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The following reply was made to PR pkg/32991; it has been noted by GNATS.
From: David Holland <dholland-pbugs%netbsd.org@localhost>
Subject: Re: pkg/32991
Date: Mon, 8 Aug 2011 04:02:49 +0000
On Thu, Jul 21, 2011 at 12:10:06PM +0000, Robert Elz wrote:
> | This sort of problem can also be caused by updating a lower-layer
> | library and recompiling the game, but *not* recompiling some
> | intermediate library package it depends on that's also linked to the
> | same lower-layer library.
> Yes, I know, but I can't quite see how that could have happened here.
> When it first occurred it was an obvious possibility, but in the
> intervening period I don't believe there's anything that hasn't been
> recompiled - including at least one occasion where I deleted everything
> (which includes everything X related of course, as I am using modular x-org
> on NetBSD 4) and recompiled the lot. Yet this problem persists.
> | I'm going to mark this PR netbsd-4 only, so if you don't get around to
> | it before -6 comes out we can just let it die quietly.
> That's fine, for whatever reason, maybe thread related (???) it only
> seems to be a problem there. [Aside: I have no idea at the minute if
> there's anything linked with the tread libraries in this game - that's
> just pure guesswork of one obvious difference between NetBSD 4 & later.]
Yeah, that's the first thing I thought of too. The backtrace suggests
no threads but instead something OpenGL-related, but that doesn't make
On the other hand, the backtrace also asserts that libglut was being
called (and then calling into) libstdc++, which doesn't make any sense
at all. Maybe that's an indication that the problem is libstdc++? Or
maybe that's just gdb being insane.
> If anyone else is seeing this problem on NetBSD 4, or can confirm it, then
> just marking the package as broken on NetBSD 4 and closing the PR would
> also be satisfactory, NetBSD 4, while still supposed to be supported, is
> getting so ancient now that it is unlikely there are many people left who
> care - and for those who do, some random game not working is very unlikely
> to be a serious issue.
Well, I'd probably look into it if I still had a netbsd-4 machine, but
David A. Holland
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