
+${PYSITELIB}/OpenGL/GLES2/IMG/bindless_texture.pyc
+${PYSITELIB}/OpenGL/GLES2/IMG/bindless_texture.pyo
+${PYSITELIB}/OpenGL/GLES2/IMG/framebuffer_downsample.py
+${PYSITELIB}/OpenGL/GLES2/IMG/framebuffer_downsample.pyc
+${PYSITELIB}/OpenGL/GLES2/IMG/framebuffer_downsample.pyo
 ${PYSITELIB}/OpenGL/GLES2/IMG/multisampled_render_to_texture.py
 ${PYSITELIB}/OpenGL/GLES2/IMG/multisampled_render_to_texture.pyc
 ${PYSITELIB}/OpenGL/GLES2/IMG/multisampled_render_to_texture.pyo
@@ -2618,9 +3102,21 @@ ${PYSITELIB}/OpenGL/GLES2/IMG/texture_co
 ${PYSITELIB}/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py
 ${PYSITELIB}/OpenGL/GLES2/IMG/texture_compression_pvrtc2.pyc
 ${PYSITELIB}/OpenGL/GLES2/IMG/texture_compression_pvrtc2.pyo
+${PYSITELIB}/OpenGL/GLES2/IMG/texture_filter_cubic.py
+${PYSITELIB}/OpenGL/GLES2/IMG/texture_filter_cubic.pyc
+${PYSITELIB}/OpenGL/GLES2/IMG/texture_filter_cubic.pyo
 ${PYSITELIB}/OpenGL/GLES2/INTEL/__init__.py
 ${PYSITELIB}/OpenGL/GLES2/INTEL/__init__.pyc
 ${PYSITELIB}/OpenGL/GLES2/INTEL/__init__.pyo
+${PYSITELIB}/OpenGL/GLES2/INTEL/blackhole_render.py
+${PYSITELIB}/OpenGL/GLES2/INTEL/blackhole_render.pyc
+${PYSITELIB}/OpenGL/GLES2/INTEL/blackhole_render.pyo
+${PYSITELIB}/OpenGL/GLES2/INTEL/conservative_rasterization.py
+${PYSITELIB}/OpenGL/GLES2/INTEL/conservative_rasterization.pyc
+${PYSITELIB}/OpenGL/GLES2/INTEL/conservative_rasterization.pyo
+${PYSITELIB}/OpenGL/GLES2/INTEL/framebuffer_CMAA.py
+${PYSITELIB}/OpenGL/GLES2/INTEL/framebuffer_CMAA.pyc
+${PYSITELIB}/OpenGL/GLES2/INTEL/framebuffer_CMAA.pyo
 ${PYSITELIB}/OpenGL/GLES2/INTEL/performance_query.py
 ${PYSITELIB}/OpenGL/GLES2/INTEL/performance_query.pyc
 ${PYSITELIB}/OpenGL/GLES2/INTEL/performance_query.pyo
@@ -2639,18 +3135,42 @@ ${PYSITELIB}/OpenGL/GLES2/KHR/context_fl
 ${PYSITELIB}/OpenGL/GLES2/KHR/debug.py
 ${PYSITELIB}/OpenGL/GLES2/KHR/debug.pyc
 ${PYSITELIB}/OpenGL/GLES2/KHR/debug.pyo
+${PYSITELIB}/OpenGL/GLES2/KHR/no_error.py
+${PYSITELIB}/OpenGL/GLES2/KHR/no_error.pyc
+${PYSITELIB}/OpenGL/GLES2/KHR/no_error.pyo
+${PYSITELIB}/OpenGL/GLES2/KHR/parallel_shader_compile.py
+${PYSITELIB}/OpenGL/GLES2/KHR/parallel_shader_compile.pyc
+${PYSITELIB}/OpenGL/GLES2/KHR/parallel_shader_compile.pyo
 ${PYSITELIB}/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py
 ${PYSITELIB}/OpenGL/GLES2/KHR/robust_buffer_access_behavior.pyc
 ${PYSITELIB}/OpenGL/GLES2/KHR/robust_buffer_access_behavior.pyo
 ${PYSITELIB}/OpenGL/GLES2/KHR/robustness.py
 ${PYSITELIB}/OpenGL/GLES2/KHR/robustness.pyc
 ${PYSITELIB}/OpenGL/GLES2/KHR/robustness.pyo
+${PYSITELIB}/OpenGL/GLES2/KHR/shader_subgroup.py
+${PYSITELIB}/OpenGL/GLES2/KHR/shader_subgroup.pyc
+${PYSITELIB}/OpenGL/GLES2/KHR/shader_subgroup.pyo
 ${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py
 ${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_hdr.pyc
 ${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_hdr.pyo
 ${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py
 ${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_ldr.pyc
 ${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_ldr.pyo
+${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py
+${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.pyc
+${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.pyo
+${PYSITELIB}/OpenGL/GLES2/MESA/__init__.py
+${PYSITELIB}/OpenGL/GLES2/MESA/__init__.pyc
+${PYSITELIB}/OpenGL/GLES2/MESA/__init__.pyo
+${PYSITELIB}/OpenGL/GLES2/MESA/framebuffer_flip_y.py
+${PYSITELIB}/OpenGL/GLES2/MESA/framebuffer_flip_y.pyc
+${PYSITELIB}/OpenGL/GLES2/MESA/framebuffer_flip_y.pyo
+${PYSITELIB}/OpenGL/GLES2/MESA/program_binary_formats.py
+${PYSITELIB}/OpenGL/GLES2/MESA/program_binary_formats.pyc
+${PYSITELIB}/OpenGL/GLES2/MESA/program_binary_formats.pyo
+${PYSITELIB}/OpenGL/GLES2/MESA/shader_integer_functions.py
+${PYSITELIB}/OpenGL/GLES2/MESA/shader_integer_functions.pyc
+${PYSITELIB}/OpenGL/GLES2/MESA/shader_integer_functions.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/__init__.py
 ${PYSITELIB}/OpenGL/GLES2/NV/__init__.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/__init__.pyo
@@ -2663,9 +3183,27 @@ ${PYSITELIB}/OpenGL/GLES2/NV/blend_equat
 ${PYSITELIB}/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py
 ${PYSITELIB}/OpenGL/GLES2/NV/blend_equation_advanced_coherent.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/blend_equation_advanced_coherent.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/blend_minmax_factor.py
+${PYSITELIB}/OpenGL/GLES2/NV/blend_minmax_factor.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/blend_minmax_factor.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/clip_space_w_scaling.py
+${PYSITELIB}/OpenGL/GLES2/NV/clip_space_w_scaling.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/clip_space_w_scaling.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/compute_shader_derivatives.py
+${PYSITELIB}/OpenGL/GLES2/NV/compute_shader_derivatives.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/compute_shader_derivatives.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/conditional_render.py
 ${PYSITELIB}/OpenGL/GLES2/NV/conditional_render.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/conditional_render.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster.py
+${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster_pre_snap.py
+${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster_pre_snap.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster_pre_snap.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py
+${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/copy_buffer.py
 ${PYSITELIB}/OpenGL/GLES2/NV/copy_buffer.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/copy_buffer.pyo
@@ -2681,6 +3219,9 @@ ${PYSITELIB}/OpenGL/GLES2/NV/draw_buffer
 ${PYSITELIB}/OpenGL/GLES2/NV/draw_instanced.py
 ${PYSITELIB}/OpenGL/GLES2/NV/draw_instanced.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/draw_instanced.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/draw_vulkan_image.py
+${PYSITELIB}/OpenGL/GLES2/NV/draw_vulkan_image.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/draw_vulkan_image.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/explicit_attrib_location.py
 ${PYSITELIB}/OpenGL/GLES2/NV/explicit_attrib_location.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/explicit_attrib_location.pyo
@@ -2690,15 +3231,36 @@ ${PYSITELIB}/OpenGL/GLES2/NV/fbo_color_a
 ${PYSITELIB}/OpenGL/GLES2/NV/fence.py
 ${PYSITELIB}/OpenGL/GLES2/NV/fence.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/fence.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/fill_rectangle.py
+${PYSITELIB}/OpenGL/GLES2/NV/fill_rectangle.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/fill_rectangle.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/fragment_coverage_to_color.py
+${PYSITELIB}/OpenGL/GLES2/NV/fragment_coverage_to_color.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/fragment_coverage_to_color.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/fragment_shader_barycentric.py
+${PYSITELIB}/OpenGL/GLES2/NV/fragment_shader_barycentric.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/fragment_shader_barycentric.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/fragment_shader_interlock.py
+${PYSITELIB}/OpenGL/GLES2/NV/fragment_shader_interlock.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/fragment_shader_interlock.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_blit.py
 ${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_blit.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_blit.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_mixed_samples.py
+${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_mixed_samples.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_mixed_samples.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_multisample.py
 ${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_multisample.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_multisample.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/generate_mipmap_sRGB.py
 ${PYSITELIB}/OpenGL/GLES2/NV/generate_mipmap_sRGB.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/generate_mipmap_sRGB.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/geometry_shader_passthrough.py
+${PYSITELIB}/OpenGL/GLES2/NV/geometry_shader_passthrough.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/geometry_shader_passthrough.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/gpu_shader5.py
+${PYSITELIB}/OpenGL/GLES2/NV/gpu_shader5.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/gpu_shader5.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/image_formats.py
 ${PYSITELIB}/OpenGL/GLES2/NV/image_formats.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/image_formats.pyo
@@ -2708,12 +3270,27 @@ ${PYSITELIB}/OpenGL/GLES2/NV/instanced_a
 ${PYSITELIB}/OpenGL/GLES2/NV/internalformat_sample_query.py
 ${PYSITELIB}/OpenGL/GLES2/NV/internalformat_sample_query.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/internalformat_sample_query.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/memory_attachment.py
+${PYSITELIB}/OpenGL/GLES2/NV/memory_attachment.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/memory_attachment.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/mesh_shader.py
+${PYSITELIB}/OpenGL/GLES2/NV/mesh_shader.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/mesh_shader.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/non_square_matrices.py
 ${PYSITELIB}/OpenGL/GLES2/NV/non_square_matrices.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/non_square_matrices.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/path_rendering.py
 ${PYSITELIB}/OpenGL/GLES2/NV/path_rendering.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/path_rendering.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/path_rendering_shared_edge.py
+${PYSITELIB}/OpenGL/GLES2/NV/path_rendering_shared_edge.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/path_rendering_shared_edge.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/pixel_buffer_object.py
+${PYSITELIB}/OpenGL/GLES2/NV/pixel_buffer_object.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/pixel_buffer_object.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/polygon_mode.py
+${PYSITELIB}/OpenGL/GLES2/NV/polygon_mode.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/polygon_mode.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/read_buffer.py
 ${PYSITELIB}/OpenGL/GLES2/NV/read_buffer.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/read_buffer.pyo
@@ -2729,18 +3306,45 @@ ${PYSITELIB}/OpenGL/GLES2/NV/read_depth_
 ${PYSITELIB}/OpenGL/GLES2/NV/read_stencil.py
 ${PYSITELIB}/OpenGL/GLES2/NV/read_stencil.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/read_stencil.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/representative_fragment_test.py
+${PYSITELIB}/OpenGL/GLES2/NV/representative_fragment_test.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/representative_fragment_test.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/sRGB_formats.py
 ${PYSITELIB}/OpenGL/GLES2/NV/sRGB_formats.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/sRGB_formats.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/sample_locations.py
+${PYSITELIB}/OpenGL/GLES2/NV/sample_locations.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/sample_locations.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/sample_mask_override_coverage.py
+${PYSITELIB}/OpenGL/GLES2/NV/sample_mask_override_coverage.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/sample_mask_override_coverage.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/scissor_exclusive.py
+${PYSITELIB}/OpenGL/GLES2/NV/scissor_exclusive.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/scissor_exclusive.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py
+${PYSITELIB}/OpenGL/GLES2/NV/shader_atomic_fp16_vector.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/shader_atomic_fp16_vector.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/shader_noperspective_interpolation.py
 ${PYSITELIB}/OpenGL/GLES2/NV/shader_noperspective_interpolation.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/shader_noperspective_interpolation.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/shader_subgroup_partitioned.py
+${PYSITELIB}/OpenGL/GLES2/NV/shader_subgroup_partitioned.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/shader_subgroup_partitioned.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/shader_texture_footprint.py
+${PYSITELIB}/OpenGL/GLES2/NV/shader_texture_footprint.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/shader_texture_footprint.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/shading_rate_image.py
