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CVS commit: pkgsrc/devel/SDL2



Module Name:    pkgsrc
Committed By:   adam
Date:           Sat Nov  2 20:20:07 UTC 2013

Modified Files:
        pkgsrc/devel/SDL2: Makefile PLIST distinfo
        pkgsrc/devel/SDL2/patches: patch-CMakeLists.txt
Added Files:
        pkgsrc/devel/SDL2/patches: patch-src_cpuinfo_SDL_cpuinfo.c

Log Message:
Changes 2.0.1:

General:
* Added an API to get common filesystem paths in SDL_filesystem.h:
    SDL_GetBasePath(), SDL_GetPrefPath()
* Added an API to do optimized YV12 and IYUV texture updates:
    SDL_UpdateYUVTexture()
* Added an API to get the amount of RAM on the system:
    SDL_GetSystemRAM()
* Added a macro to perform timestamp comparisons with SDL_GetTicks():
    SDL_TICKS_PASSED()
* Dramatically improved OpenGL ES 2.0 rendering performance
* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE

Windows:
* Created a static library configuration for the Visual Studio 2010 project
* Added a hint to create the Direct3D device with support for multi-threading:
    SDL_HINT_RENDER_DIRECT3D_THREADSAFE
* Added a function to get the D3D9 adapter index for a display:
    SDL_Direct3D9GetAdapterIndex()
* Added a function to get the D3D9 device for a D3D9 renderer:
    SDL_RenderGetD3D9Device()
* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred)
* Fixed crash when using two XInput controllers at the same time
* Fixed detecting a mixture of XInput and DirectInput controllers
* Fixed clearing a D3D render target larger than the window
* Improved support for format specifiers in SDL_snprintf()

Mac OS X:
* Added support for retina displays:
  Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use 
SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible 
for scaling mouse and drawing coordinates appropriately.
* Fixed mouse warping in fullscreen mode
* Right mouse click is emulated by holding the Ctrl key while left clicking

Linux:
* Fixed float audio support with the PulseAudio driver
* Fixed missing line endpoints in the OpenGL renderer on some drivers
* X11 symbols are no longer defined to avoid collisions when linking statically

iOS:
* Fixed status bar visibility on iOS 7
* Flipped the accelerometer Y axis to match expected values

Android:
IMPORTANT: You MUST get the updated SDLActivity.java to match C code
* Moved EGL initialization to native code
* Fixed the accelerometer axis rotation relative to the device rotation
* Fixed race conditions when handling the EGL context on pause/resume
* Touch devices are available for enumeration immediately after init

Raspberry Pi:
* Added support for the Raspberry Pi, see README-raspberrypi.txt for details


To generate a diff of this commit:
cvs rdiff -u -r1.1 -r1.2 pkgsrc/devel/SDL2/Makefile pkgsrc/devel/SDL2/PLIST \
    pkgsrc/devel/SDL2/distinfo
cvs rdiff -u -r1.1 -r1.2 pkgsrc/devel/SDL2/patches/patch-CMakeLists.txt
cvs rdiff -u -r0 -r1.1 \
    pkgsrc/devel/SDL2/patches/patch-src_cpuinfo_SDL_cpuinfo.c

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.




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