Subject: pkg/21684: games/galaxa doesn't need USE_X11BASE
To: None <email@example.com>
From: None <firstname.lastname@example.org>
Date: 05/25/2003 21:23:29
>Synopsis: games/galaxa doesn't need USE_X11BASE
>Arrival-Date: Mon May 26 04:24:01 UTC 2003
>Originator: Soren Jacobsen
>Release: NetBSD 1.6.1
pkgsrc as of 05/25/2003.
USE_X11BASE used without reason. Also trim DESCR to something reasonable.
RCS file: /cvsroot/pkgsrc/games/galaxa/DESCR,v
retrieving revision 1.2
diff -b -u -r1.2 DESCR
--- DESCR 2003/05/06 17:41:17 1.2
+++ DESCR 2003/05/26 04:20:04
@@ -1,301 +1,6 @@
-README.txt for "GalaXa"
-version 0.1, April 22, 1998
-by Bill Kendrick
-New Breed Software
-Changes since v.0.0 (April 10, 1998)
-* High score / High level / High hit-ratio tables
-* Pause has been added (press [P])
-* You can only shoot three bullets at a time. (6 if you've got two ships)
-* Cool explosion graphics
-* Planets in the background (starfield)
-* Asteroids (find out where!)
-* Sound effects (use "-sound")
-* The left "Master" was in the wrong place. :)
-* Sometimes bugs would already be in place when starting out the first
- level of a new game. This has been fixed.
-GalaXa is Freeware. If you like it, please send your comments, a donation,
-a postcard, anything! See the "CONTACT" section at the end of this document
-to find out how to reach me.
GalaXa is a space game based loosely on "Galaga," an arcade classic
-released by NAMCO in the 1981. GalaXa is an X-Window game written in
-C in my spare time.
+released by NAMCO in the 1981.
You are a lone starfighter pilot battling the evil race of
GalaXans, giant bug-like creatures who have been meanacing the
peaceful inhabitants of your solar system.
-GalaXa requires an X-Server with at least 4-bit greyscale depth.
-16-bit or higher color depth is recommended, but hopefully shouldn't
-be required. If you have problems running the game, please e-mail me
-and I'll see if I can help: email@example.com
-To install GalaXa, simply type:
-The "makefile" contains defaults which you may need to change.
-(Most likely, you may need to change the "XLIB" and "CFLAGS" to
-conform to your system's setup.)
-You can run GalaXa by simply typing
-Some useful command line arguements are, in this order:
- display - for example, "$DISPLAY" or "computer:0.0"
- level - for example, "-l10" or "-L5"
- greyscale - use "-grey" or "-g"
- sound - use "-sound" or "-s"
-Some example calls:
- ./galaxa $DISPLAY -l15 -grey
- galaxa home.computer.net:0.0 &
- galaxa my.server:0.0 -l3 &
- galaxa -sound
-After a moment, a screen will appear with a count-down from 10 to 1,
-the text "ONE MOMENT", and a percentage bar.
-At this point, the game is loading all of the graphics onto your X-Server.
-Once the counter reaches 0 and the percentage bar reaches "full",
-the title screen will appear.
-THE TITLE SCREEN
-The title screen will display the title graphic, credits, and the
-currently-selected level. Use the following keystrokes:
-[L] - Select the next higher level.
-[K] - Select the previous level.
-[Space] - Begin the game at the selected level.
-[Q] - Quit the program.
- - Next title screen
- - Jump to high scores title screen
-If you wait for a few moments, a number of useful help screens will appear,
-explaining things like what each object in the game is. The high score
-will also appear.
-If you wish to page through these manually (rather than wait), you can
-press  repeatedly to get to each screen, and eventually back to the
-title display. Press  to get to the high score screen.
-If you press [L] or [K] to change the level, and you are viewing a help
-screen, the title display will reappear.
-If you press [Space] to begin a game, and you are viewing a help screen,
-the game will begin.
-THE GAME SCREEN
-The game screen looks similar to this text representation:
- | Score: 00000 Level: 01 Lives: 03 | <-- Game status
- | |
- | X X |
- | |
- | % % % % % |
- | | <-- Evil GalaXan aliens
- | & & & & & |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | A | <-- Your fighter
-PLAYING THE GAME
-Each level begins with you warping forward in space.
-After you've dropped out of hyperspace, the aliens begin coming onto the
-screen and taking their place at the top.