+${PYSITELIB}/OpenGL/GLES2/NV/shading_rate_image.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/shading_rate_image.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/shadow_samplers_array.py
 ${PYSITELIB}/OpenGL/GLES2/NV/shadow_samplers_array.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/shadow_samplers_array.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/shadow_samplers_cube.py
 ${PYSITELIB}/OpenGL/GLES2/NV/shadow_samplers_cube.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/shadow_samplers_cube.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/stereo_view_rendering.py
+${PYSITELIB}/OpenGL/GLES2/NV/stereo_view_rendering.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/stereo_view_rendering.pyo
 ${PYSITELIB}/OpenGL/GLES2/NV/texture_border_clamp.py
 ${PYSITELIB}/OpenGL/GLES2/NV/texture_border_clamp.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/texture_border_clamp.pyo
@@ -2753,6 +3357,18 @@ ${PYSITELIB}/OpenGL/GLES2/NV/texture_npo
 ${PYSITELIB}/OpenGL/GLES2/NV/viewport_array.py
 ${PYSITELIB}/OpenGL/GLES2/NV/viewport_array.pyc
 ${PYSITELIB}/OpenGL/GLES2/NV/viewport_array.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/viewport_array2.py
+${PYSITELIB}/OpenGL/GLES2/NV/viewport_array2.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/viewport_array2.pyo
+${PYSITELIB}/OpenGL/GLES2/NV/viewport_swizzle.py
+${PYSITELIB}/OpenGL/GLES2/NV/viewport_swizzle.pyc
+${PYSITELIB}/OpenGL/GLES2/NV/viewport_swizzle.pyo
+${PYSITELIB}/OpenGL/GLES2/NVX/__init__.py
+${PYSITELIB}/OpenGL/GLES2/NVX/__init__.pyc
+${PYSITELIB}/OpenGL/GLES2/NVX/__init__.pyo
+${PYSITELIB}/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py
+${PYSITELIB}/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.pyc
+${PYSITELIB}/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.pyo
 ${PYSITELIB}/OpenGL/GLES2/OES/EGL_image.py
 ${PYSITELIB}/OpenGL/GLES2/OES/EGL_image.pyc
 ${PYSITELIB}/OpenGL/GLES2/OES/EGL_image.pyo
@@ -2909,6 +3525,24 @@ ${PYSITELIB}/OpenGL/GLES2/OES/vertex_hal
 ${PYSITELIB}/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py
 ${PYSITELIB}/OpenGL/GLES2/OES/vertex_type_10_10_10_2.pyc
 ${PYSITELIB}/OpenGL/GLES2/OES/vertex_type_10_10_10_2.pyo
+${PYSITELIB}/OpenGL/GLES2/OES/viewport_array.py
+${PYSITELIB}/OpenGL/GLES2/OES/viewport_array.pyc
+${PYSITELIB}/OpenGL/GLES2/OES/viewport_array.pyo
+${PYSITELIB}/OpenGL/GLES2/OVR/__init__.py
+${PYSITELIB}/OpenGL/GLES2/OVR/__init__.pyc
+${PYSITELIB}/OpenGL/GLES2/OVR/__init__.pyo
+${PYSITELIB}/OpenGL/GLES2/OVR/multiview.py
+${PYSITELIB}/OpenGL/GLES2/OVR/multiview.pyc
+${PYSITELIB}/OpenGL/GLES2/OVR/multiview.pyo
+${PYSITELIB}/OpenGL/GLES2/OVR/multiview2.py
+${PYSITELIB}/OpenGL/GLES2/OVR/multiview2.pyc
+${PYSITELIB}/OpenGL/GLES2/OVR/multiview2.pyo
+${PYSITELIB}/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py
+${PYSITELIB}/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.pyc
+${PYSITELIB}/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.pyo
+${PYSITELIB}/OpenGL/GLES2/QCOM/YUV_texture_gather.py
+${PYSITELIB}/OpenGL/GLES2/QCOM/YUV_texture_gather.pyc
+${PYSITELIB}/OpenGL/GLES2/QCOM/YUV_texture_gather.pyo
 ${PYSITELIB}/OpenGL/GLES2/QCOM/__init__.py
 ${PYSITELIB}/OpenGL/GLES2/QCOM/__init__.pyc
 ${PYSITELIB}/OpenGL/GLES2/QCOM/__init__.pyo
@@ -2927,9 +3561,24 @@ ${PYSITELIB}/OpenGL/GLES2/QCOM/extended_
 ${PYSITELIB}/OpenGL/GLES2/QCOM/extended_get2.py
 ${PYSITELIB}/OpenGL/GLES2/QCOM/extended_get2.pyc
 ${PYSITELIB}/OpenGL/GLES2/QCOM/extended_get2.pyo
+${PYSITELIB}/OpenGL/GLES2/QCOM/framebuffer_foveated.py
+${PYSITELIB}/OpenGL/GLES2/QCOM/framebuffer_foveated.pyc
+${PYSITELIB}/OpenGL/GLES2/QCOM/framebuffer_foveated.pyo
 ${PYSITELIB}/OpenGL/GLES2/QCOM/perfmon_global_mode.py
 ${PYSITELIB}/OpenGL/GLES2/QCOM/perfmon_global_mode.pyc
 ${PYSITELIB}/OpenGL/GLES2/QCOM/perfmon_global_mode.pyo
+${PYSITELIB}/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py
+${PYSITELIB}/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.pyc
+${PYSITELIB}/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.pyo
+${PYSITELIB}/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py
+${PYSITELIB}/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.pyc
+${PYSITELIB}/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.pyo
+${PYSITELIB}/OpenGL/GLES2/QCOM/texture_foveated.py
+${PYSITELIB}/OpenGL/GLES2/QCOM/texture_foveated.pyc
+${PYSITELIB}/OpenGL/GLES2/QCOM/texture_foveated.pyo
+${PYSITELIB}/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py
+${PYSITELIB}/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.pyc
+${PYSITELIB}/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.pyo
 ${PYSITELIB}/OpenGL/GLES2/QCOM/tiled_rendering.py
 ${PYSITELIB}/OpenGL/GLES2/QCOM/tiled_rendering.pyc
 ${PYSITELIB}/OpenGL/GLES2/QCOM/tiled_rendering.pyo
@@ -2972,6 +3621,33 @@ ${PYSITELIB}/OpenGL/GLES3/__init__.pyo
 ${PYSITELIB}/OpenGL/GLES3/vboimplementation.py
 ${PYSITELIB}/OpenGL/GLES3/vboimplementation.pyc
 ${PYSITELIB}/OpenGL/GLES3/vboimplementation.pyo
+${PYSITELIB}/OpenGL/GLSC2/EXT/__init__.py
+${PYSITELIB}/OpenGL/GLSC2/EXT/__init__.pyc
+${PYSITELIB}/OpenGL/GLSC2/EXT/__init__.pyo
+${PYSITELIB}/OpenGL/GLSC2/EXT/texture_compression_s3tc.py
+${PYSITELIB}/OpenGL/GLSC2/EXT/texture_compression_s3tc.pyc
+${PYSITELIB}/OpenGL/GLSC2/EXT/texture_compression_s3tc.pyo
+${PYSITELIB}/OpenGL/GLSC2/OES/__init__.py
+${PYSITELIB}/OpenGL/GLSC2/OES/__init__.pyc
+${PYSITELIB}/OpenGL/GLSC2/OES/__init__.pyo
+${PYSITELIB}/OpenGL/GLSC2/OES/depth24.py
+${PYSITELIB}/OpenGL/GLSC2/OES/depth24.pyc
+${PYSITELIB}/OpenGL/GLSC2/OES/depth24.pyo
+${PYSITELIB}/OpenGL/GLSC2/OES/depth32.py
+${PYSITELIB}/OpenGL/GLSC2/OES/depth32.pyc
+${PYSITELIB}/OpenGL/GLSC2/OES/depth32.pyo
+${PYSITELIB}/OpenGL/GLSC2/OES/rgb8_rgba8.py
+${PYSITELIB}/OpenGL/GLSC2/OES/rgb8_rgba8.pyc
+${PYSITELIB}/OpenGL/GLSC2/OES/rgb8_rgba8.pyo
+${PYSITELIB}/OpenGL/GLSC2/OES/standard_derivatives.py
+${PYSITELIB}/OpenGL/GLSC2/OES/standard_derivatives.pyc
+${PYSITELIB}/OpenGL/GLSC2/OES/standard_derivatives.pyo
+${PYSITELIB}/OpenGL/GLSC2/SC/VERSION_2_0.py
+${PYSITELIB}/OpenGL/GLSC2/SC/VERSION_2_0.pyc
+${PYSITELIB}/OpenGL/GLSC2/SC/VERSION_2_0.pyo
+${PYSITELIB}/OpenGL/GLSC2/SC/__init__.py
+${PYSITELIB}/OpenGL/GLSC2/SC/__init__.pyc
+${PYSITELIB}/OpenGL/GLSC2/SC/__init__.pyo
 ${PYSITELIB}/OpenGL/GLU/EXT/__init__.py
 ${PYSITELIB}/OpenGL/GLU/EXT/__init__.pyc
 ${PYSITELIB}/OpenGL/GLU/EXT/__init__.pyo
@@ -3029,6 +3705,9 @@ ${PYSITELIB}/OpenGL/GLX/ARB/context_flus
 ${PYSITELIB}/OpenGL/GLX/ARB/create_context.py
 ${PYSITELIB}/OpenGL/GLX/ARB/create_context.pyc
 ${PYSITELIB}/OpenGL/GLX/ARB/create_context.pyo
+${PYSITELIB}/OpenGL/GLX/ARB/create_context_no_error.py
+${PYSITELIB}/OpenGL/GLX/ARB/create_context_no_error.pyc
+${PYSITELIB}/OpenGL/GLX/ARB/create_context_no_error.pyo
 ${PYSITELIB}/OpenGL/GLX/ARB/create_context_profile.py
 ${PYSITELIB}/OpenGL/GLX/ARB/create_context_profile.pyc
 ${PYSITELIB}/OpenGL/GLX/ARB/create_context_profile.pyo
@@ -3068,6 +3747,9 @@ ${PYSITELIB}/OpenGL/GLX/EXT/__init__.pyo
 ${PYSITELIB}/OpenGL/GLX/EXT/buffer_age.py
 ${PYSITELIB}/OpenGL/GLX/EXT/buffer_age.pyc
 ${PYSITELIB}/OpenGL/GLX/EXT/buffer_age.pyo
+${PYSITELIB}/OpenGL/GLX/EXT/context_priority.py
+${PYSITELIB}/OpenGL/GLX/EXT/context_priority.pyc
+${PYSITELIB}/OpenGL/GLX/EXT/context_priority.pyo
 ${PYSITELIB}/OpenGL/GLX/EXT/create_context_es2_profile.py
 ${PYSITELIB}/OpenGL/GLX/EXT/create_context_es2_profile.pyc
 ${PYSITELIB}/OpenGL/GLX/EXT/create_context_es2_profile.pyo
@@ -3083,6 +3765,12 @@ ${PYSITELIB}/OpenGL/GLX/EXT/framebuffer_
 ${PYSITELIB}/OpenGL/GLX/EXT/import_context.py
 ${PYSITELIB}/OpenGL/GLX/EXT/import_context.pyc
 ${PYSITELIB}/OpenGL/GLX/EXT/import_context.pyo
+${PYSITELIB}/OpenGL/GLX/EXT/libglvnd.py
+${PYSITELIB}/OpenGL/GLX/EXT/libglvnd.pyc
+${PYSITELIB}/OpenGL/GLX/EXT/libglvnd.pyo
+${PYSITELIB}/OpenGL/GLX/EXT/no_config_context.py
+${PYSITELIB}/OpenGL/GLX/EXT/no_config_context.pyc
+${PYSITELIB}/OpenGL/GLX/EXT/no_config_context.pyo
 ${PYSITELIB}/OpenGL/GLX/EXT/stereo_tree.py
 ${PYSITELIB}/OpenGL/GLX/EXT/stereo_tree.pyc
 ${PYSITELIB}/OpenGL/GLX/EXT/stereo_tree.pyo
@@ -3128,6 +3816,9 @@ ${PYSITELIB}/OpenGL/GLX/MESA/release_buf
 ${PYSITELIB}/OpenGL/GLX/MESA/set_3dfx_mode.py
 ${PYSITELIB}/OpenGL/GLX/MESA/set_3dfx_mode.pyc
 ${PYSITELIB}/OpenGL/GLX/MESA/set_3dfx_mode.pyo
+${PYSITELIB}/OpenGL/GLX/MESA/swap_control.py
+${PYSITELIB}/OpenGL/GLX/MESA/swap_control.pyc
+${PYSITELIB}/OpenGL/GLX/MESA/swap_control.pyo
 ${PYSITELIB}/OpenGL/GLX/NV/__init__.py
 ${PYSITELIB}/OpenGL/GLX/NV/__init__.pyc
 ${PYSITELIB}/OpenGL/GLX/NV/__init__.pyo
@@ -3143,12 +3834,18 @@ ${PYSITELIB}/OpenGL/GLX/NV/delay_before_
 ${PYSITELIB}/OpenGL/GLX/NV/float_buffer.py
 ${PYSITELIB}/OpenGL/GLX/NV/float_buffer.pyc
 ${PYSITELIB}/OpenGL/GLX/NV/float_buffer.pyo
+${PYSITELIB}/OpenGL/GLX/NV/multigpu_context.py
+${PYSITELIB}/OpenGL/GLX/NV/multigpu_context.pyc
+${PYSITELIB}/OpenGL/GLX/NV/multigpu_context.pyo
 ${PYSITELIB}/OpenGL/GLX/NV/multisample_coverage.py
 ${PYSITELIB}/OpenGL/GLX/NV/multisample_coverage.pyc
 ${PYSITELIB}/OpenGL/GLX/NV/multisample_coverage.pyo
 ${PYSITELIB}/OpenGL/GLX/NV/present_video.py
 ${PYSITELIB}/OpenGL/GLX/NV/present_video.pyc
 ${PYSITELIB}/OpenGL/GLX/NV/present_video.pyo
+${PYSITELIB}/OpenGL/GLX/NV/robustness_video_memory_purge.py
+${PYSITELIB}/OpenGL/GLX/NV/robustness_video_memory_purge.pyc
+${PYSITELIB}/OpenGL/GLX/NV/robustness_video_memory_purge.pyo
 ${PYSITELIB}/OpenGL/GLX/NV/swap_group.py
 ${PYSITELIB}/OpenGL/GLX/NV/swap_group.pyc
 ${PYSITELIB}/OpenGL/GLX/NV/swap_group.pyo
@@ -3275,6 +3972,9 @@ ${PYSITELIB}/OpenGL/WGL/ARB/context_flus
 ${PYSITELIB}/OpenGL/WGL/ARB/create_context.py
 ${PYSITELIB}/OpenGL/WGL/ARB/create_context.pyc
 ${PYSITELIB}/OpenGL/WGL/ARB/create_context.pyo
+${PYSITELIB}/OpenGL/WGL/ARB/create_context_no_error.py
+${PYSITELIB}/OpenGL/WGL/ARB/create_context_no_error.pyc
+${PYSITELIB}/OpenGL/WGL/ARB/create_context_no_error.pyo
 ${PYSITELIB}/OpenGL/WGL/ARB/create_context_profile.py
 ${PYSITELIB}/OpenGL/WGL/ARB/create_context_profile.pyc
 ${PYSITELIB}/OpenGL/WGL/ARB/create_context_profile.pyo
@@ -3317,6 +4017,9 @@ ${PYSITELIB}/OpenGL/WGL/ATI/__init__.pyo
 ${PYSITELIB}/OpenGL/WGL/ATI/pixel_format_float.py
 ${PYSITELIB}/OpenGL/WGL/ATI/pixel_format_float.pyc
 ${PYSITELIB}/OpenGL/WGL/ATI/pixel_format_float.pyo
+${PYSITELIB}/OpenGL/WGL/ATI/render_texture_rectangle.py
+${PYSITELIB}/OpenGL/WGL/ATI/render_texture_rectangle.pyc
+${PYSITELIB}/OpenGL/WGL/ATI/render_texture_rectangle.pyo
 ${PYSITELIB}/OpenGL/WGL/DFX/__init__.py
 ${PYSITELIB}/OpenGL/WGL/DFX/__init__.pyc
 ${PYSITELIB}/OpenGL/WGL/DFX/__init__.pyo
@@ -3332,6 +4035,9 @@ ${PYSITELIB}/OpenGL/WGL/DL/stereo_contro
 ${PYSITELIB}/OpenGL/WGL/EXT/__init__.py
 ${PYSITELIB}/OpenGL/WGL/EXT/__init__.pyc
 ${PYSITELIB}/OpenGL/WGL/EXT/__init__.pyo
+${PYSITELIB}/OpenGL/WGL/EXT/colorspace.py
+${PYSITELIB}/OpenGL/WGL/EXT/colorspace.pyc
+${PYSITELIB}/OpenGL/WGL/EXT/colorspace.pyo
 ${PYSITELIB}/OpenGL/WGL/EXT/create_context_es2_profile.py
 ${PYSITELIB}/OpenGL/WGL/EXT/create_context_es2_profile.pyc
 ${PYSITELIB}/OpenGL/WGL/EXT/create_context_es2_profile.pyo
@@ -3413,6 +4119,9 @@ ${PYSITELIB}/OpenGL/WGL/NV/float_buffer.
 ${PYSITELIB}/OpenGL/WGL/NV/gpu_affinity.py
 ${PYSITELIB}/OpenGL/WGL/NV/gpu_affinity.pyc
 ${PYSITELIB}/OpenGL/WGL/NV/gpu_affinity.pyo
+${PYSITELIB}/OpenGL/WGL/NV/multigpu_context.py
+${PYSITELIB}/OpenGL/WGL/NV/multigpu_context.pyc
+${PYSITELIB}/OpenGL/WGL/NV/multigpu_context.pyo
 ${PYSITELIB}/OpenGL/WGL/NV/multisample_coverage.py
 ${PYSITELIB}/OpenGL/WGL/NV/multisample_coverage.pyc
 ${PYSITELIB}/OpenGL/WGL/NV/multisample_coverage.pyo
@@ -3587,6 +4296,12 @@ ${PYSITELIB}/OpenGL/platform/win32.pyo
 ${PYSITELIB}/OpenGL/plugins.py
 ${PYSITELIB}/OpenGL/plugins.pyc
 ${PYSITELIB}/OpenGL/plugins.pyo
+${PYSITELIB}/OpenGL/raw/DISABLED/NVX/__init__.py
+${PYSITELIB}/OpenGL/raw/DISABLED/NVX/__init__.pyc
+${PYSITELIB}/OpenGL/raw/DISABLED/NVX/__init__.pyo
+${PYSITELIB}/OpenGL/raw/DISABLED/NVX/cross_process_interop.py
+${PYSITELIB}/OpenGL/raw/DISABLED/NVX/cross_process_interop.pyc
+${PYSITELIB}/OpenGL/raw/DISABLED/NVX/cross_process_interop.pyo
 ${PYSITELIB}/OpenGL/raw/EGL/ANDROID/__init__.py
 ${PYSITELIB}/OpenGL/raw/EGL/ANDROID/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/EGL/ANDROID/__init__.pyo
@@ -3611,6 +4326,9 @@ ${PYSITELIB}/OpenGL/raw/EGL/ANGLE/__init
 ${PYSITELIB}/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py
 ${PYSITELIB}/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.pyc
 ${PYSITELIB}/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.pyo
+${PYSITELIB}/OpenGL/raw/EGL/ANGLE/device_d3d.py
+${PYSITELIB}/OpenGL/raw/EGL/ANGLE/device_d3d.pyc
+${PYSITELIB}/OpenGL/raw/EGL/ANGLE/device_d3d.pyo
 ${PYSITELIB}/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py
 ${PYSITELIB}/OpenGL/raw/EGL/ANGLE/query_surface_pointer.pyc
