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CVS commit: pkgsrc/games/KoboDeluxe



Module Name:    pkgsrc
Committed By:   ryoon
Date:           Tue Oct  8 16:13:12 UTC 2019

Modified Files:
        pkgsrc/games/KoboDeluxe: distinfo
Added Files:
        pkgsrc/games/KoboDeluxe/patches: patch-kobo.cpp

Log Message:
Fix immediate eternal pause


To generate a diff of this commit:
cvs rdiff -u -r1.7 -r1.8 pkgsrc/games/KoboDeluxe/distinfo
cvs rdiff -u -r0 -r1.1 pkgsrc/games/KoboDeluxe/patches/patch-kobo.cpp

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.

Modified files:

Index: pkgsrc/games/KoboDeluxe/distinfo
diff -u pkgsrc/games/KoboDeluxe/distinfo:1.7 pkgsrc/games/KoboDeluxe/distinfo:1.8
--- pkgsrc/games/KoboDeluxe/distinfo:1.7        Tue Nov  3 20:56:42 2015
+++ pkgsrc/games/KoboDeluxe/distinfo    Tue Oct  8 16:13:12 2019
@@ -1,4 +1,4 @@
-$NetBSD: distinfo,v 1.7 2015/11/03 20:56:42 agc Exp $
+$NetBSD: distinfo,v 1.8 2019/10/08 16:13:12 ryoon Exp $
 
 SHA1 (KoboDeluxe-0.5.1.tar.bz2) = bc49dbbae562baffd312444b373c7ebbf5e233c6
 RMD160 (KoboDeluxe-0.5.1.tar.bz2) = b196054f2220fe1b479a490723b1f5da4e74aa1f
@@ -6,3 +6,4 @@ SHA512 (KoboDeluxe-0.5.1.tar.bz2) = fc10
 Size (KoboDeluxe-0.5.1.tar.bz2) = 1781752 bytes
 SHA1 (patch-enemies.h) = a3e9fb60581d7a7bcb079ceda5d1271f923470cd
 SHA1 (patch-enemy.cpp) = dbec6a60bb6a26cac66498584b3f100c6acd5f21
+SHA1 (patch-kobo.cpp) = 958b9b40caee7dc3d67edbe3b834eed5f2af6beb

Added files:

Index: pkgsrc/games/KoboDeluxe/patches/patch-kobo.cpp
diff -u /dev/null pkgsrc/games/KoboDeluxe/patches/patch-kobo.cpp:1.1
--- /dev/null   Tue Oct  8 16:13:12 2019
+++ pkgsrc/games/KoboDeluxe/patches/patch-kobo.cpp      Tue Oct  8 16:13:12 2019
@@ -0,0 +1,16 @@
+$NetBSD: patch-kobo.cpp,v 1.1 2019/10/08 16:13:12 ryoon Exp $
+
+* Fix immediate pause
+  From https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=909244
+
+--- kobo.cpp.orig      2007-12-24 05:59:02.000000000 +0000
++++ kobo.cpp
+@@ -1691,7 +1691,7 @@ void kobo_gfxengine_t::frame()
+                       break;
+                 case SDL_ACTIVEEVENT:
+                       // Any type of focus loss should activate pause mode!
+-                      if(!ev.active.gain)
++                      if(!ev.active.gain && ev.active.state != SDL_APPINPUTFOCUS)
+                               km.pause_game();
+                       break;
+                 case SDL_QUIT:



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