Subject: Re: THW game is ready to be included on the system
To: Noud deBrouwer <noud4@home.nl>
From: Eric Radman <theman@eradman.com>
List: netbsd-users
Date: 07/04/2006 22:50:01
On 04:30 Mon 03 Jul , Noud deBrouwer wrote:
> plz. point me the model-boundries we have now.
I finally took the time to demonstrate my point, but instead I proved
myself wrong. The code in the less essential src/games does NOT always
point to the best way of doing things. For example, the tetris included
with netbsd-1-6 uses the select() function in input.c:
i = 1;
switch (select(1, (fd_set *)&i, (fd_set *)0, (fd_set *)0, s)) {
}
This uses a bitwise operation for the fd_set field even though the man
page in every version of NetBSD describes the use of FD_ZERO and FD_SET
instead, largely because that is less implementation-dependant. These
macros are good. In OpenBSD this was corrected so that it looks like
this:
fd_set fds;
FD_ZERO(&fds);
FD_SET(STDIN_FILENO, &fds);
switch (select(STDIN_FILENO + 1, &fds, (fd_set *)0, (fd_set *)0, s)) {
}
The other thing I noticed is that nowhere in the source for tetris is
<sys/select.h> included. This has traditionally be defined in
<sys/time.h>, but it should probably be change to use select.h so that
it conforms to POSIX standards.
So what did happen?
From netbsd-1-6 to netbsd-2 select() was replaced with poll():
#include <sys/poll.h>
struct pollfd set[1];
set[0].fd = STDIN_FILENO;
set[0].events = POLLIN;
switch (poll(set, 1, s->tv_sec * 1000 + s->tv_usec / 1000)) {
}
Okay, that's fine, but there's nothing wrong with select(), is there?
Reading the CVS changelog leaves the impression that poll() preferred,
and thereby avoids demonstrating a simple, correct usage of select().
I officially retract my previous assertion that this is "model" code.
It is code that mostly works, so Claudio, I'm all for a new and improved
version of worm after it's been tested in pkgsrc. Does anyone else
concur?
--
Eric Radman | http://eradman.com