 ${PYSITELIB}/OpenGL/raw/EGL/ANGLE/query_surface_pointer.pyo
@@ -3644,9 +4362,15 @@ ${PYSITELIB}/OpenGL/raw/EGL/EXT/device_b
 ${PYSITELIB}/OpenGL/raw/EGL/EXT/device_drm.py
 ${PYSITELIB}/OpenGL/raw/EGL/EXT/device_drm.pyc
 ${PYSITELIB}/OpenGL/raw/EGL/EXT/device_drm.pyo
+${PYSITELIB}/OpenGL/raw/EGL/EXT/device_enumeration.py
+${PYSITELIB}/OpenGL/raw/EGL/EXT/device_enumeration.pyc
+${PYSITELIB}/OpenGL/raw/EGL/EXT/device_enumeration.pyo
 ${PYSITELIB}/OpenGL/raw/EGL/EXT/device_openwf.py
 ${PYSITELIB}/OpenGL/raw/EGL/EXT/device_openwf.pyc
 ${PYSITELIB}/OpenGL/raw/EGL/EXT/device_openwf.pyo
+${PYSITELIB}/OpenGL/raw/EGL/EXT/device_query.py
+${PYSITELIB}/OpenGL/raw/EGL/EXT/device_query.pyc
+${PYSITELIB}/OpenGL/raw/EGL/EXT/device_query.pyo
 ${PYSITELIB}/OpenGL/raw/EGL/EXT/image_dma_buf_import.py
 ${PYSITELIB}/OpenGL/raw/EGL/EXT/image_dma_buf_import.pyc
 ${PYSITELIB}/OpenGL/raw/EGL/EXT/image_dma_buf_import.pyo
@@ -3683,6 +4407,9 @@ ${PYSITELIB}/OpenGL/raw/EGL/EXT/stream_c
 ${PYSITELIB}/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py
 ${PYSITELIB}/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.pyc
 ${PYSITELIB}/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.pyo
+${PYSITELIB}/OpenGL/raw/EGL/EXT/yuv_surface.py
+${PYSITELIB}/OpenGL/raw/EGL/EXT/yuv_surface.pyc
+${PYSITELIB}/OpenGL/raw/EGL/EXT/yuv_surface.pyo
 ${PYSITELIB}/OpenGL/raw/EGL/HI/__init__.py
 ${PYSITELIB}/OpenGL/raw/EGL/HI/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/EGL/HI/__init__.pyo
@@ -3716,6 +4443,12 @@ ${PYSITELIB}/OpenGL/raw/EGL/KHR/config_a
 ${PYSITELIB}/OpenGL/raw/EGL/KHR/create_context.py
 ${PYSITELIB}/OpenGL/raw/EGL/KHR/create_context.pyc
 ${PYSITELIB}/OpenGL/raw/EGL/KHR/create_context.pyo
+${PYSITELIB}/OpenGL/raw/EGL/KHR/create_context_no_error.py
+${PYSITELIB}/OpenGL/raw/EGL/KHR/create_context_no_error.pyc
+${PYSITELIB}/OpenGL/raw/EGL/KHR/create_context_no_error.pyo
+${PYSITELIB}/OpenGL/raw/EGL/KHR/debug.py
+${PYSITELIB}/OpenGL/raw/EGL/KHR/debug.pyc
+${PYSITELIB}/OpenGL/raw/EGL/KHR/debug.pyo
 ${PYSITELIB}/OpenGL/raw/EGL/KHR/fence_sync.py
 ${PYSITELIB}/OpenGL/raw/EGL/KHR/fence_sync.pyc
 ${PYSITELIB}/OpenGL/raw/EGL/KHR/fence_sync.pyo
@@ -3809,6 +4542,9 @@ ${PYSITELIB}/OpenGL/raw/EGL/MESA/__init_
 ${PYSITELIB}/OpenGL/raw/EGL/MESA/drm_image.py
 ${PYSITELIB}/OpenGL/raw/EGL/MESA/drm_image.pyc
 ${PYSITELIB}/OpenGL/raw/EGL/MESA/drm_image.pyo
+${PYSITELIB}/OpenGL/raw/EGL/MESA/image_dma_buf_export.py
+${PYSITELIB}/OpenGL/raw/EGL/MESA/image_dma_buf_export.pyc
+${PYSITELIB}/OpenGL/raw/EGL/MESA/image_dma_buf_export.pyo
 ${PYSITELIB}/OpenGL/raw/EGL/MESA/platform_gbm.py
 ${PYSITELIB}/OpenGL/raw/EGL/MESA/platform_gbm.pyc
 ${PYSITELIB}/OpenGL/raw/EGL/MESA/platform_gbm.pyo
@@ -3854,6 +4590,12 @@ ${PYSITELIB}/OpenGL/raw/EGL/NV/post_conv
 ${PYSITELIB}/OpenGL/raw/EGL/NV/post_sub_buffer.py
 ${PYSITELIB}/OpenGL/raw/EGL/NV/post_sub_buffer.pyc
 ${PYSITELIB}/OpenGL/raw/EGL/NV/post_sub_buffer.pyo
+${PYSITELIB}/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py
+${PYSITELIB}/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.pyc
+${PYSITELIB}/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.pyo
+${PYSITELIB}/OpenGL/raw/EGL/NV/stream_metadata.py
+${PYSITELIB}/OpenGL/raw/EGL/NV/stream_metadata.pyc
+${PYSITELIB}/OpenGL/raw/EGL/NV/stream_metadata.pyo
 ${PYSITELIB}/OpenGL/raw/EGL/NV/stream_sync.py
 ${PYSITELIB}/OpenGL/raw/EGL/NV/stream_sync.pyc
 ${PYSITELIB}/OpenGL/raw/EGL/NV/stream_sync.pyo
@@ -3923,9 +4665,21 @@ ${PYSITELIB}/OpenGL/raw/GL/AMD/depth_cla
 ${PYSITELIB}/OpenGL/raw/GL/AMD/draw_buffers_blend.py
 ${PYSITELIB}/OpenGL/raw/GL/AMD/draw_buffers_blend.pyc
 ${PYSITELIB}/OpenGL/raw/GL/AMD/draw_buffers_blend.pyo
+${PYSITELIB}/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py
+${PYSITELIB}/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.pyc
+${PYSITELIB}/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.pyo
+${PYSITELIB}/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py
+${PYSITELIB}/OpenGL/raw/GL/AMD/framebuffer_sample_positions.pyc
+${PYSITELIB}/OpenGL/raw/GL/AMD/framebuffer_sample_positions.pyo
 ${PYSITELIB}/OpenGL/raw/GL/AMD/gcn_shader.py
 ${PYSITELIB}/OpenGL/raw/GL/AMD/gcn_shader.pyc
 ${PYSITELIB}/OpenGL/raw/GL/AMD/gcn_shader.pyo
+${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_half_float.py
+${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_half_float.pyc
+${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_half_float.pyo
+${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_int16.py
+${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_int16.pyc
+${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_int16.pyo
 ${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_int64.py
 ${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_int64.pyc
 ${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_int64.pyo
@@ -3959,6 +4713,18 @@ ${PYSITELIB}/OpenGL/raw/GL/AMD/seamless_
 ${PYSITELIB}/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py
 ${PYSITELIB}/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.pyc
 ${PYSITELIB}/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.pyo
+${PYSITELIB}/OpenGL/raw/GL/AMD/shader_ballot.py
+${PYSITELIB}/OpenGL/raw/GL/AMD/shader_ballot.pyc
+${PYSITELIB}/OpenGL/raw/GL/AMD/shader_ballot.pyo
+${PYSITELIB}/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py
+${PYSITELIB}/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.pyc
+${PYSITELIB}/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.pyo
+${PYSITELIB}/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py
+${PYSITELIB}/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.pyc
+${PYSITELIB}/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.pyo
+${PYSITELIB}/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py
+${PYSITELIB}/OpenGL/raw/GL/AMD/shader_image_load_store_lod.pyc
+${PYSITELIB}/OpenGL/raw/GL/AMD/shader_image_load_store_lod.pyo
 ${PYSITELIB}/OpenGL/raw/GL/AMD/shader_stencil_export.py
 ${PYSITELIB}/OpenGL/raw/GL/AMD/shader_stencil_export.pyc
 ${PYSITELIB}/OpenGL/raw/GL/AMD/shader_stencil_export.pyo
@@ -3971,6 +4737,9 @@ ${PYSITELIB}/OpenGL/raw/GL/AMD/sparse_te
 ${PYSITELIB}/OpenGL/raw/GL/AMD/stencil_operation_extended.py
 ${PYSITELIB}/OpenGL/raw/GL/AMD/stencil_operation_extended.pyc
 ${PYSITELIB}/OpenGL/raw/GL/AMD/stencil_operation_extended.pyo
+${PYSITELIB}/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py
+${PYSITELIB}/OpenGL/raw/GL/AMD/texture_gather_bias_lod.pyc
+${PYSITELIB}/OpenGL/raw/GL/AMD/texture_gather_bias_lod.pyo
 ${PYSITELIB}/OpenGL/raw/GL/AMD/texture_texture4.py
 ${PYSITELIB}/OpenGL/raw/GL/AMD/texture_texture4.pyc
 ${PYSITELIB}/OpenGL/raw/GL/AMD/texture_texture4.pyo
@@ -4049,6 +4818,9 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/ES2_compa
 ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_1_compatibility.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_1_compatibility.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_1_compatibility.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_2_compatibility.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_2_compatibility.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_2_compatibility.pyo
 ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_compatibility.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_compatibility.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_compatibility.pyo
@@ -4169,6 +4941,9 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_
 ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader_interlock.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader_interlock.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader_interlock.pyo
 ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_no_attachments.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_no_attachments.pyo
@@ -4187,12 +4962,18 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/get_progr
 ${PYSITELIB}/OpenGL/raw/GL/ARB/get_texture_sub_image.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/get_texture_sub_image.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/get_texture_sub_image.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/gl_spirv.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/gl_spirv.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/gl_spirv.pyo
 ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader5.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader5.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader5.pyo
 ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_fp64.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_fp64.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_fp64.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_int64.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_int64.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_int64.pyo
 ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_pixel.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_pixel.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_pixel.pyo
@@ -4244,6 +5025,9 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion
 ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query2.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query2.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query2.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/parallel_shader_compile.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/parallel_shader_compile.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/parallel_shader_compile.pyo
 ${PYSITELIB}/OpenGL/raw/GL/ARB/pipeline_statistics_query.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/pipeline_statistics_query.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/pipeline_statistics_query.pyo
@@ -4256,6 +5040,12 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/point_par
 ${PYSITELIB}/OpenGL/raw/GL/ARB/point_sprite.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/point_sprite.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/point_sprite.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/polygon_offset_clamp.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/polygon_offset_clamp.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/polygon_offset_clamp.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/post_depth_coverage.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/post_depth_coverage.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/post_depth_coverage.pyo
 ${PYSITELIB}/OpenGL/raw/GL/ARB/program_interface_query.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/program_interface_query.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/program_interface_query.pyo
@@ -4274,6 +5064,9 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/robustnes
 ${PYSITELIB}/OpenGL/raw/GL/ARB/robustness_isolation.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/robustness_isolation.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/robustness_isolation.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/sample_locations.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/sample_locations.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/sample_locations.pyo
 ${PYSITELIB}/OpenGL/raw/GL/ARB/sample_shading.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/sample_shading.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/sample_shading.pyo
@@ -4289,12 +5082,21 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/seamless_
 ${PYSITELIB}/OpenGL/raw/GL/ARB/separate_shader_objects.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/separate_shader_objects.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/separate_shader_objects.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.pyo
 ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counters.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counters.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counters.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/shader_ballot.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/shader_ballot.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/shader_ballot.pyo
 ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_bit_encoding.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_bit_encoding.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_bit_encoding.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/shader_clock.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/shader_clock.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/shader_clock.pyo
 ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_draw_parameters.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_draw_parameters.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_draw_parameters.pyo
@@ -4328,6 +5130,9 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_te
 ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_lod.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_lod.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_lod.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/shader_viewport_layer_array.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/shader_viewport_layer_array.pyo
 ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_100.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_100.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_100.pyo
@@ -4352,6 +5157,15 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_bu
 ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture2.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture2.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture2.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture_clamp.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture_clamp.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture_clamp.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/spirv_extensions.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/spirv_extensions.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/spirv_extensions.pyo
 ${PYSITELIB}/OpenGL/raw/GL/ARB/stencil_texturing.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/stencil_texturing.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/stencil_texturing.pyo
@@ -4403,6 +5217,12 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_e
 ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_dot3.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_dot3.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_dot3.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_anisotropic.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_anisotropic.pyo
+${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_minmax.py
+${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_minmax.pyc
+${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_minmax.pyo
 ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_float.py
 ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_float.pyc
 ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_float.pyo
@@ -4577,6 +5397,12 @@ ${PYSITELIB}/OpenGL/raw/GL/DFX/texture_c
 ${PYSITELIB}/OpenGL/raw/GL/DMP/__init__.py
 ${PYSITELIB}/OpenGL/raw/GL/DMP/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GL/DMP/__init__.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/EGL_image_storage.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/EGL_image_storage.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/EGL_image_storage.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/EGL_sync.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/EGL_sync.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/EGL_sync.pyo
 ${PYSITELIB}/OpenGL/raw/GL/EXT/GL_422_pixels.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/GL_422_pixels.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/GL_422_pixels.pyo
@@ -4655,6 +5481,9 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/draw_inst
 ${PYSITELIB}/OpenGL/raw/GL/EXT/draw_range_elements.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/draw_range_elements.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/draw_range_elements.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/external_buffer.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/external_buffer.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/external_buffer.pyo
 ${PYSITELIB}/OpenGL/raw/GL/EXT/fog_coord.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/fog_coord.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/fog_coord.pyo
@@ -4700,6 +5529,15 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/index_tex
 ${PYSITELIB}/OpenGL/raw/GL/EXT/light_texture.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/light_texture.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/light_texture.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object_fd.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object_fd.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object_fd.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object_win32.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object_win32.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object_win32.pyo
 ${PYSITELIB}/OpenGL/raw/GL/EXT/misc_attribute.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/misc_attribute.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/misc_attribute.pyo
@@ -4709,6 +5547,15 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/multi_dra
 ${PYSITELIB}/OpenGL/raw/GL/EXT/multisample.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/multisample.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/multisample.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_texture_multisample.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_texture_multisample.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_texture_multisample.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_timer_query.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_timer_query.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_timer_query.pyo
 ${PYSITELIB}/OpenGL/raw/GL/EXT/packed_depth_stencil.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/packed_depth_stencil.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/packed_depth_stencil.pyo
@@ -4754,12 +5601,27 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/rescale_n
 ${PYSITELIB}/OpenGL/raw/GL/EXT/secondary_color.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/secondary_color.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/secondary_color.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore_fd.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore_fd.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore_fd.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore_win32.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore_win32.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore_win32.pyo
 ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_shader_objects.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_shader_objects.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_shader_objects.pyo
 ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_specular_color.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_specular_color.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_specular_color.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.pyo
 ${PYSITELIB}/OpenGL/raw/GL/EXT/shader_image_load_formatted.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/shader_image_load_formatted.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/shader_image_load_formatted.pyo
@@ -4847,9 +5709,15 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_p
 ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB_R8.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB_R8.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB_R8.pyo
 ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB_decode.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB_decode.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB_decode.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/texture_shadow_lod.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/texture_shadow_lod.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/texture_shadow_lod.pyo
 ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_shared_exponent.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_shared_exponent.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_shared_exponent.pyo
@@ -4880,6 +5748,12 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_sh
 ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_weighting.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_weighting.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_weighting.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/win32_keyed_mutex.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/win32_keyed_mutex.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/win32_keyed_mutex.pyo
+${PYSITELIB}/OpenGL/raw/GL/EXT/window_rectangles.py
+${PYSITELIB}/OpenGL/raw/GL/EXT/window_rectangles.pyc
+${PYSITELIB}/OpenGL/raw/GL/EXT/window_rectangles.pyo
 ${PYSITELIB}/OpenGL/raw/GL/EXT/x11_sync_object.py
 ${PYSITELIB}/OpenGL/raw/GL/EXT/x11_sync_object.pyc
 ${PYSITELIB}/OpenGL/raw/GL/EXT/x11_sync_object.pyo
@@ -4949,9 +5823,18 @@ ${PYSITELIB}/OpenGL/raw/GL/INGR/interlac
 ${PYSITELIB}/OpenGL/raw/GL/INTEL/__init__.py
 ${PYSITELIB}/OpenGL/raw/GL/INTEL/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GL/INTEL/__init__.pyo
+${PYSITELIB}/OpenGL/raw/GL/INTEL/blackhole_render.py
+${PYSITELIB}/OpenGL/raw/GL/INTEL/blackhole_render.pyc
+${PYSITELIB}/OpenGL/raw/GL/INTEL/blackhole_render.pyo
+${PYSITELIB}/OpenGL/raw/GL/INTEL/conservative_rasterization.py
+${PYSITELIB}/OpenGL/raw/GL/INTEL/conservative_rasterization.pyc
+${PYSITELIB}/OpenGL/raw/GL/INTEL/conservative_rasterization.pyo
 ${PYSITELIB}/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py
 ${PYSITELIB}/OpenGL/raw/GL/INTEL/fragment_shader_ordering.pyc
 ${PYSITELIB}/OpenGL/raw/GL/INTEL/fragment_shader_ordering.pyo
+${PYSITELIB}/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py
+${PYSITELIB}/OpenGL/raw/GL/INTEL/framebuffer_CMAA.pyc
+${PYSITELIB}/OpenGL/raw/GL/INTEL/framebuffer_CMAA.pyo
 ${PYSITELIB}/OpenGL/raw/GL/INTEL/map_texture.py
 ${PYSITELIB}/OpenGL/raw/GL/INTEL/map_texture.pyc
 ${PYSITELIB}/OpenGL/raw/GL/INTEL/map_texture.pyo
@@ -4976,27 +5859,51 @@ ${PYSITELIB}/OpenGL/raw/GL/KHR/context_f
 ${PYSITELIB}/OpenGL/raw/GL/KHR/debug.py
 ${PYSITELIB}/OpenGL/raw/GL/KHR/debug.pyc
 ${PYSITELIB}/OpenGL/raw/GL/KHR/debug.pyo
+${PYSITELIB}/OpenGL/raw/GL/KHR/no_error.py
+${PYSITELIB}/OpenGL/raw/GL/KHR/no_error.pyc
+${PYSITELIB}/OpenGL/raw/GL/KHR/no_error.pyo
+${PYSITELIB}/OpenGL/raw/GL/KHR/parallel_shader_compile.py
+${PYSITELIB}/OpenGL/raw/GL/KHR/parallel_shader_compile.pyc
+${PYSITELIB}/OpenGL/raw/GL/KHR/parallel_shader_compile.pyo
 ${PYSITELIB}/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py
 ${PYSITELIB}/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.pyc
 ${PYSITELIB}/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.pyo
 ${PYSITELIB}/OpenGL/raw/GL/KHR/robustness.py
 ${PYSITELIB}/OpenGL/raw/GL/KHR/robustness.pyc
 ${PYSITELIB}/OpenGL/raw/GL/KHR/robustness.pyo
+${PYSITELIB}/OpenGL/raw/GL/KHR/shader_subgroup.py
+${PYSITELIB}/OpenGL/raw/GL/KHR/shader_subgroup.pyc
+${PYSITELIB}/OpenGL/raw/GL/KHR/shader_subgroup.pyo
 ${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py
 ${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.pyc
 ${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.pyo
 ${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py
 ${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.pyc
 ${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.pyo
+${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py
+${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.pyc
+${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.pyo
 ${PYSITELIB}/OpenGL/raw/GL/MESA/__init__.py
 ${PYSITELIB}/OpenGL/raw/GL/MESA/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GL/MESA/__init__.pyo
+${PYSITELIB}/OpenGL/raw/GL/MESA/framebuffer_flip_y.py
+${PYSITELIB}/OpenGL/raw/GL/MESA/framebuffer_flip_y.pyc
+${PYSITELIB}/OpenGL/raw/GL/MESA/framebuffer_flip_y.pyo
 ${PYSITELIB}/OpenGL/raw/GL/MESA/pack_invert.py
 ${PYSITELIB}/OpenGL/raw/GL/MESA/pack_invert.pyc
 ${PYSITELIB}/OpenGL/raw/GL/MESA/pack_invert.pyo
+${PYSITELIB}/OpenGL/raw/GL/MESA/program_binary_formats.py
+${PYSITELIB}/OpenGL/raw/GL/MESA/program_binary_formats.pyc
+${PYSITELIB}/OpenGL/raw/GL/MESA/program_binary_formats.pyo
 ${PYSITELIB}/OpenGL/raw/GL/MESA/resize_buffers.py
 ${PYSITELIB}/OpenGL/raw/GL/MESA/resize_buffers.pyc
 ${PYSITELIB}/OpenGL/raw/GL/MESA/resize_buffers.pyo
+${PYSITELIB}/OpenGL/raw/GL/MESA/shader_integer_functions.py
+${PYSITELIB}/OpenGL/raw/GL/MESA/shader_integer_functions.pyc
+${PYSITELIB}/OpenGL/raw/GL/MESA/shader_integer_functions.pyo
+${PYSITELIB}/OpenGL/raw/GL/MESA/tile_raster_order.py
+${PYSITELIB}/OpenGL/raw/GL/MESA/tile_raster_order.pyc
+${PYSITELIB}/OpenGL/raw/GL/MESA/tile_raster_order.pyo
 ${PYSITELIB}/OpenGL/raw/GL/MESA/window_pos.py
 ${PYSITELIB}/OpenGL/raw/GL/MESA/window_pos.pyc
 ${PYSITELIB}/OpenGL/raw/GL/MESA/window_pos.pyo
@@ -5012,6 +5919,9 @@ ${PYSITELIB}/OpenGL/raw/GL/MESAX/texture
 ${PYSITELIB}/OpenGL/raw/GL/NV/__init__.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/__init__.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py
+${PYSITELIB}/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.pyo
@@ -5027,18 +5937,42 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/blend_equa