-Note: Some aliens are only escorts, and will abruptly turn towards the
-bottom of the screen and attack! After they've left the screen,
-they will not come back. Try to shoot them for extra points, and
-definitely watch out not to get killed!
-You control your ship by moving it left and right and firing bullets
-up towards the aliens.
-The aliens move side to side (or in other directions) at the top of the
-screen and occasionally fly down to attack you. They fire bullets down
-towards you when they're attacking.
-LIVES AND GAME OVER
-You start the game with 3 ships (lives).
-If you are hit by an alien's bullet or by an actual alien, you loose
-When the number of lives reaches 0, the game is over.
-Note: During game over, you can see your "Hit-Ratio." This is the
-percentage of hits to shots. (For example, if you fired 1000 bullets
-during the game, but only 500 of them hit, your hit-ratio would be 50.00%.)
-Press [Q] to quit from the "Game Over" screen. If you beat one of the
-10 high scores and/or high levels, or you beat the high hit-ratio, you
-will be prompted for your initials (for each).
-When the game returns to the title-screen mode, the high score screen
-will appear first, with your high scores highlighted.
-THe keyboard controls in the game are simple:
-[Left Arrow] - Slide ship left. (Release to stop sliding.)
-[Right Arrow] - Slide ship right. (Release to stop sliding.)
-[Space] - Fire a bullet.
-[P] - Pause/unpause.
-[Q] - Quit. Return to the title screen.
-MEET THE ALIENS
-There are three categories of aliens. (See the game's help screens to
-see what they look like.)
- * There are always two, at the very top of the screen.
- * They look like flies.
- * When they attack, they are often escorted by the alien just below
- * When they reach the bottom, they sometimes fire a "tractor beam."
- If you hit this beam, your ship will begin spinning up towards
- the alien, and will be captured by it! See below for more info.
- * Masters require TWO shots to be killed! (They change color
- when shot the first time.)
- * Masters are worth 250 points.
- * There are always five, making a row just below the Masters.
- * They look like beetles. (There are two styles of Guards.)
- * They often escort Masters down during attacks.
- * Guards are worth 100 points.
- * There are five or ten, making up one or two rows just below the
- * Sometimes they are bee-like, sometimes they are ant-like.
- * Drones are worth 50 points.
- * These are gigantic Masters which appear on every 10th level.
- * They require many many hits to be destroyed! Watch out!
- * Like regular Masters, they can capture your ship. (See below.)
- * Super-Masters are worth lots of points!
-If you allow your ship to be captured by a Master or Super-Master,
-your ship will be in their control! (It will appear red.)
-Note: You loose a life when this happens, so definitely avoid getting
-captured if you only have one life left!
-When the Master attacks, the captured ship will follow. If you can,
-try shooting the Master (but NOT the ship) while it's attacking.
-If you do so, the captured ship will be freed (it will change from
-red to white) and will fly down towards your current ship.
-When both ships touch, they will dock and you will control both ships
-at once. This provides both double firepower (you shoot two shots at
-once) AND extra protection (if one ship is destroyed, the other remains
-Note: If you destroy the Master while it is NOT attacking (sitting in it's
-"home" postion at the top of the screen), the captured ship will NOT
-be freed. It will instead take the place of the Master and fly down to
-attack you itself! It can even capture your ship, like a Master can.
-This is the first beta release of GalaXa. It's been released simply
-to find out what people think of the game.
-A future release will have:
- Challenge Stages
- More sound effects
- ...anything else you'd like! E-mail me!
-Original Concept - NAMCO, 1981
-X-Window Game Code - Bill Kendrick, New Breed Software, 1998
-Graphics - Bill Kendrick, with some graphics stolen off of
- numerous websites
-Sounds - Bill Kendrick, and many sounds from the original
- "Galaga" arcade game by NAMCO, 1981
-Please send your questions, comments, suggestions and dontations to:
-Go Postal: Bill Kendrick
- 7673 Melody Drive
- Rohnert Park
- California 94928, USA
-Phone: 1-707-795-1234 ext. 2 voicemail
- 1-707-795-5678 fax
RCS file: /cvsroot/pkgsrc/games/galaxa/Makefile,v
retrieving revision 1.8
diff -b -u -r1.8 Makefile
--- Makefile 2003/03/29 12:41:04 1.8
+++ Makefile 2003/05/26 04:20:04
@@ -3,6 +3,7 @@
CATEGORIES= games x11
@@ -12,7 +13,7 @@
COMMENT= Space game based loosely on "Galaga"