Subject: CVS commit: pkgsrc/games/lbreakout2
To: None <pkgsrc-changes@netbsd.org>
From: Rene Hexel <rh@netbsd.org>
List: pkgsrc-changes
Date: 03/23/2003 06:50:36
Module Name:	pkgsrc
Committed By:	rh
Date:		Sun Mar 23 04:50:36 UTC 2003

Modified Files:
	pkgsrc/games/lbreakout2: Makefile PLIST distinfo

Log Message:
Update lbreakout to 2.4.1.  Provided in PR pkg/20674 by Quentin Garnier.

Changes include:

2.4.1:
- unlimited number of backgrounds for themes (03/03/08 M.S.)
- if a levelset is selected its highscore chart is shown (03/02/27 M.S.)
- the warp icon gets static after it blinked four times (03/02/27 M.S.)
- the official levelsets 'Original', 'AddOn-1' and 'AddOn-2' became the
  first entries in the levelset list (03/02/27 M.S.)
- default warp limit is now 80% of bricks (03/02/27 M.S.)
- scores are displayed while player changes (03/02/23 M.S.)
- loading themes from installation path no longer restricted to the
  default ones (03/02/23 M.C.)
- added an explanation of the 'Warp' feature to the documenation
  (03/02/07 M.S.)

2.4:
- fixed a bug were balls could get caught within the paddle if the
  'bonus floor' was active and the paddle wasn't moved (02/12/16 M.S.)
- extra balls of upper paddle (multiplayer) are created at proper position
  (02/12/16 M.S.)
- shadows of extras are clipped to the playing field (02/12/15 M.S.)
- lost/gained lives are refreshed correctly (02/12/15 M.S.)
- decreased corner sensitivity and improved corner reflection (no longer
  reflected at 45° but at the real perpendicular which makes it much
  easier for balls to enter narrow passages) (02/12/14 M.S.)
- simplified range check for ball velocity vector (02/12/14 M.S.)
- the frame's shadow is not drawn twice (thus darker) when a brick close to
  the frame is removed (02/12/13 M.S.)
- difficulty 'Hard' gives 30% score bonus (02/12/13 M.S.)
- increased ball speed for 'Medium' and 'Hard' (02/12/13 M.S.)
- added a missing check concering the reset position of reflected balls
  to the target computation (without this they could get into bricks which
  resulted in a corrupted next target) (02/12/13 M.S.)
- extra balls (random initial direction) can no longer move straight up
  (when they did so they simply left the screen as no target could be computed
  for them) (02/12/13 M.S.)
- reduced number of get_target() calls for balls and shots (02/12/11 M.S.)
- improved handling of scrollbars (02/12/11 M.S.)
- fixed color key bugs occuring at depth >=24 (02/12/10 M.S.)
- when bricks regenerate they are refreshed correctly (02/12/08 M.S.)
- player can disintegrate single bricks by pressing 'd' and spending
  5% of his/her score (02/12/08 M.S.)

2.4beta-3:
- continues always cost 50% of the current score but fully restore the
  initial amount of lives (02/12/07 M.S.)
- fixed a bug in the 'restart' code that could accidently cause the
  game to quit if you hadn't paid the continue cost twice (02/12/07 M.S.)
- updated Jurgen De Backers theme AbsoluteB (02/12/07 M.S.)
- shadow creation for surfaces with no color key now works correctly
  (02/12/07 M.S.)

2.4beta-2:
- fixed security holes created by improper use of sprintf (02/11/24 D.B.)

2.4beta:
- added a quick help for network game (02/11/03 M.S.)
- optimized drawing of balls/extras/shots/shrapnells (02/11/01 M.S.)
- removed config option shadow (is always enabled) (02/11/01 M.S.)
- 'paddle.png' may provide an additional paddle set for a different
  upper paddle (02/11/01 M.S.)
- audio buffer size became config option (02/11/01 M.S.)
- network statistics are sent in one go after game is finished
  (02/10/30 M.S.)
- code clean-ups in establishing direct connection (02/10/30 M.S.)
- in the highscore chart the level index is no longer 0 after
  completing a levelset (02/10/29 M.S.)
- levelset transfer improved (02/10/27 M.S.)
- fading time decreased (02/10/26 M.S.)
- SDL >= 1.1.5 is now required (02/10/25 M.S.)
- invalid users are properly removed from server (02/10/25 M.S.)
- code clean-ups and performance enhancements (02/10/21 M.S.)
- improved chatroom GUI (02/10/19 M.S.)
- fixed a network leak that caused 500% more latency in 'Deathmatch'
  and 900% more latency in 'Normal Multiplayer' (02/10/08 M.S.)

2.3.5:
- added pseudo levelset !FREAKOUT! that lets you play all levels (~600)
  in a random order (02/09/21 M.S.)
- moved 'Select Theme' option from 'Advanced Options' to 'Graphics'
  (02/09/21 M.S.)
- bonus stack is cleared at beginning of new level (02/09/21 M.S.)
- replaced 'wontgiveup.wav' with 'verygood.wav' (02/09/20 M.S.)
- implemented 'warp' option to switch to next level before all bricks
  where cleared (02/09/19 M.S.)
- bricks/bonuses/maluses may have transparency (02/09/17 M.S.)
- optional bonus floor graphic (02/09/17 M.S.)

2.3.4:
- fixed a crash in 'Classic' theme (02/09/12 M.S.)


To generate a diff of this commit:
cvs rdiff -r1.3 -r1.4 pkgsrc/games/lbreakout2/Makefile \
    pkgsrc/games/lbreakout2/distinfo
cvs rdiff -r1.2 -r1.3 pkgsrc/games/lbreakout2/PLIST

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.