Subject: CVS commit: pkgsrc/games/scummvm
To: None <pkgsrc-changes@NetBSD.org>
From: Adam Ciarcinski <adam@netbsd.org>
List: pkgsrc-changes
Date: 10/31/2005 09:05:34
Module Name:	pkgsrc
Committed By:	adam
Date:		Mon Oct 31 09:05:34 UTC 2005

Modified Files:
	pkgsrc/games/scummvm: Makefile distinfo
	pkgsrc/games/scummvm/patches: patch-aa patch-ab

Log Message:
Changes 0.8.0:
 New Games:
   - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
     and "Inherit the Earth").
   - Added Gob engine (for the Goblins series). Currently, only the first of
     the Goblins games is supported.

 New Ports:
   - Added PlayStation 2 port.
   - Added PlayStation Portable (PSP) port.
   - Added AmigaOS 4 port.
   - Added EPOC/SymbianOS port.
   - Added fixes for OS/2 port.

 General:
   - Reworked cursor handling in SDL backend. Now cursors can have their own
     palette and scaling. This is used by Humongous Entertainment games now.
   - Added FluidSynth MIDI driver.
   - Added GUI for the "soundfont" setting. (Currently only used by the
     CoreAudio and FluidSynth MIDI drivers.)
   - The MPEG player could hang if the sound ended prematurely.
   - Improved autoscaling GUI, which takes full advantage of your screen.
   - Fixes for GCC 4.

 SCUMM:
   - Added support for Mac Humongous Entertainment titles.
   - Added support for multiple filenames/versions using a single target.
   - Implemented CGA and Hercules render modes in early LEC titles.
   - Added dialogs which are shown when you modify the talkspeed or music
     volume using hotkeys.
   - Added support for NES version of Maniac Mansion.
   - Added thumbnail support for savegames.
   - Broke compatibility with HE savegame (HE v71 and upwards only).
   - Added possibility to disable building of HE and SCUMM v7 & v8 games
     support.
   - Fixed the last few known music glitches in Sam & Max. (There are still
     some - probably - minor missing features though.)
   - Added support for Commodore64 version of Zak McKracken
   - Eliminated all demos targets and platform-specific targets. Config file
     is autoupdated.

 Sword2:
   - Made the resource manager expire resources more intelligently.
   - Improved performance when playing the game from CD instead of hard disk.
   - Simplified sound effects handling. Again.
   - Code cleanups and restructuring.
   - Fixed long-standing bug in decompressing sounds from the speech/music CLU
     files. It was generating one sample too many, which could be heard as a
     very slight popping noise at the end of some sounds. Files that have been
     compressed with older versions of compress_sword2 will, of course, still
     have the same error. You may want to regenerate them.


To generate a diff of this commit:
cvs rdiff -r1.36 -r1.37 pkgsrc/games/scummvm/Makefile
cvs rdiff -r1.18 -r1.19 pkgsrc/games/scummvm/distinfo
cvs rdiff -r1.14 -r1.15 pkgsrc/games/scummvm/patches/patch-aa
cvs rdiff -r1.4 -r1.5 pkgsrc/games/scummvm/patches/patch-ab

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.