Subject: pkg/21684: games/galaxa doesn't need USE_X11BASE
To: None <gnats-bugs@gnats.netbsd.org>
From: None <soren@bob.blef.org>
List: netbsd-bugs
Date: 05/25/2003 21:23:29
>Number:         21684
>Category:       pkg
>Synopsis:       games/galaxa doesn't need USE_X11BASE
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    pkg-manager
>State:          open
>Class:          sw-bug
>Submitter-Id:   net
>Arrival-Date:   Mon May 26 04:24:01 UTC 2003
>Closed-Date:
>Last-Modified:
>Originator:     Soren Jacobsen
>Release:        NetBSD 1.6.1
>Organization:
>Environment:
pkgsrc as of 05/25/2003.
>Description:
USE_X11BASE used without reason. Also trim DESCR to something reasonable.
>How-To-Repeat:
>Fix:

Index: DESCR
===================================================================
RCS file: /cvsroot/pkgsrc/games/galaxa/DESCR,v
retrieving revision 1.2
diff -b -u -r1.2 DESCR
--- DESCR	2003/05/06 17:41:17	1.2
+++ DESCR	2003/05/26 04:20:04
@@ -1,301 +1,6 @@
-README.txt for "GalaXa"
-
-GalaXa
-
-version 0.1, April 22, 1998
-
-by Bill Kendrick
-New Breed Software
-(c) 1998
-
-kendrick@zippy.sonoma.edu
-http://zippy.sonoma.edu/kendrick/
-
-
-CHANGES
--------
-Changes since v.0.0 (April 10, 1998)
-
-NEW FEATURES:
-
-* High score / High level / High hit-ratio tables
-* Pause has been added (press [P])
-* You can only shoot three bullets at a time. (6 if you've got two ships)
-* Cool explosion graphics
-* Planets in the background (starfield)
-* Asteroids (find out where!)
-* Sound effects (use "-sound")
-
-FIXED BUGS:
-
-* The left "Master" was in the wrong place. :)
-* Sometimes bugs would already be in place when starting out the first
-  level of a new game.  This has been fixed.
-
-
-ABOUT GALAXA
-------------
-GalaXa is Freeware.  If you like it, please send your comments, a donation,
-a postcard, anything!  See the "CONTACT" section at the end of this document
-to find out how to reach me.
-
 GalaXa is a space game based loosely on "Galaga," an arcade classic
-released by NAMCO in the 1981.  GalaXa is an X-Window game written in
-C in my spare time.
+released by NAMCO in the 1981.
 