 ${PYSITELIB}/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/blend_minmax_factor.py
+${PYSITELIB}/OpenGL/raw/GL/NV/blend_minmax_factor.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/blend_minmax_factor.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/blend_square.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/blend_square.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/blend_square.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/clip_space_w_scaling.py
+${PYSITELIB}/OpenGL/raw/GL/NV/clip_space_w_scaling.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/clip_space_w_scaling.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/command_list.py
+${PYSITELIB}/OpenGL/raw/GL/NV/command_list.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/command_list.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/compute_program5.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/compute_program5.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/compute_program5.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/compute_shader_derivatives.py
+${PYSITELIB}/OpenGL/raw/GL/NV/compute_shader_derivatives.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/compute_shader_derivatives.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/conditional_render.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/conditional_render.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/conditional_render.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_dilate.py
+${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_dilate.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_dilate.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py
+${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_pre_snap.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_pre_snap.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py
+${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_underestimation.py
+${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_underestimation.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_underestimation.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/copy_depth_to_color.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/copy_depth_to_color.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/copy_depth_to_color.pyo
@@ -5057,6 +5991,9 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/depth_clam
 ${PYSITELIB}/OpenGL/raw/GL/NV/draw_texture.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/draw_texture.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/draw_texture.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/draw_vulkan_image.py
+${PYSITELIB}/OpenGL/raw/GL/NV/draw_vulkan_image.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/draw_vulkan_image.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/evaluators.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/evaluators.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/evaluators.pyo
@@ -5090,6 +6027,9 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_p
 ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_program_option.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_program_option.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_program_option.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/fragment_shader_barycentric.py
+${PYSITELIB}/OpenGL/raw/GL/NV/fragment_shader_barycentric.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/fragment_shader_barycentric.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_shader_interlock.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_shader_interlock.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_shader_interlock.pyo
@@ -5108,6 +6048,9 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/geometry_s
 ${PYSITELIB}/OpenGL/raw/GL/NV/geometry_shader_passthrough.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/geometry_shader_passthrough.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/geometry_shader_passthrough.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/gpu_multicast.py
+${PYSITELIB}/OpenGL/raw/GL/NV/gpu_multicast.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/gpu_multicast.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/gpu_program4.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/gpu_program4.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/gpu_program4.pyo
@@ -5129,6 +6072,12 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/internalfo
 ${PYSITELIB}/OpenGL/raw/GL/NV/light_max_exponent.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/light_max_exponent.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/light_max_exponent.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/memory_attachment.py
+${PYSITELIB}/OpenGL/raw/GL/NV/memory_attachment.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/memory_attachment.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/mesh_shader.py
+${PYSITELIB}/OpenGL/raw/GL/NV/mesh_shader.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/mesh_shader.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/multisample_coverage.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/multisample_coverage.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/multisample_coverage.pyo
@@ -5165,24 +6114,42 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/present_vi
 ${PYSITELIB}/OpenGL/raw/GL/NV/primitive_restart.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/primitive_restart.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/primitive_restart.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/query_resource.py
+${PYSITELIB}/OpenGL/raw/GL/NV/query_resource.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/query_resource.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/query_resource_tag.py
+${PYSITELIB}/OpenGL/raw/GL/NV/query_resource_tag.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/query_resource_tag.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners2.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners2.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners2.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/representative_fragment_test.py
+${PYSITELIB}/OpenGL/raw/GL/NV/representative_fragment_test.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/representative_fragment_test.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/robustness_video_memory_purge.py
+${PYSITELIB}/OpenGL/raw/GL/NV/robustness_video_memory_purge.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/robustness_video_memory_purge.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/sample_locations.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/sample_locations.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/sample_locations.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/sample_mask_override_coverage.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/sample_mask_override_coverage.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/sample_mask_override_coverage.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/scissor_exclusive.py
+${PYSITELIB}/OpenGL/raw/GL/NV/scissor_exclusive.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/scissor_exclusive.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_counters.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_counters.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_counters.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_float.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_float.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_float.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_float64.py
+${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_float64.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_float64.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.pyo
@@ -5198,12 +6165,24 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/shader_buf
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_storage_buffer_object.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_storage_buffer_object.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_storage_buffer_object.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py
+${PYSITELIB}/OpenGL/raw/GL/NV/shader_subgroup_partitioned.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/shader_subgroup_partitioned.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/shader_texture_footprint.py
+${PYSITELIB}/OpenGL/raw/GL/NV/shader_texture_footprint.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/shader_texture_footprint.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_group.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_group.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_group.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_shuffle.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_shuffle.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_shuffle.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/shading_rate_image.py
+${PYSITELIB}/OpenGL/raw/GL/NV/shading_rate_image.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/shading_rate_image.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/stereo_view_rendering.py
+${PYSITELIB}/OpenGL/raw/GL/NV/stereo_view_rendering.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/stereo_view_rendering.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/tessellation_program5.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/tessellation_program5.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/tessellation_program5.pyo
@@ -5231,6 +6210,9 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/texture_mu
 ${PYSITELIB}/OpenGL/raw/GL/NV/texture_rectangle.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/texture_rectangle.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/texture_rectangle.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/texture_rectangle_compressed.py
+${PYSITELIB}/OpenGL/raw/GL/NV/texture_rectangle_compressed.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/texture_rectangle_compressed.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/texture_shader.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/texture_shader.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/texture_shader.pyo
@@ -5252,6 +6234,9 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/uniform_bu
 ${PYSITELIB}/OpenGL/raw/GL/NV/vdpau_interop.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/vdpau_interop.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/vdpau_interop.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/vdpau_interop2.py
+${PYSITELIB}/OpenGL/raw/GL/NV/vdpau_interop2.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/vdpau_interop2.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_array_range.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_array_range.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_array_range.pyo
@@ -5288,15 +6273,30 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/video_capt
 ${PYSITELIB}/OpenGL/raw/GL/NV/viewport_array2.py
 ${PYSITELIB}/OpenGL/raw/GL/NV/viewport_array2.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NV/viewport_array2.pyo
+${PYSITELIB}/OpenGL/raw/GL/NV/viewport_swizzle.py
+${PYSITELIB}/OpenGL/raw/GL/NV/viewport_swizzle.pyc
+${PYSITELIB}/OpenGL/raw/GL/NV/viewport_swizzle.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NVX/__init__.py
 ${PYSITELIB}/OpenGL/raw/GL/NVX/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NVX/__init__.pyo
+${PYSITELIB}/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py
+${PYSITELIB}/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.pyc
+${PYSITELIB}/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NVX/conditional_render.py
 ${PYSITELIB}/OpenGL/raw/GL/NVX/conditional_render.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NVX/conditional_render.pyo
 ${PYSITELIB}/OpenGL/raw/GL/NVX/gpu_memory_info.py
 ${PYSITELIB}/OpenGL/raw/GL/NVX/gpu_memory_info.pyc
 ${PYSITELIB}/OpenGL/raw/GL/NVX/gpu_memory_info.pyo
+${PYSITELIB}/OpenGL/raw/GL/NVX/gpu_multicast2.py
+${PYSITELIB}/OpenGL/raw/GL/NVX/gpu_multicast2.pyc
+${PYSITELIB}/OpenGL/raw/GL/NVX/gpu_multicast2.pyo
+${PYSITELIB}/OpenGL/raw/GL/NVX/linked_gpu_multicast.py
+${PYSITELIB}/OpenGL/raw/GL/NVX/linked_gpu_multicast.pyc
+${PYSITELIB}/OpenGL/raw/GL/NVX/linked_gpu_multicast.pyo
+${PYSITELIB}/OpenGL/raw/GL/NVX/progress_fence.py
+${PYSITELIB}/OpenGL/raw/GL/NVX/progress_fence.pyc
+${PYSITELIB}/OpenGL/raw/GL/NVX/progress_fence.pyo
 ${PYSITELIB}/OpenGL/raw/GL/OES/__init__.py
 ${PYSITELIB}/OpenGL/raw/GL/OES/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GL/OES/__init__.pyo
@@ -5330,6 +6330,15 @@ ${PYSITELIB}/OpenGL/raw/GL/OML/resample.
 ${PYSITELIB}/OpenGL/raw/GL/OML/subsample.py
 ${PYSITELIB}/OpenGL/raw/GL/OML/subsample.pyc
 ${PYSITELIB}/OpenGL/raw/GL/OML/subsample.pyo
+${PYSITELIB}/OpenGL/raw/GL/OVR/__init__.py
+${PYSITELIB}/OpenGL/raw/GL/OVR/__init__.pyc
+${PYSITELIB}/OpenGL/raw/GL/OVR/__init__.pyo
+${PYSITELIB}/OpenGL/raw/GL/OVR/multiview.py
+${PYSITELIB}/OpenGL/raw/GL/OVR/multiview.pyc
+${PYSITELIB}/OpenGL/raw/GL/OVR/multiview.pyo
+${PYSITELIB}/OpenGL/raw/GL/OVR/multiview2.py
+${PYSITELIB}/OpenGL/raw/GL/OVR/multiview2.pyc
+${PYSITELIB}/OpenGL/raw/GL/OVR/multiview2.pyo
 ${PYSITELIB}/OpenGL/raw/GL/PGI/__init__.py
 ${PYSITELIB}/OpenGL/raw/GL/PGI/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GL/PGI/__init__.pyo
@@ -5417,9 +6426,9 @@ ${PYSITELIB}/OpenGL/raw/GL/SGIS/texture_
 ${PYSITELIB}/OpenGL/raw/GL/SGIX/__init__.py
 ${PYSITELIB}/OpenGL/raw/GL/SGIX/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GL/SGIX/__init__.pyo
-${PYSITELIB}/OpenGL/raw/GL/SGIX/async.py
-${PYSITELIB}/OpenGL/raw/GL/SGIX/async.pyc
-${PYSITELIB}/OpenGL/raw/GL/SGIX/async.pyo
+${PYSITELIB}/OpenGL/raw/GL/SGIX/async_.py
+${PYSITELIB}/OpenGL/raw/GL/SGIX/async_.pyc
+${PYSITELIB}/OpenGL/raw/GL/SGIX/async_.pyo
 ${PYSITELIB}/OpenGL/raw/GL/SGIX/async_histogram.py
 ${PYSITELIB}/OpenGL/raw/GL/SGIX/async_histogram.pyc
 ${PYSITELIB}/OpenGL/raw/GL/SGIX/async_histogram.pyo
@@ -5612,6 +6621,9 @@ ${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_4_
 ${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_4_5.py
 ${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_4_5.pyc
 ${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_4_5.pyo
+${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_4_6.py
+${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_4_6.pyc
+${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_4_6.pyo
 ${PYSITELIB}/OpenGL/raw/GL/VERSION/__init__.py
 ${PYSITELIB}/OpenGL/raw/GL/VERSION/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GL/VERSION/__init__.pyo
@@ -5693,6 +6705,9 @@ ${PYSITELIB}/OpenGL/raw/GLES1/EXT/__init
 ${PYSITELIB}/OpenGL/raw/GLES1/EXT/blend_minmax.py
 ${PYSITELIB}/OpenGL/raw/GLES1/EXT/blend_minmax.pyc
 ${PYSITELIB}/OpenGL/raw/GLES1/EXT/blend_minmax.pyo
+${PYSITELIB}/OpenGL/raw/GLES1/EXT/debug_marker.py
+${PYSITELIB}/OpenGL/raw/GLES1/EXT/debug_marker.pyc
+${PYSITELIB}/OpenGL/raw/GLES1/EXT/debug_marker.pyo
 ${PYSITELIB}/OpenGL/raw/GLES1/EXT/discard_framebuffer.py
 ${PYSITELIB}/OpenGL/raw/GLES1/EXT/discard_framebuffer.pyc
 ${PYSITELIB}/OpenGL/raw/GLES1/EXT/discard_framebuffer.pyo
@@ -5747,6 +6762,12 @@ ${PYSITELIB}/OpenGL/raw/GLES1/IMG/textur
 ${PYSITELIB}/OpenGL/raw/GLES1/IMG/user_clip_plane.py
 ${PYSITELIB}/OpenGL/raw/GLES1/IMG/user_clip_plane.pyc
 ${PYSITELIB}/OpenGL/raw/GLES1/IMG/user_clip_plane.pyo
+${PYSITELIB}/OpenGL/raw/GLES1/KHR/__init__.py
+${PYSITELIB}/OpenGL/raw/GLES1/KHR/__init__.pyc
+${PYSITELIB}/OpenGL/raw/GLES1/KHR/__init__.pyo
+${PYSITELIB}/OpenGL/raw/GLES1/KHR/debug.py
+${PYSITELIB}/OpenGL/raw/GLES1/KHR/debug.pyc
+${PYSITELIB}/OpenGL/raw/GLES1/KHR/debug.pyo
 ${PYSITELIB}/OpenGL/raw/GLES1/NV/__init__.py
 ${PYSITELIB}/OpenGL/raw/GLES1/NV/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GLES1/NV/__init__.pyo
@@ -5852,6 +6873,9 @@ ${PYSITELIB}/OpenGL/raw/GLES1/OES/stenci
 ${PYSITELIB}/OpenGL/raw/GLES1/OES/stencil_wrap.py
 ${PYSITELIB}/OpenGL/raw/GLES1/OES/stencil_wrap.pyc
 ${PYSITELIB}/OpenGL/raw/GLES1/OES/stencil_wrap.pyo
+${PYSITELIB}/OpenGL/raw/GLES1/OES/surfaceless_context.py
+${PYSITELIB}/OpenGL/raw/GLES1/OES/surfaceless_context.pyc
+${PYSITELIB}/OpenGL/raw/GLES1/OES/surfaceless_context.pyo
 ${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_cube_map.py
 ${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_cube_map.pyc
 ${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_cube_map.pyo
@@ -5861,6 +6885,9 @@ ${PYSITELIB}/OpenGL/raw/GLES1/OES/textur
 ${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py
 ${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.pyc
 ${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.pyo
+${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_npot.py
+${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_npot.pyc
+${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_npot.pyo
 ${PYSITELIB}/OpenGL/raw/GLES1/OES/vertex_array_object.py
 ${PYSITELIB}/OpenGL/raw/GLES1/OES/vertex_array_object.pyc
 ${PYSITELIB}/OpenGL/raw/GLES1/OES/vertex_array_object.pyo
@@ -5912,6 +6939,9 @@ ${PYSITELIB}/OpenGL/raw/GLES2/AMD/compre
 ${PYSITELIB}/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py
 ${PYSITELIB}/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py
+${PYSITELIB}/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/AMD/performance_monitor.py
 ${PYSITELIB}/OpenGL/raw/GLES2/AMD/performance_monitor.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/AMD/performance_monitor.pyo
@@ -6014,18 +7044,54 @@ ${PYSITELIB}/OpenGL/raw/GLES2/DMP/progra
 ${PYSITELIB}/OpenGL/raw/GLES2/DMP/shader_binary.py
 ${PYSITELIB}/OpenGL/raw/GLES2/DMP/shader_binary.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/DMP/shader_binary.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/ES/VERSION_3_2.py
+${PYSITELIB}/OpenGL/raw/GLES2/ES/VERSION_3_2.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/ES/VERSION_3_2.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/ES/__init__.py
+${PYSITELIB}/OpenGL/raw/GLES2/ES/__init__.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/ES/__init__.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/EGL_image_array.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/EGL_image_array.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/EGL_image_array.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/EGL_image_storage.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/EGL_image_storage.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/EGL_image_storage.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/YUV_target.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/YUV_target.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/YUV_target.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/__init__.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/__init__.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/base_instance.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/base_instance.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/base_instance.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/blend_func_extended.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/blend_func_extended.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/blend_func_extended.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/blend_minmax.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/blend_minmax.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/blend_minmax.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/buffer_storage.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/buffer_storage.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/buffer_storage.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/clear_texture.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/clear_texture.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/clear_texture.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/clip_control.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/clip_control.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/clip_control.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/clip_cull_distance.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/clip_cull_distance.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/clip_cull_distance.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/color_buffer_float.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/color_buffer_float.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/color_buffer_float.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/color_buffer_half_float.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/color_buffer_half_float.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/conservative_depth.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/conservative_depth.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/conservative_depth.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/copy_image.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/copy_image.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/copy_image.pyo
@@ -6035,6 +7101,9 @@ ${PYSITELIB}/OpenGL/raw/GLES2/EXT/debug_
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/debug_marker.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/debug_marker.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/debug_marker.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/depth_clamp.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/depth_clamp.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/depth_clamp.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/discard_framebuffer.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/discard_framebuffer.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/discard_framebuffer.pyo
@@ -6053,6 +7122,15 @@ ${PYSITELIB}/OpenGL/raw/GLES2/EXT/draw_e
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/draw_instanced.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/draw_instanced.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/draw_instanced.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/draw_transform_feedback.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/draw_transform_feedback.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/external_buffer.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/external_buffer.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/external_buffer.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/float_blend.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/float_blend.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/float_blend.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/geometry_point_size.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/geometry_point_size.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/geometry_point_size.pyo
@@ -6068,27 +7146,60 @@ ${PYSITELIB}/OpenGL/raw/GLES2/EXT/instan
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/map_buffer_range.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/map_buffer_range.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/map_buffer_range.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object_fd.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object_fd.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object_fd.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object_win32.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object_win32.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object_win32.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multi_draw_arrays.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multi_draw_arrays.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multi_draw_indirect.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multi_draw_indirect.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/multisampled_compatibility.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/multisampled_compatibility.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_timer_query.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_timer_query.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_timer_query.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/post_depth_coverage.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/post_depth_coverage.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/post_depth_coverage.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/primitive_bounding_box.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/primitive_bounding_box.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/protected_textures.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/protected_textures.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/protected_textures.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/raster_multisample.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/raster_multisample.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/raster_multisample.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/read_format_bgra.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/read_format_bgra.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/read_format_bgra.pyo
@@ -6104,12 +7215,27 @@ ${PYSITELIB}/OpenGL/raw/GLES2/EXT/sRGB.p
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/sRGB_write_control.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/sRGB_write_control.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/sRGB_write_control.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore_fd.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore_fd.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore_fd.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore_win32.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore_win32.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore_win32.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/separate_shader_objects.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/separate_shader_objects.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/separate_shader_objects.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_group_vote.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_group_vote.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_group_vote.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.pyo
