Subject: Re: README: minor tetris(6) enhancement
To: Ken Nakata <email@example.com>
From: Hubert Feyrer <firstname.lastname@example.org>
Date: 01/03/1999 03:43:40
On Sun, 3 Jan 1999, Ken Nakata wrote:
> > FYI: I've just committed some code to tetris(6) to display the next shape
> > that will appear in the game, as some sort of preview-function. If someone
> > wants the old behaviour, compile with NO_PREVIEW defined.
> Wouldn't it make more sense if it was controlled by a run-time option?
I was considering this too, but I don't really think one wants to switch
that off on a per-game base, if for nothing thatn to give all users of the
game the same chances. The NO_PREVIEW is nony in there so this can be
Hubert Feyrer <email@example.com>