-
-STORY
------
 You are a lone starfighter pilot battling the evil race of
 GalaXans, giant bug-like creatures who have been meanacing the
 peaceful inhabitants of your solar system.
-
-
-REQUIREMENTS
-------------
-GalaXa requires an X-Server with at least 4-bit greyscale depth.
-16-bit or higher color depth is recommended, but hopefully shouldn't
-be required.  If you have problems running the game, please e-mail me
-and I'll see if I can help:  kendrick@zippy.sonoma.edu
-
-
-INSTALLING
-----------
-To install GalaXa, simply type:
-
-  make
-
-The "makefile" contains defaults which you may need to change.
-(Most likely, you may need to change the "XLIB" and "CFLAGS" to
-conform to your system's setup.)
-
-
-RUNNING
--------
-You can run GalaXa by simply typing
-
-  galaxa
-
-Some useful command line arguements are, in this order:
-
-  display   - for example, "$DISPLAY" or "computer:0.0"
-  level     - for example, "-l10" or "-L5"
-  greyscale - use "-grey" or "-g"
-  sound     - use "-sound" or "-s"
-
-Some example calls:
-
-  ./galaxa $DISPLAY -l15 -grey
-  galaxa home.computer.net:0.0 &
-  galaxa my.server:0.0 -l3 &
-  galaxa -sound
-
-etc.
-
-
-After a moment, a screen will appear with a count-down from 10 to 1,
-the text "ONE MOMENT", and a percentage bar.
-
-At this point, the game is loading all of the graphics onto your X-Server.
-Once the counter reaches 0 and the percentage bar reaches "full",
-the title screen will appear.
-
-
-THE TITLE SCREEN
-----------------
-The title screen will display the title graphic, credits, and the
-currently-selected level.  Use the following keystrokes:
-
-[L]      - Select the next higher level.
-[K]      - Select the previous level.
-[Space]  - Begin the game at the selected level.
-[Q]      - Quit the program.
-[1]      - Next title screen
-[2]      - Jump to high scores title screen
-
-If you wait for a few moments, a number of useful help screens will appear,
-explaining things like what each object in the game is.  The high score
-will also appear.
-
-If you wish to page through these manually (rather than wait), you can
-press [1] repeatedly to get to each screen, and eventually back to the
-title display.  Press [2] to get to the high score screen.
-
-If you press [L] or [K] to change the level, and you are viewing a help
-screen, the title display will reappear.
-
-If you press [Space] to begin a game, and you are viewing a help screen,
-the game will begin.
-
-
-THE GAME SCREEN
----------------
-The game screen looks similar to this text representation:
-
-   _________________________________________
-  | Score: 00000    Level: 01     Lives: 03 |  <-- Game status
-  |                                         |
-  |                   X     X               |
-  |                                         |
-  |          %     %     %     %     %      |
-  |                                         |  <-- Evil GalaXan aliens
-  |          &     &     &     &     &      |
-  |                                         |
-  |                                         |
-  |                                         |
-  |                                         |
-  |                                         |
-  |                                         |
-  |                                         |
-  |                      A                  |  <-- Your fighter
-  |_________________________________________|
-
-
-PLAYING THE GAME
-----------------
-Each level begins with you warping forward in space.
-
-After you've dropped out of hyperspace, the aliens begin coming onto the
-screen and taking their place at the top.
-
-Note: Some aliens are only escorts, and will abruptly turn towards the
-bottom of the screen and attack!  After they've left the screen,
-they will not come back.  Try to shoot them for extra points, and
-definitely watch out not to get killed!
-
-You control your ship by moving it left and right and firing bullets
-up towards the aliens.
-
-The aliens move side to side (or in other directions) at the top of the
-screen and occasionally fly down to attack you.  They fire bullets down
-towards you when they're attacking.
-
-
-LIVES AND GAME OVER
--------------------
-You start the game with 3 ships (lives).
-
-If you are hit by an alien's bullet or by an actual alien, you loose
-a ship.
-
-When the number of lives reaches 0, the game is over.
-
-Note: During game over, you can see your "Hit-Ratio."  This is the
-percentage of hits to shots.  (For example, if you fired 1000 bullets
-during the game, but only 500 of them hit, your hit-ratio would be 50.00%.)
-
-Press [Q] to quit from the "Game Over" screen.  If you beat one of the