@@ -6119,15 +7245,27 @@ ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_io_blocks.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_io_blocks.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_io_blocks.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_texture_lod.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_texture_lod.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_texture_lod.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shadow_samplers.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shadow_samplers.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shadow_samplers.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/sparse_texture.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/sparse_texture.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/sparse_texture.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/sparse_texture2.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/sparse_texture2.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/sparse_texture2.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/tessellation_point_size.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/tessellation_point_size.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/tessellation_point_size.pyo
@@ -6140,30 +7278,63 @@ ${PYSITELIB}/OpenGL/raw/GLES2/EXT/textur
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_buffer.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_buffer.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_buffer.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_bptc.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_bptc.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_cube_map_array.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_cube_map_array.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_filter_minmax.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_filter_minmax.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_norm16.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_norm16.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_norm16.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_query_lod.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_query_lod.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_query_lod.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_rg.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_rg.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_rg.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_shadow_lod.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_shadow_lod.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_storage.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_storage.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_storage.pyo
@@ -6176,6 +7347,12 @@ ${PYSITELIB}/OpenGL/raw/GLES2/EXT/textur
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/unpack_subimage.py
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/unpack_subimage.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/EXT/unpack_subimage.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/window_rectangles.py
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/window_rectangles.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/EXT/window_rectangles.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/FJ/__init__.py
 ${PYSITELIB}/OpenGL/raw/GLES2/FJ/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/FJ/__init__.pyo
@@ -6185,6 +7362,12 @@ ${PYSITELIB}/OpenGL/raw/GLES2/FJ/shader_
 ${PYSITELIB}/OpenGL/raw/GLES2/IMG/__init__.py
 ${PYSITELIB}/OpenGL/raw/GLES2/IMG/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/IMG/__init__.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/IMG/bindless_texture.py
+${PYSITELIB}/OpenGL/raw/GLES2/IMG/bindless_texture.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/IMG/bindless_texture.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py
+${PYSITELIB}/OpenGL/raw/GLES2/IMG/framebuffer_downsample.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/IMG/framebuffer_downsample.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py
 ${PYSITELIB}/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.pyo
@@ -6203,9 +7386,21 @@ ${PYSITELIB}/OpenGL/raw/GLES2/IMG/textur
 ${PYSITELIB}/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py
 ${PYSITELIB}/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py
+${PYSITELIB}/OpenGL/raw/GLES2/IMG/texture_filter_cubic.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/IMG/texture_filter_cubic.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/INTEL/__init__.py
 ${PYSITELIB}/OpenGL/raw/GLES2/INTEL/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/INTEL/__init__.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/INTEL/blackhole_render.py
+${PYSITELIB}/OpenGL/raw/GLES2/INTEL/blackhole_render.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/INTEL/blackhole_render.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py
+${PYSITELIB}/OpenGL/raw/GLES2/INTEL/conservative_rasterization.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/INTEL/conservative_rasterization.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py
+${PYSITELIB}/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/INTEL/performance_query.py
 ${PYSITELIB}/OpenGL/raw/GLES2/INTEL/performance_query.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/INTEL/performance_query.pyo
@@ -6224,18 +7419,42 @@ ${PYSITELIB}/OpenGL/raw/GLES2/KHR/contex
 ${PYSITELIB}/OpenGL/raw/GLES2/KHR/debug.py
 ${PYSITELIB}/OpenGL/raw/GLES2/KHR/debug.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/KHR/debug.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/KHR/no_error.py
+${PYSITELIB}/OpenGL/raw/GLES2/KHR/no_error.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/KHR/no_error.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py
+${PYSITELIB}/OpenGL/raw/GLES2/KHR/parallel_shader_compile.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/KHR/parallel_shader_compile.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py
 ${PYSITELIB}/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/KHR/robustness.py
 ${PYSITELIB}/OpenGL/raw/GLES2/KHR/robustness.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/KHR/robustness.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/KHR/shader_subgroup.py
+${PYSITELIB}/OpenGL/raw/GLES2/KHR/shader_subgroup.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/KHR/shader_subgroup.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py
 ${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py
 ${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py
+${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/MESA/__init__.py
+${PYSITELIB}/OpenGL/raw/GLES2/MESA/__init__.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/MESA/__init__.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py
+${PYSITELIB}/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/MESA/program_binary_formats.py
+${PYSITELIB}/OpenGL/raw/GLES2/MESA/program_binary_formats.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/MESA/program_binary_formats.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/MESA/shader_integer_functions.py
+${PYSITELIB}/OpenGL/raw/GLES2/MESA/shader_integer_functions.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/MESA/shader_integer_functions.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/__init__.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/__init__.pyo
@@ -6248,9 +7467,27 @@ ${PYSITELIB}/OpenGL/raw/GLES2/NV/blend_e
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/blend_minmax_factor.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/blend_minmax_factor.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/blend_minmax_factor.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/clip_space_w_scaling.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/clip_space_w_scaling.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/compute_shader_derivatives.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/compute_shader_derivatives.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/conditional_render.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/conditional_render.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/conditional_render.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/copy_buffer.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/copy_buffer.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/copy_buffer.pyo
@@ -6266,6 +7503,9 @@ ${PYSITELIB}/OpenGL/raw/GLES2/NV/draw_bu
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/draw_instanced.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/draw_instanced.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/draw_instanced.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/draw_vulkan_image.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/draw_vulkan_image.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/draw_vulkan_image.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/explicit_attrib_location.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/explicit_attrib_location.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/explicit_attrib_location.pyo
@@ -6275,15 +7515,36 @@ ${PYSITELIB}/OpenGL/raw/GLES2/NV/fbo_col
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/fence.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/fence.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/fence.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/fill_rectangle.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/fill_rectangle.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/fill_rectangle.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_shader_interlock.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_shader_interlock.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_blit.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_blit.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_blit.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_multisample.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_multisample.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_multisample.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/gpu_shader5.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/gpu_shader5.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/gpu_shader5.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/image_formats.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/image_formats.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/image_formats.pyo
@@ -6293,12 +7554,27 @@ ${PYSITELIB}/OpenGL/raw/GLES2/NV/instanc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/internalformat_sample_query.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/internalformat_sample_query.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/internalformat_sample_query.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/memory_attachment.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/memory_attachment.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/memory_attachment.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/mesh_shader.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/mesh_shader.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/mesh_shader.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/non_square_matrices.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/non_square_matrices.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/non_square_matrices.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/path_rendering.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/path_rendering.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/path_rendering.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/pixel_buffer_object.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/pixel_buffer_object.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/pixel_buffer_object.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/polygon_mode.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/polygon_mode.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/polygon_mode.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/read_buffer.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/read_buffer.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/read_buffer.pyo
@@ -6314,18 +7590,45 @@ ${PYSITELIB}/OpenGL/raw/GLES2/NV/read_de
