Subject: Re: X
To: Perry E. Metzger <perry@piermont.com>
From: Garrett D'Amore <garrett_damore@tadpole.com>
List: current-users
Date: 06/21/2006 08:13:33
No, I'm not doing 3D.

There are a large class of applications for which 3D is not interesting.

    -- Garrett

Perry E. Metzger wrote:
> Garrett D'Amore <garrett_damore@tadpole.com> writes:
>   
>>> It might (or might not) be a bad idea, but we simply do not have the
>>> manpower to deal with the vast flow of new video cards that arrive
>>> with time. We have to use the X.org drivers because by doing that, we
>>> get to piggyback on all their manpower. Unless you have a way to fix
>>> that problem, even if the current system sucks rocks, we'll have to
>>> continue using it.
>>>       
>> Well, I am tackling that problem head-on.  I have a radeonfb in the
>> works, that will improve the situation for a large number of ATI radeon
>> owners.
>>
>> It will be easy to spin this into a Rage driver as well.
>>     
>
> Do you have a native OpenGL implementation that speaks to the card?
> Because if you don't, it doesn't matter. The bulk of the interest in
> modern cards is the 3D acceleration, and I think we have no hope of
> doing that on our own. We already are behind on this because we have
> difficulty supporting the existing stuff that we *do* have code for...
>
> I think this is a losing battle. We're just never going to be able to
> keep up with it without a staff of a dozen full time programmers
> working on the video drivers, and we don't have that and never will.
>
> A smarter move would be trying to figure out how to produce shims so
> we can take stuff out of the X distribution directly, without having
> to rewrite the stuff.
>
>   
>> We have machfb and friends.
>>
>> Nvidia is a totally different problem.  I think we are 100% at the mercy
>> of Nvidia as there are no open source drivers for recent Nvidia boards,
>> that I'm aware of.
>>     
>
> Again, I don't think we have any hope of doing the most interesting
> stuff they have available anyway, and which we ultimately need.
>
> Perry
>   


-- 
Garrett D'Amore, Principal Software Engineer
Tadpole Computer / Computing Technologies Division,
General Dynamics C4 Systems
http://www.tadpolecomputer.com/
Phone: 951 325-2134  Fax: 951 325-2191