-10 high scores and/or high levels, or you beat the high hit-ratio, you
-will be prompted for your initials (for each).
-
-When the game returns to the title-screen mode, the high score screen
-will appear first, with your high scores highlighted.
-
-
-KEYBOARD CONTROLS
------------------
-THe keyboard controls in the game are simple:
-
-[Left Arrow]  - Slide ship left.  (Release to stop sliding.)
-[Right Arrow] - Slide ship right. (Release to stop sliding.)
-[Space]       - Fire a bullet.
-[P]           - Pause/unpause.
-[Q]           - Quit.  Return to the title screen.
-
-
-MEET THE ALIENS
----------------
-There are three categories of aliens.  (See the game's help screens to
-see what they look like.)
-
-  MASTERS
-    * There are always two, at the very top of the screen.
-    * They look like flies.
-    * When they attack, they are often escorted by the alien just below
-      them.
-    * When they reach the bottom, they sometimes fire a "tractor beam."
-      If you hit this beam, your ship will begin spinning up towards
-      the alien, and will be captured by it!  See below for more info.
-    * Masters require TWO shots to be killed!  (They change color
-      when shot the first time.)
-    * Masters are worth 250 points.
-
-  GUARDS
-    * There are always five, making a row just below the Masters.
-    * They look like beetles.  (There are two styles of Guards.)
-    * They often escort Masters down during attacks.
-    * Guards are worth 100 points.
-
-  DRONES
-    * There are five or ten, making up one or two rows just below the
-      Guards.
-    * Sometimes they are bee-like, sometimes they are ant-like.
-    * Drones are worth 50 points.
-
-  SUPER-MASTERS
-    * These are gigantic Masters which appear on every 10th level.
-    * They require many many hits to be destroyed!  Watch out!
-    * Like regular Masters, they can capture your ship.  (See below.)
-    * Super-Masters are worth lots of points!
-
-
-GETTING CAPTURED
-----------------
-If you allow your ship to be captured by a Master or Super-Master,
-your ship will be in their control!  (It will appear red.)
-
-Note: You loose a life when this happens, so definitely avoid getting
-captured if you only have one life left!
-
-When the Master attacks, the captured ship will follow.  If you can,
-try shooting the Master (but NOT the ship) while it's attacking.
-If you do so, the captured ship will be freed (it will change from
-red to white) and will fly down towards your current ship.
-
-When both ships touch, they will dock and you will control both ships
-at once.  This provides both double firepower (you shoot two shots at
-once) AND extra protection (if one ship is destroyed, the other remains
-in action)!
-
-Note: If you destroy the Master while it is NOT attacking (sitting in it's
-"home" postion at the top of the screen), the captured ship will NOT
-be freed.  It will instead take the place of the Master and fly down to
-attack you itself!  It can even capture your ship, like a Master can.
-Be careful!
-
-
-FUTURE RELEASES
----------------
-This is the first beta release of GalaXa.  It's been released simply
-to find out what people think of the game.
-
-A future release will have:
-
-  Challenge Stages
-  More sound effects
-  ...anything else you'd like!  E-mail me!
-
-
-CREDITS
--------
-Original Concept   - NAMCO, 1981
-X-Window Game Code - Bill Kendrick, New Breed Software, 1998
-Graphics           - Bill Kendrick, with some graphics stolen off of
-                     numerous websites
-Sounds             - Bill Kendrick, and many sounds from the original
-                     "Galaga" arcade game by NAMCO, 1981
-
-
-MAKE CONTACT
-------------
-Please send your questions, comments, suggestions and dontations to:
-
-Go Postal: Bill Kendrick
-           7673 Melody Drive
-           Rohnert Park
-           California 94928, USA
-
-Phone:     1-707-795-1234 ext. 2 voicemail
-           1-707-795-5678 fax
-
-E-mail:    kendrick@zippy.sonoma.edu
Index: Makefile
===================================================================
RCS file: /cvsroot/pkgsrc/games/galaxa/Makefile,v
retrieving revision 1.8
diff -b -u -r1.8 Makefile
--- Makefile	2003/03/29 12:41:04	1.8
+++ Makefile	2003/05/26 04:20:04
@@ -3,6 +3,7 @@
 
 DISTNAME=	galaxa.0.1
 PKGNAME=	galaxa-0.1
+PKGREVISION=	1
 WRKSRC=		${WRKDIR}/galaxa
 CATEGORIES=	games x11
 MASTER_SITES=	ftp://ftp.sonic.net/pub/users/nbs/unix/x/galaxa/
@@ -12,7 +13,7 @@
 COMMENT=	Space game based loosely on "Galaga"
 
 MAKEFILE=	makefile
-USE_X11BASE=	yes
+USE_X11=	yes
 
 pre-install:
 	${INSTALL_DATA_DIR} ${PREFIX}/share/doc/galaxa
>Release-Note:
>Audit-Trail:
>Unformatted: