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CVS commit: pkgsrc/games/bluemoon
Module Name: pkgsrc
Committed By: wiz
Date: Mon Sep 8 19:13:42 UTC 2008
pkgsrc/games/bluemoon: Makefile PLIST distinfo
Update to 1.3.2:
Released version 1.3.2
Fixed Boatswain Mena Marn.
Fix cards which ignore all icons or special text to include influence
cards and any other types of cards.
Automatically select target for "one of my" cards to maximize total power.
Fixed GUI turn order when human player bluff is called.
Fixed STOP icon and cards that allow additional booster/support cards.
Changed Mimix mutant to not count ships.
Adjusted height of cards loaded on ships to avoid running off the bottom.
Released version 1.3.1
Fix bug in GUI when choosing from multiple bluff cards.
Modify README with instructions for playing bluff cards or loading cards
Add code for choosing cards to discard when opponent's hand is disclosed
and cards are discarded from hand.
Fixed timing of special effects that affect "one of my" cards.
Fixed Lookout Dolora Paal when some support cards were PROTECTED.
Allow leadership or influence cards to be played from the hand even when
a ship is landed.
Always prompt user for target of "ony of my" cards whenever needed,
instead of waiting for announce power.
Split dragons attracted from retreat from dragon from Irresistible Sirens
when opponent is forced to retreat due to Floods.
Released version 1.3.0
Added strings to assist feature for Buka related actions such as landing
or loading ships, or playing bluff cards.
Clear "played this turn" flag on ships when player retreats.
Fixed bug regarding Old Goo Laa's Ghost and landed ships.
Performance enhanced when AI considers playing Quartermaster Kura Ko
and Armory in the same turn.
Improved performance of checking whether a set of cards used to satisfy
a Caterpillar are legal.
Changed neural net inputs to count total number of cards in hand plus
cards in draw deck, rather than just draw deck. Otherwise cards like
Muster Reinforcements are sometimes thought to be harmful to play.
Added code to further predict the consequences of declining a fight.
Added code to predict whether the opponent will be forced to retreat due
to our play. Uses cards in hand if they are all known (due to end of
game or disclosure), otherwise uses all cards with unknown locations.
Reordered "end of support" phase events so that possible game-ending cards
like Irresistible Sirens are handled properly.
Prevent ignored bluff cards from being called.
Prevent play of bluff cards when support cards are ignored.
Fix AI bug caused by instant win/loss from Irresistible Sirens when pending
card choice is to be made.
Added code to handle cards like "Cast Cataclysm" discarding bluff cards.
Added several neural net inputs for cards loaded on ships, and numbers of
bluff cards played.
Changed in memory structure of neural net for better cache performance
with extra (often unused) inputs.
Added code to GUI to reveal bluff cards at beginning of turn.
Fixed bug where cards with values ignored could satisfy Caterpillar
Fireeater or Caterpillar Eartheroder.
Fixed bug where cards could be added to gangs even after card with STOP
icon had been played.
Added popup menu to cards in hand, to allow loading onto ships or
playing as a bluff.
Don't allow AI to consider playing cards that were drawn randomly in
Reset random seed in simulated games, so that they don't accurately
predict cards drawn from deck.
Added GUI code to display influence cards, and cards loaded onto ships
in influence area.
Removed "upside down" effect in opponent cards, and reuse more code
in table drawing.
Added code for calling bluffs, and AI code to make bluff calling
Added code for Buka bluff cards.
Modified AI card chooser routines to work in more difficult situations.
Added code for Buka ships.
Fixed bug that allowed cards played "as FREE" to work even against Mad
Added Buka cards to cards.txt file.
Began adding code for Buka card effects.
Reset full-size image to card back when matchup is changed.
Removed attempt to hid close button on dialog boxes. It does not work
well under Windows.
Added extra inputs for "instant win/loss" and train the AI more
strictly when this happens.
To generate a diff of this commit:
cvs rdiff -r1.2 -r1.3 pkgsrc/games/bluemoon/Makefile
cvs rdiff -r220.127.116.11 -r1.2 pkgsrc/games/bluemoon/PLIST \
Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.
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