Subject: pkg/20691: New package: lmarbles-1.0.6
To: None <email@example.com>
From: None <firstname.lastname@example.org>
Date: 03/13/2003 19:01:44
>Synopsis: New package: lmarbles-1.0.6
>Arrival-Date: Thu Mar 13 10:02:00 PST 2003
>Originator: Quentin Garnier
>Release: NetBSD 1.6P
Quentin Garnier - email@example.com
"Feels like I'm fiddling while Rome is burning down.
Should I lay my fiddle down and take a rifle from the ground ?"
Leigh Nash/Sixpence None The Richer, Paralyzed, Divine Discontents, 2002.
System: NetBSD padme 1.6P NetBSD 1.6P (NVIDIA_ACPI-$Revision: 1.2 $) #14: Thu Mar 6 10:39:28 CET 2003 cube@padme:/home/cube/src/nv-netbsd/netvidia/src/sys/arch/i386/compile/NVIDIA_ACPI i386
Information for lmarbles-1.0.6:
Atomix-style arcade game
I [the author, Michael Speck] always liked the game Atomix
and wanted to write a clone for Linux. But some guys had
this idea before me so I slightly changed the concept from
assembling molecules to creating figures out of single
marbles. Nevertheless, the basic game play is the same: If
a marble starts to move it will not stop until it hits a
wall or marble.
And to make it even more interesting there are obstacles
like one-way streets, crumbling walls and portals.
As Marbles is meant as a puzzle game you play against a
move limit and not a time limit. This way you have as much
time as you need to think.
Marbles has a menu to configure graphics (fullscreen,
animations), sounds and gameplay (player name, levelset,