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CVS commit: pkgsrc/games/wesnoth

Module Name:    pkgsrc
Committed By:   adam
Date:           Wed Jul 18 06:37:42 UTC 2012

Modified Files:
        pkgsrc/games/wesnoth: Makefile PLIST distinfo
        pkgsrc/games/wesnoth/patches: patch-af patch-ah
Added Files:
        pkgsrc/games/wesnoth/patches: patch-CMakeLists.txt
Removed Files:
        pkgsrc/games/wesnoth/patches: patch-Makefile_am patch-aa patch-ac

Log Message:
Changes 1.10.3:
 * Campaigns:
   * Heir to the Throne:
     * Fixed bug 19531: scroll to reinforcement units in Blackwater Port
     * Fixed bug 19517: The injured sergeant in HttT: Cliffs of Thoria will now
       always become visible when he is discovered.
   * Under the Burning Suns:
     * Made it so that all units are rehydrated quietly upon victory in scenario
   * Under the Burning Suns:
     * Fix bug 19630: unit lost when Nym returns
     * Dust Devil no longer comments on cuttlefish
     * Wolf Riders now utter fleeing message on easy in scenario 3
 * Editor:
   * Improved performance of the Editor Settings ToD lighting controls
 * Language and i18n:
   * Fixed untranslatable Cancel button label in the add-ons server network
     status dialog (bug 19659)
   * Updated translations: Chinese (Simplified), Finnish, French, Galician,
     Irish, Italian, Korean, Latin, Old English, Portuguese (Brazil), Russian
 * Multiplayer:
   * A New Land:
     * Made it so that the "Elvish Shaman" option in the elvish unit selection
       menu gets translated. Fixes bug 19677.
 * User interface:
   * Stop showing a unit's potential moves before moving in a move & attack,
     rather than after (more consistent with regular movement)
 * Whiteboard:
   * Fixed bug 19613: Multiple attacks after planning attacks in whiteboard
   * Fixed bug 19619: In local games, units keep ghosted appearance during
     opponent's turn
   * Fixed bug 19618: Problems with ending turn with impossible moves
   * Fixed bug 19615: Can see part of opponents' planned moves in local
     multiplayer game
 * WML engine:
   * Fix $owner_side in capture events fired due to unit movement
 * Miscellaneous and bug fixes:
   * Fixed: A preprocessor bug looking beyond the end of a buffer.
   * Fixed: Binding a temporary in the network code, possibly causing
   * Fixed bug 19469: Missing scenario hash results in Remote scenario always
     added to game description
   * Fixed bug 19322: controller=null hides a side in the status table
   * Fixed bug 19681: cache is never valid tweaked the number to string
     conversion of config_attribute
   * Fixed bug 16544: Fail to read `empty' cache files.
   * Added shroud_data to the inspection window (FR 19623).
   * Fixed: Wrong current side number after side turns (bug 19735)
     It also affected the lua field wesnoth.current.side

To generate a diff of this commit:
cvs rdiff -u -r1.75 -r1.76 pkgsrc/games/wesnoth/Makefile
cvs rdiff -u -r1.34 -r1.35 pkgsrc/games/wesnoth/PLIST
cvs rdiff -u -r1.44 -r1.45 pkgsrc/games/wesnoth/distinfo
cvs rdiff -u -r0 -r1.1 pkgsrc/games/wesnoth/patches/patch-CMakeLists.txt
cvs rdiff -u -r1.1 -r0 pkgsrc/games/wesnoth/patches/patch-Makefile_am
cvs rdiff -u -r1.14 -r0 pkgsrc/games/wesnoth/patches/patch-aa \
cvs rdiff -u -r1.4 -r1.5 pkgsrc/games/wesnoth/patches/patch-af
cvs rdiff -u -r1.8 -r0 pkgsrc/games/wesnoth/patches/patch-ag
cvs rdiff -u -r1.2 -r1.3 pkgsrc/games/wesnoth/patches/patch-ah

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.

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