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/read_stencil.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/read_stencil.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/read_stencil.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/representative_fragment_test.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/representative_fragment_test.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/representative_fragment_test.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/sRGB_formats.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/sRGB_formats.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/sRGB_formats.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/sample_locations.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/sample_locations.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/sample_locations.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/scissor_exclusive.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/scissor_exclusive.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/scissor_exclusive.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_texture_footprint.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_texture_footprint.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_texture_footprint.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/shading_rate_image.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/shading_rate_image.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/shading_rate_image.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/shadow_samplers_array.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/shadow_samplers_array.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/shadow_samplers_array.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/shadow_samplers_cube.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/shadow_samplers_cube.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/stereo_view_rendering.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/stereo_view_rendering.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/stereo_view_rendering.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/texture_border_clamp.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/texture_border_clamp.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/texture_border_clamp.pyo
@@ -6338,6 +7641,18 @@ ${PYSITELIB}/OpenGL/raw/GLES2/NV/texture
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_array.py
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_array.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_array.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_array2.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_array2.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_array2.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_swizzle.py
+${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_swizzle.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_swizzle.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NVX/__init__.py
+${PYSITELIB}/OpenGL/raw/GLES2/NVX/__init__.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NVX/__init__.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py
+${PYSITELIB}/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/OES/EGL_image.py
 ${PYSITELIB}/OpenGL/raw/GLES2/OES/EGL_image.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/OES/EGL_image.pyo
@@ -6494,6 +7809,24 @@ ${PYSITELIB}/OpenGL/raw/GLES2/OES/vertex
 ${PYSITELIB}/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py
 ${PYSITELIB}/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/OES/viewport_array.py
+${PYSITELIB}/OpenGL/raw/GLES2/OES/viewport_array.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/OES/viewport_array.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/OVR/__init__.py
+${PYSITELIB}/OpenGL/raw/GLES2/OVR/__init__.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/OVR/__init__.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview.py
+${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview2.py
+${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview2.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview2.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py
+${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/__init__.py
 ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/__init__.pyo
@@ -6512,9 +7845,24 @@ ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/exten
 ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/extended_get2.py
 ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/extended_get2.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/extended_get2.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py
 ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/texture_foveated.py
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/texture_foveated.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/texture_foveated.pyo
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.pyc
+${PYSITELIB}/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.pyo
 ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/tiled_rendering.py
 ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/tiled_rendering.pyc
 ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/tiled_rendering.pyo
@@ -6566,6 +7914,33 @@ ${PYSITELIB}/OpenGL/raw/GLES3/_glgets.py
 ${PYSITELIB}/OpenGL/raw/GLES3/_types.py
 ${PYSITELIB}/OpenGL/raw/GLES3/_types.pyc
 ${PYSITELIB}/OpenGL/raw/GLES3/_types.pyo
+${PYSITELIB}/OpenGL/raw/GLSC2/EXT/__init__.py
+${PYSITELIB}/OpenGL/raw/GLSC2/EXT/__init__.pyc
+${PYSITELIB}/OpenGL/raw/GLSC2/EXT/__init__.pyo
+${PYSITELIB}/OpenGL/raw/GLSC2/EXT/texture_compression_s3tc.py
+${PYSITELIB}/OpenGL/raw/GLSC2/EXT/texture_compression_s3tc.pyc
+${PYSITELIB}/OpenGL/raw/GLSC2/EXT/texture_compression_s3tc.pyo
+${PYSITELIB}/OpenGL/raw/GLSC2/OES/__init__.py
+${PYSITELIB}/OpenGL/raw/GLSC2/OES/__init__.pyc
+${PYSITELIB}/OpenGL/raw/GLSC2/OES/__init__.pyo
+${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth24.py
+${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth24.pyc
+${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth24.pyo
+${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth32.py
+${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth32.pyc
+${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth32.pyo
+${PYSITELIB}/OpenGL/raw/GLSC2/OES/rgb8_rgba8.py
+${PYSITELIB}/OpenGL/raw/GLSC2/OES/rgb8_rgba8.pyc
+${PYSITELIB}/OpenGL/raw/GLSC2/OES/rgb8_rgba8.pyo
+${PYSITELIB}/OpenGL/raw/GLSC2/OES/standard_derivatives.py
+${PYSITELIB}/OpenGL/raw/GLSC2/OES/standard_derivatives.pyc
+${PYSITELIB}/OpenGL/raw/GLSC2/OES/standard_derivatives.pyo
+${PYSITELIB}/OpenGL/raw/GLSC2/SC/VERSION_2_0.py
+${PYSITELIB}/OpenGL/raw/GLSC2/SC/VERSION_2_0.pyc
+${PYSITELIB}/OpenGL/raw/GLSC2/SC/VERSION_2_0.pyo
+${PYSITELIB}/OpenGL/raw/GLSC2/SC/__init__.py
+${PYSITELIB}/OpenGL/raw/GLSC2/SC/__init__.pyc
+${PYSITELIB}/OpenGL/raw/GLSC2/SC/__init__.pyo
 ${PYSITELIB}/OpenGL/raw/GLU/__init__.py
 ${PYSITELIB}/OpenGL/raw/GLU/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GLU/__init__.pyo
@@ -6602,6 +7977,9 @@ ${PYSITELIB}/OpenGL/raw/GLX/ARB/context_
 ${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context.py
 ${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context.pyc
 ${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context.pyo
+${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context_no_error.py
+${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context_no_error.pyc
+${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context_no_error.pyo
 ${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context_profile.py
 ${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context_profile.pyc
 ${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context_profile.pyo
@@ -6641,6 +8019,9 @@ ${PYSITELIB}/OpenGL/raw/GLX/EXT/__init__
 ${PYSITELIB}/OpenGL/raw/GLX/EXT/buffer_age.py
 ${PYSITELIB}/OpenGL/raw/GLX/EXT/buffer_age.pyc
 ${PYSITELIB}/OpenGL/raw/GLX/EXT/buffer_age.pyo
+${PYSITELIB}/OpenGL/raw/GLX/EXT/context_priority.py
+${PYSITELIB}/OpenGL/raw/GLX/EXT/context_priority.pyc
+${PYSITELIB}/OpenGL/raw/GLX/EXT/context_priority.pyo
 ${PYSITELIB}/OpenGL/raw/GLX/EXT/create_context_es2_profile.py
 ${PYSITELIB}/OpenGL/raw/GLX/EXT/create_context_es2_profile.pyc
 ${PYSITELIB}/OpenGL/raw/GLX/EXT/create_context_es2_profile.pyo
@@ -6656,6 +8037,12 @@ ${PYSITELIB}/OpenGL/raw/GLX/EXT/framebuf
 ${PYSITELIB}/OpenGL/raw/GLX/EXT/import_context.py
 ${PYSITELIB}/OpenGL/raw/GLX/EXT/import_context.pyc
 ${PYSITELIB}/OpenGL/raw/GLX/EXT/import_context.pyo
+${PYSITELIB}/OpenGL/raw/GLX/EXT/libglvnd.py
+${PYSITELIB}/OpenGL/raw/GLX/EXT/libglvnd.pyc
+${PYSITELIB}/OpenGL/raw/GLX/EXT/libglvnd.pyo
+${PYSITELIB}/OpenGL/raw/GLX/EXT/no_config_context.py
+${PYSITELIB}/OpenGL/raw/GLX/EXT/no_config_context.pyc
+${PYSITELIB}/OpenGL/raw/GLX/EXT/no_config_context.pyo
 ${PYSITELIB}/OpenGL/raw/GLX/EXT/stereo_tree.py
 ${PYSITELIB}/OpenGL/raw/GLX/EXT/stereo_tree.pyc
 ${PYSITELIB}/OpenGL/raw/GLX/EXT/stereo_tree.pyo
@@ -6701,6 +8088,9 @@ ${PYSITELIB}/OpenGL/raw/GLX/MESA/release
 ${PYSITELIB}/OpenGL/raw/GLX/MESA/set_3dfx_mode.py
 ${PYSITELIB}/OpenGL/raw/GLX/MESA/set_3dfx_mode.pyc
 ${PYSITELIB}/OpenGL/raw/GLX/MESA/set_3dfx_mode.pyo
+${PYSITELIB}/OpenGL/raw/GLX/MESA/swap_control.py
+${PYSITELIB}/OpenGL/raw/GLX/MESA/swap_control.pyc
+${PYSITELIB}/OpenGL/raw/GLX/MESA/swap_control.pyo
 ${PYSITELIB}/OpenGL/raw/GLX/NV/__init__.py
 ${PYSITELIB}/OpenGL/raw/GLX/NV/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/GLX/NV/__init__.pyo
@@ -6716,12 +8106,18 @@ ${PYSITELIB}/OpenGL/raw/GLX/NV/delay_bef
 ${PYSITELIB}/OpenGL/raw/GLX/NV/float_buffer.py
 ${PYSITELIB}/OpenGL/raw/GLX/NV/float_buffer.pyc
 ${PYSITELIB}/OpenGL/raw/GLX/NV/float_buffer.pyo
+${PYSITELIB}/OpenGL/raw/GLX/NV/multigpu_context.py
+${PYSITELIB}/OpenGL/raw/GLX/NV/multigpu_context.pyc
+${PYSITELIB}/OpenGL/raw/GLX/NV/multigpu_context.pyo
 ${PYSITELIB}/OpenGL/raw/GLX/NV/multisample_coverage.py
 ${PYSITELIB}/OpenGL/raw/GLX/NV/multisample_coverage.pyc
 ${PYSITELIB}/OpenGL/raw/GLX/NV/multisample_coverage.pyo
 ${PYSITELIB}/OpenGL/raw/GLX/NV/present_video.py
 ${PYSITELIB}/OpenGL/raw/GLX/NV/present_video.pyc
 ${PYSITELIB}/OpenGL/raw/GLX/NV/present_video.pyo
+${PYSITELIB}/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py
+${PYSITELIB}/OpenGL/raw/GLX/NV/robustness_video_memory_purge.pyc
+${PYSITELIB}/OpenGL/raw/GLX/NV/robustness_video_memory_purge.pyo
 ${PYSITELIB}/OpenGL/raw/GLX/NV/swap_group.py
 ${PYSITELIB}/OpenGL/raw/GLX/NV/swap_group.pyc
 ${PYSITELIB}/OpenGL/raw/GLX/NV/swap_group.pyo
@@ -6854,6 +8250,9 @@ ${PYSITELIB}/OpenGL/raw/WGL/ARB/context_
 ${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context.py
 ${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context.pyc
 ${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context.pyo
+${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context_no_error.py
+${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context_no_error.pyc
+${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context_no_error.pyo
 ${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context_profile.py
 ${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context_profile.pyc
 ${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context_profile.pyo
@@ -6896,6 +8295,9 @@ ${PYSITELIB}/OpenGL/raw/WGL/ATI/__init__
 ${PYSITELIB}/OpenGL/raw/WGL/ATI/pixel_format_float.py
 ${PYSITELIB}/OpenGL/raw/WGL/ATI/pixel_format_float.pyc
 ${PYSITELIB}/OpenGL/raw/WGL/ATI/pixel_format_float.pyo
+${PYSITELIB}/OpenGL/raw/WGL/ATI/render_texture_rectangle.py
+${PYSITELIB}/OpenGL/raw/WGL/ATI/render_texture_rectangle.pyc
+${PYSITELIB}/OpenGL/raw/WGL/ATI/render_texture_rectangle.pyo
 ${PYSITELIB}/OpenGL/raw/WGL/DFX/__init__.py
 ${PYSITELIB}/OpenGL/raw/WGL/DFX/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/WGL/DFX/__init__.pyo
@@ -6911,6 +8313,9 @@ ${PYSITELIB}/OpenGL/raw/WGL/DL/stereo_co
 ${PYSITELIB}/OpenGL/raw/WGL/EXT/__init__.py
 ${PYSITELIB}/OpenGL/raw/WGL/EXT/__init__.pyc
 ${PYSITELIB}/OpenGL/raw/WGL/EXT/__init__.pyo
+${PYSITELIB}/OpenGL/raw/WGL/EXT/colorspace.py
+${PYSITELIB}/OpenGL/raw/WGL/EXT/colorspace.pyc
+${PYSITELIB}/OpenGL/raw/WGL/EXT/colorspace.pyo
 ${PYSITELIB}/OpenGL/raw/WGL/EXT/create_context_es2_profile.py
 ${PYSITELIB}/OpenGL/raw/WGL/EXT/create_context_es2_profile.pyc
 ${PYSITELIB}/OpenGL/raw/WGL/EXT/create_context_es2_profile.pyo
@@ -6992,6 +8397,9 @@ ${PYSITELIB}/OpenGL/raw/WGL/NV/float_buf
 ${PYSITELIB}/OpenGL/raw/WGL/NV/gpu_affinity.py
 ${PYSITELIB}/OpenGL/raw/WGL/NV/gpu_affinity.pyc
 ${PYSITELIB}/OpenGL/raw/WGL/NV/gpu_affinity.pyo
+${PYSITELIB}/OpenGL/raw/WGL/NV/multigpu_context.py
+${PYSITELIB}/OpenGL/raw/WGL/NV/multigpu_context.pyc
+${PYSITELIB}/OpenGL/raw/WGL/NV/multigpu_context.pyo
 ${PYSITELIB}/OpenGL/raw/WGL/NV/multisample_coverage.py
 ${PYSITELIB}/OpenGL/raw/WGL/NV/multisample_coverage.pyc
 ${PYSITELIB}/OpenGL/raw/WGL/NV/multisample_coverage.pyo
@@ -7058,7 +8466,3 @@ ${PYSITELIB}/OpenGL/version.pyo
 ${PYSITELIB}/OpenGL/wrapper.py
 ${PYSITELIB}/OpenGL/wrapper.pyc
 ${PYSITELIB}/OpenGL/wrapper.pyo
-${PYSITELIB}/${EGG_FILE}/PKG-INFO
-${PYSITELIB}/${EGG_FILE}/SOURCES.txt
-${PYSITELIB}/${EGG_FILE}/dependency_links.txt
-${PYSITELIB}/${EGG_FILE}/top_level.txt

Index: pkgsrc/graphics/py-OpenGL/distinfo
diff -u pkgsrc/graphics/py-OpenGL/distinfo:1.6 pkgsrc/graphics/py-OpenGL/distinfo:1.7
--- pkgsrc/graphics/py-OpenGL/distinfo:1.6      Sun Jul 24 00:48:16 2016
+++ pkgsrc/graphics/py-OpenGL/distinfo  Mon Jan 27 06:27:24 2020
@@ -1,6 +1,6 @@
-$NetBSD: distinfo,v 1.6 2016/07/24 00:48:16 kamil Exp $
+$NetBSD: distinfo,v 1.7 2020/01/27 06:27:24 adam Exp $
 
-SHA1 (PyOpenGL-3.1.1a1.tar.gz) = 54da288efb26d942774c3740fc08a46cb16e3c1f
-RMD160 (PyOpenGL-3.1.1a1.tar.gz) = 1548317399f7da7cd6f8f95bace1d8233b7ff3de
-SHA512 (PyOpenGL-3.1.1a1.tar.gz) = 8f4f57b153ee014dc238fe83180cc92f8e789a274fc6b0cbef6f5dec9dbc44cb1ae1f6b142a6c2b4c8c000709338d64f5968939eeb6a2384f87fb63ae99b40d8
-Size (PyOpenGL-3.1.1a1.tar.gz) = 1246773 bytes
+SHA1 (PyOpenGL-3.1.5.tar.gz) = 16b2ca0502e2455d8212a5a8a5c901ae679dcd87
+RMD160 (PyOpenGL-3.1.5.tar.gz) = fdbc576953756c3eeeb552dbf1d18dcefee71698
+SHA512 (PyOpenGL-3.1.5.tar.gz) = 5d90fc68040b4886e46ff69a59be9e3a8e31e3e1295283756db86d50a1efe681986928e18eb55d20fd2660f863653301ea483425bbe24046f55085b44f4906eb
+Size (PyOpenGL-3.1.5.tar.gz) = 1835295 bytes



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